1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7<title>glActiveTexture</title> 8 </head> 9 <body> 10<h1>glActiveTexture Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14GL_APICALL void GL_APIENTRY glActiveTexture( 15 GLenum texture 16); 17</pre> 18 </div> 19<h2>Arguments</h2> 20 <div class="section"> 21 <table class="arguments"> 22 <thead> 23 <tr> 24 <td width="15" /> 25<th>Name</th> 26<td>Description</td> 27 </tr> 28 </thead> 29 <tr> 30<td>in</td> 31<th>texture</th> 32<td>Texture unit to activate</td> 33 </tr> </table> 34 </div> 35<h2>Return Values</h2> 36<div class="section">No values are returned. </div> 37<h2>Description</h2> 38 <div class="section"> 39<p>Activates a texture unit.</p><P> 40Set <span class="argument">texture</span> to <code>GL_TEXTUREi</code>. 41 </P><P> 42The value of <B><I>i</I></B> is greater than or equal to 0 and is at least one less than the number of supported texture units. To get the number of supported texture units, specify <code>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code> to the <code>glGetIntegerv</code> function. You cannot specify <code>GL_TEXTURE3</code>, which is specific to procedural textures. 43 </P><P> 44This function generates the following errors. 45<TABLE><TR><TH>GL_INVALID_ENUM</TH><TD>The <span class="argument">texture</span> argument was set to an invalid value.</TD></TR></TABLE><!-- source textureに不正な値を指定した場合、エラーGL_INVALID_ENUMが生成されます。 --></P></div> 46<h2>Revision History</h2> 47 <div class="section"> 48 <dl class="history"> 49 <dt>2010/01/07</dt> 50<dd>Initial version.<br /> 51 </dd> 52 </dl> 53 </div> 54 <hr><p>CONFIDENTIAL</p></body> 55</html>