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7<title>MPDLGetPlayerInfo</title>
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11<h1>MPDLGetPlayerInfo</h1>
12
13<h2>C Specification</h2>
14<p>
15<dl>
16  <dd><pre><code>#include &lt;revolution/mpdl.h&gt;</code></pre>
17  </dd>
18  <dd><pre><code>BOOL    MPDLGetPlayerInfo( int aid, <a href="./MPDLPlayerInfo.html">MPDLPlayerInfo</a>* dst );</code></pre>
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22
23<h2>Arguments</h2>
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25<table border="1">
26  <tr>
27<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>aid</em></strong></code></td>
28<td width="520">AID of the player whose information is to be retrieved</td>
29  </tr>
30  <tr>
31<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>dst</em></strong></code></td>
32<td width="520">Pointer to the structure <a href="./MPDLPlayerInfo.html">MPDLPlayerInfo</a> that is used to store information</td>
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34</table>
35</p>
36
37<h2>Return Values</h2>
38
39<P>Stores the information and returns TRUE if the specified AID represents a valid player; otherwise, does nothing and returns false.</P>
40
41<h2>Description</h2>
42
43<p>Gets the player information of players who are currently entered for downloads or who have already downloaded.<br>If the AID specified is one that either the <a href="./MPDLGetEntryBitmap.html">MPDLGetEntryBitmap</a> or <a href="./MPDLGetBootedBitmap.html">MPDLGetBootedBitmap</a> function returns as a valid value, the associated player information can be retrieved.
44</p>
45
46<h2>See Also</h2>
47<p>
48<code><a href="./MPDLGetEntryBitmap.html">MPDLGetEntryBitmap()</a></code>, <code><a href="./MPDLGetBootedBitmap.html">MPDLGetBootedBitmap()</a></code>
49</p>
50
51<h2>Revision History</h2>
52
53<p>2006/08/25 Initial version.</p>
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55<hr><p>CONFIDENTIAL</p></body>
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