1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7<title>MakeUniformCommandGS</title> 8 </head> 9 <body> 10<h1>nn::gr::CTR::MakeUniformCommandGS Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bit32 * MakeUniformCommandGS( 15 bit32 * command, 16 u8 location, 17 const <a href="../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34 18); 19bit32 * MakeUniformCommandGS( 20 bit32 * command, 21 u8 location, 22 const <a href="../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44 23); 24bit32 * MakeUniformCommandGS( 25 bit32 * command, 26 u8 location, 27 const <a href="../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4 28); 29bit32 * MakeUniformCommandGS( 30 bit32 * command, 31 u8 location, 32 const <a href="../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[], 33 const int num 34); 35bit32 * MakeUniformCommandGS( 36 bit32 * command, 37 u8 location, 38 u8 x, 39 u8 y, 40 u8 z 41); 42</pre> 43 </div> 44<h2>List of Overloaded Member Functions</h2> 45 <div class="section"> 46 <table class="members"> 47 <tr> 48 <td> 49<a href="./MakeUniformCommandGS(0).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::MTX34 & ) </a> 50 </td> 51<td>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</td> 52 </tr> 53 <tr> 54 <td> 55<a href="./MakeUniformCommandGS(1).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::MTX44 & ) </a> 56 </td> 57<td>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</td> 58 </tr> 59 <tr> 60 <td> 61<a href="./MakeUniformCommandGS(2).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::VEC4 & ) </a> 62 </td> 63<td>Generates a command for setting a vector in a geometry shader uniform.</td> 64 </tr> 65 <tr> 66 <td> 67<a href="./MakeUniformCommandGS(3).html">MakeUniformCommandGS ( bit32 *, u8, const nn::math::VEC4, const int ) </a> 68 </td> 69<td>Generates a command for setting a vector array in a geometry shader uniform.</td> 70 </tr> 71 <tr> 72 <td> 73<a href="./MakeUniformCommandGS(4).html">MakeUniformCommandGS ( bit32 *, u8, u8, u8, u8 ) </a> 74 </td> 75<td>Generates a command for setting integers in a geometry shader uniform.</td> 76 </tr> </table> 77 </div> 78<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::MTX34 &)</CODE></h2> 79 <div class="section"> 80<p>Generates a command for setting a 3x4 matrix in a geometry shader uniform.</p> 81 </div> 82<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::MTX44 &)</CODE></h2> 83 <div class="section"> 84<p>Generates a command for setting a 4x4 matrix in a geometry shader uniform.</p> 85 </div> 86<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::VEC4 &)</CODE></h2> 87 <div class="section"> 88<p>Generates a command for setting a vector in a geometry shader uniform.</p> 89 </div> 90<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, const nn::math::VEC4, const int)</CODE></h2> 91 <div class="section"> 92<p>Generates a command for setting a vector array in a geometry shader uniform.</p> 93 </div> 94<h2>Description of <CODE>MakeUniformCommandGS(bit32 *, u8, u8, u8, u8)</CODE></h2> 95 <div class="section"> 96<p>Generates a command for setting integers in a geometry shader uniform.</p> 97 </div> 98 <hr><p>CONFIDENTIAL</p></body> 99</html> 100