1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<meta http-equiv="Content-Style-Type" content="text/css"> 6<title>HOME Menu</title> 7<style type="text/css"> 8<!-- 9body { 10/* 11 font-size : 10pt; 12*/ 13 font-weight : normal; 14 color : #000000; 15 margin : 8px; 16} 17 18div { 19 width : 98%; 20 white-space : nowrap; 21} 22 23div.title { 24 text-align : left; 25 font-weight : bold; 26/* 27 font-size : 16pt; 28*/ 29 font-size : 150%; 30 color : #202020; 31 border-style : double; 32 border-width : 8px; 33 /* タイトルを囲む枠線の色を指定 */ 34 border-color : #FF6600; 35 36 margin : 4px; 37 padding : 4px; 38} 39 40h1 { 41 font-weight : bold; 42/* 43 font-size : 16pt; 44*/ 45 font-size : 150%; 46 border-style : none none solid double; 47 border-width : 0px 0px 2px 8px; 48 /* 見出しの線の色を指定 */ 49 border-color : #FF6600; 50 51 margin-left : 2px; 52 padding-left : 4px; 53} 54 55p { 56 margin-left : 4px; 57} 58 59--> 60</style> 61 62</head> 63<body> 64<a name="top"></a> 65 66<div class="title"> 67HOME Menu 68</div> 69 70 71<h1>1. Introduction</h1> 72<ul> 73<li>This is the HOME Menu that runs when the Nintendo 3DS starts up. Use this to launch or exit applications and applets. 74</ul> 75 76<h1>2. Supplement About This Version</h1> 77<ul> 78<li><font color=red>Banner models are only supported if they are output from <CODE>NW4C_ForBanner</CODE>, which is the NW4C environment for creation of banners.</font><br> Individually output banner models do not appear on the Developer HOME Menu.<br> <br> 79<li>By pressing the X and Y Buttons at the same time, you can display bars used to measure banner processing. The length of the bar at the top represents how much, at 100%, can be processed in a single frame (for comparison); the second bar from the top indicates CPU processing; and the third bar from the top indicates GPU processing. Green indicates processing of less than 75%. Yellow indicates processing between 75 and 80%. Red indicates processing greater than 80%. Modify your application's banner so that these processing bars are green or yellow. Fix your banner if the processing bars are red. (<B>Note:</B> See <CODE>CTR_SDK\documents\tools\ctr_BannerModelConverter.html</CODE> for details.) 80<li>By pressing the X Button and Y Button at the same time, you can display the HOME Menu's region, language, creation date/time, and revision information.<br>This information is very helpful to us when it is provided along with any questions that you may have. <br> 81<li>While the processing-load bars are displayed, press the X Button and the B Button at the same time and reinsert the game card to cycle through the regions and languages displayed for the title name (two-line and one-line display) and the banner model.<br>With this feature, you are only changing the display, and the operation remains in the original region and language.<br>You can use this feature when creating banners to check model data and title names.<br>(When you check title names, choose to display the icons lined up in a single row.)<br><br> 82<li>To delete the icon database and icon cache, start the HOME Menu while holding down the X Button and Y Button. 83<ul> 84<li>The icon database is a NAND database on the system that stores the icons of applications that have been run. The Activity Log displays the icons stored in this database. Once an icon has been stored here, however, the database will not be updated if the application is started again with a different icon, unless the application's program ID and version have changed. If you change the icon and want to check it, you must delete the icon database. 85<li>The icon cache is a repository of application icon data stored on the SD card so that icons on the HOME Menu will load faster. Once an icon has been stored here, however, the icon cache will not be updated if the application icon changes, unless the application's program ID and version have changed. If you change the icon and want to check it, you must delete the icon cache. 86</ul> 87</ul> 88 89<h1>3. Known Bugs</h1> 90<ul> 91<li>When coming and going from the HOME Menu and other system applets (such as Notifications applet), on rare occasions the process will stop and freeze for a long time. <br><br> 92<li>In rare cases, when the application is started, the Nintendo 3DS logo may be displayed for 20 to 30 seconds (or longer). In some cases the system may halt and display a black screen. <br><br> 93<li>When a CTR or DS/DSi card is slowly inserted or quickly removed and reinserted, sometimes the card application icons do not display in the HOME Menu. But this is not a bug; it is part of the specification. <br><br> 94<li>The 3DS logo will be displayed continuously if you start a CTR card application with the sub-board removed (when backup memory is not accessible). In System Updater versions 0.15.19 and earlier, the system correctly displayed a "card removed" fatal error. <br><br> 95<li>If you insert an SD card that is full and contains no HOME Menu software management information, and at the same time restart a suspended application, the application will be unresponsive for up to 10 seconds. <br><br> 96<li>The Start Button and start buttons for system applets may not respond to touches for several seconds immediately after an SD card is inserted, or immediately after an application is suspended when an SD card is inserted. 97</ul> 98 99<div align="right"><A href="javascript:history.go(-1)">Back</A></div> 100 101<hr><p>CONFIDENTIAL</p></body> 102</html>