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9<title>WPADGetCLTriggerThreshold</title>
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13
14<h1>WPADGetCLTriggerThreshold</h1>
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16
17<h2>C Specification</h2>
18
19<dl>
20  <dd><pre><code>#include &lt;revolution/wpad.h&gt;
21
22#define WPAD_CHAN0                       0
23#define WPAD_CHAN1                       1
24#define WPAD_CHAN2                       2
25#define WPAD_CHAN3                       3
26
27void WPADGetCLTriggerThreshold( s32 chan, u8 *left, u8 *right );</CODE></pre>
28  </dd>
29</dl>
30
31<h2>Arguments</h2>
32<TABLE border="1">
33  <TBODY>
34    <TR>
35<TD width="120" bgcolor="#ffffe8"><code><b><i>chan</i></b></code></TD>
36<TD>one of the <code>WPAD_CHAN<i>n</i></code> values.</TD>
37    </TR>
38    <TR>
39<TD width="120" bgcolor="#ffffe8"><code><b><i>left</i></b></code></TD>
40<TD>Pointer to the variable used to copy the lower limit when clamping the L Button of a Classic Controller.</TD>
41    </TR>
42    <TR>
43<TD width="120" bgcolor="#ffffe8"><code><b><i>right</i></b></code></TD>
44<TD>Pointer to the variable used to copy the lower limit when clamping the R Button of a Classic Controller.</TD>
45    </TR>
46  </TBODY>
47</TABLE>
48
49<h2>Return Values</h2>
50
51<p>None.</p>
52
53<H2>Description</H2>
54<p>
55Gets the lower limit when clamping the L or R Button of a Classic Controller. Although a lower limit of <code>30</code> is assumed when clamping the L or R Button values of a Nintendo Nintendo&nbsp;GameCube standard controller, more accurate clamping is possible using the value obtained with this function due to the fact that the hardware configuration of the Classic Controller has changed.
56</p>
57<p>
58This function is used by the <a href="./WPADClampTrigger.html"><code>WPADClampTrigger</code></a> function and can be kept for reference as an example of usage.
59</p>
60
61<h2>See Also</h2>
62<p>
63<A href="./toc.html" target="contents">WPAD Functions</A><br> <A href="./WPADClampTrigger.html"><code>WPADClampTrigger</code></a><br>
64</p>
65
66<H2>Revision History</H2>
67<P>
682006/08/15 Initial version.
69</P>
70
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72<P>CONFIDENTIAL</p>
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