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7<title>glBindTexture</title>
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10<h1>glBindTexture Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14GL_APICALL void GL_APIENTRY glBindTexture(
15     GLenum target,
16     GLuint texture
17);
18</pre>
19    </div>
20<h2>Arguments</h2>
21    <div class="section">
22      <table class="arguments">
23        <thead>
24          <tr>
25            <td width="15" />
26<th>Name</th>
27<td>Description</td>
28          </tr>
29        </thead>
30        <tr>
31<td>in</td>
32<th>target</th>
33<td>Bind target</td>
34        </tr>
35        <tr>
36<td>in</td>
37<th>texture</th>
38<td>Texture object</td>
39        </tr> </table>
40    </div>
41<h2>Return Values</h2>
42<div class="section">No values are returned. </div>
43<h2>Description</h2>
44    <div class="section">
45<p>Binds a texture object to the current bind target.</p><P>
46Set <span class="argument">target</span> to <code>GL_TEXTURE_COLLECTION_DMP</code> for a texture collection object, <code>GL_LUT_TEXTUREi_DMP</code> for a lookup table object, or <code>GL_TEXTURE_2D</code> or <code>GL_TEXTURE_CUBE_MAP</code> from the Open GL ES 2.0 standard otherwise.
47            </P><P>
48The value of <B><I>i</I></B> is greater than or equal to 0 and is at least one less than the value obtained from <code>glGetIntegerv</code> with <code>GL_MAX_LUT_TEXTURES_DMP</code> specified.
49            </P><P>
50If a lookup table object has no default texture object and a value of 0 is bound, the lookup table is disabled.
51            </P><P>
52Set <span class="argument">texture</span> to a texture object generated by <code>glGenTextures</code>. If you specify a nonexistent texture object, a new texture object of that name is created simultaneously.
53            </P><P>
54There are four types of texture objects: 2D texture objects (<code>GL_TEXTURE_2D</code>), cube-map texture objects (<code>GL_TEXTURE_CUBE_MAP</code>), lookup table objects (<code>GL_LUT_TEXTUREi_DMP</code>), and texture collection objects (<code>GL_TEXTURE_COLLECTION_DMP</code>). Once this function is called, the object type of <span class="argument">texture</span> is fixed; it can no longer be bound to another type of bind target. A <code>GL_INVALID_OPERATION</code> error occurs when you bind an object to a bind target of a different type.
55            </P><P>
56This function generates the following errors.
57<TABLE><TR><TH>GL_INVALID_ENUM</TH><TD>The <span class="argument">target</span> argument was set to an invalid value.</TD></TR><TR><TH>GL_OUT_OF_MEMORY</TH><TD>Failed to allocate the management region.</TD></TR><TR><TH>GL_INVALID_OPERATION</TH><TD>Already bound to a bind target of a different type.</TD></TR></TABLE><!-- source                                      targetに不正な値を指定した場合エラーGL_INVALID_ENUMを生成します。 管理用領域の確保に失敗した場合エラーGL_OUT_OF_MEMORYを生成します。異なる種類のバインドターゲットにバインドするとエラーGL_INVALID_OPERATIONを生成します。                 --></P></div>
58<h2>Revision History</h2>
59    <div class="section">
60      <dl class="history">
61        <dt>2010/01/07</dt>
62<dd>Initial version.<br />
63        </dd>
64      </dl>
65    </div>
66  <hr><p>CONFIDENTIAL</p></body>
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