1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<HTML>
3<HEAD>
4<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
5<META http-equiv="Content-Style-Type" content="text/css">
6<META name="GENERATOR" content="Microsoft FrontPage 5.0">
7<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css">
8<TITLE>tev-swap</TITLE>
9</HEAD>
10<BODY>
11<H1 align="left">tev-swap</H1>
12
13<H2>Description</H2>
14<P>This program demonstrates the TEV swap mode. In this demo, you can just apply some color component swapping effect to sample images and view results.</P>
15
16<H2>Coverage</H2>
17<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640">
18  <TBODY>
19    <TR>
20<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD>
21<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD>
22<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD>
23    </TR>
24    <TR>
25<TD width="30%" rowspan="3"><A href="../../../gx/Tev/GXSetTevSwapMode.html"><CODE><CODE>GXSetTevSwapMode</CODE></CODE></A></TD>
26<TD width="25%"><SPAN class="argument">TEV stage ID</SPAN></TD>
27<TD width="45%"><CODE>GX_TEVSTAGE0</CODE></TD>
28    </TR>
29    <TR>
30<TD width="25%"><SPAN class="argument">Swap mode for rasterized color.</SPAN></TD>
31<TD width="45%"><STRONG><CODE>GX_TEV_SWAP0</CODE> - <CODE>GX_TEV_SWAP3</CODE></STRONG></TD>
32    </TR>
33    <TR>
34<TD width="25%"><SPAN class="argument">Swap mode for texture color.</SPAN></TD>
35<TD width="45%"><STRONG><CODE>GX_TEV_SWAP0</CODE> - <CODE>GX_TEV_SWAP3</CODE></STRONG></TD>
36    </TR>
37    <TR>
38<TD width="30%" rowspan="5"><A href="../../../gx/Tev/GXSetTevSwapModeTable.html"><CODE><CODE>GXSetTevSwapModeTable</CODE></CODE></A></TD>
39<TD width="25%"><SPAN class="argument">Swap mode table ID</SPAN></TD>
40<TD width="45%"><STRONG><CODE>GX_TEV_SWAP0</CODE> - <CODE>GX_TEV_SWAP3</CODE></STRONG></TD>
41    </TR>
42    <TR>
43<TD width="25%"><SPAN class="argument">Color input mapped to red output.</SPAN></TD>
44<TD width="45%" rowspan="4">Any combination of <strong><CODE>GX_CH_RED</CODE></strong>, <strong><CODE>GX_CH_GREEN</CODE></strong>, <strong><CODE>GX_CH_BLUE</CODE></strong> and <strong><CODE>GX_CH_ALPHA</CODE></strong>.</TD>
45    </TR>
46    <TR>
47<TD width="25%"><SPAN class="argument">Color input mapped to green output.</SPAN></TD>
48    </TR>
49    <TR>
50<TD width="25%"><SPAN class="argument">Color input mapped to blue output.</SPAN></TD>
51    </TR>
52    <TR>
53<TD width="25%"><SPAN class="argument">Color input mapped to alpha output.</SPAN></TD>
54    </TR>
55    <TR>
56<TD width="30%"><A href="../../../gx/Tev/GXSetNumTevStages.html"><CODE><CODE>GXSetNumTevStages</CODE></CODE></A></TD>
57<TD width="25%"><SPAN class="argument">Number of TEV Stages</SPAN></TD>
58<TD width="45%">Always 1</TD>
59    </TR>
60    <TR>
61<TD width="30%" rowspan="2"><A href="../../../gx/Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A></TD>
62<TD width="25%"><SPAN class="argument">TEV stage ID</SPAN></TD>
63<TD width="45%">Always <CODE>GX_TEVSTAGE0</CODE></TD>
64    </TR>
65    <TR>
66<TD width="25%"><SPAN class="argument">TEV operation</SPAN></TD>
67<TD width="45%"><CODE>GX_PASSCLR</CODE>, <CODE>GX_REPLACE</CODE></TD>
68    </TR>
69    <TR>
70<TD width="30%" rowspan="4"><A href="../../../gx/PixelProc/GXSetBlendMode.html"><CODE><CODE>GXSetBlendMode</CODE></CODE></A></TD>
71<TD width="25%"><SPAN class="argument">Blend mode</SPAN></TD>
72<TD width="45%"><CODE>GX_BM_BLEND</CODE></TD>
73    </TR>
74    <TR>
75<TD width="25%"><SPAN class="argument">src factor</SPAN></TD>
76<TD width="45%"><CODE>GX_BL_ONE</CODE>, <CODE>GX_BL_ZERO</CODE></TD>
77    </TR>
78    <TR>
79<TD width="25%"><SPAN class="argument">dst factor</SPAN></TD>
80<TD width="45%"><CODE>GX_BL_ZERO</CODE>, <CODE>GX_BL_INVSRCALPHA</CODE></TD>
81    </TR>
82    <TR>
83<TD width="25%"><SPAN class="argument">Logic calculations</SPAN></TD>
84<TD width="45%">N/A</TD>
85    </TR>
86  </TBODY>
87</TABLE>
88
89<H2>Using the Demo</H2>
90<P>PAUSE exits the test. The main stick moves the cursor. The A Button changes the value specified by the cursor. The B Button changes the sample image. The Y button toggles the alpha blending mode on and off.</P>
91
92<H2>Snapshot</H2>
93<P>Normal setting.</P>
94<P><IMG src="./images/tev-swap-0.jpg" alt="tev-swap-0.jpg (45549 bytes)" width="640" height="448"></P>
95<P>The red component is broadcast to each of RGB channels.</P>
96<P><IMG src="./images/tev-swap-1.jpg" alt="tev-swap-1.jpg (35934 bytes)" width="640" height="448"></P>
97<P>More complicated component swapping.</P>
98<P><IMG src="./images/tev-swap-2.jpg" alt="tev-swap-2.jpg (38900 bytes)" width="640" height="448"></P>
99
100<H2>Required Data Files</H2>
101<P><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-02/rgba8_1.tpl</CODE></P>
102
103<H2>Revision History</H2>
104<P>
1052006/03/01 Initial version.<br>
106</P>
107
108<hr><p>CONFIDENTIAL</p></body>
109</HTML>