1<html> 2 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 6 7<title>MPDLGetPlayerInfo</title> 8</head> 9 10<body> 11<h1>MPDLGetPlayerInfo</h1> 12 13<h2>C Specification</h2> 14<p> 15<dl> 16 <dd><pre><code>#include <revolution/mpdl.h></code></pre> 17 </dd> 18 <dd><pre><code>BOOL MPDLGetPlayerInfo( int aid, <a href="./MPDLPlayerInfo.html">MPDLPlayerInfo</a>* dst );</code></pre> 19 </dd> 20</dl> 21</p> 22 23<h2>Arguments</h2> 24<p> 25<table border="1"> 26 <tr> 27<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>aid</em></strong></code></td> 28<td width="520">AID of the player whose information is to be retrieved</td> 29 </tr> 30 <tr> 31<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>dst</em></strong></code></td> 32<td width="520">Pointer to the structure <a href="./MPDLPlayerInfo.html">MPDLPlayerInfo</a> that is used to store information</td> 33 </tr> 34</table> 35</p> 36 37<h2>Return Values</h2> 38 39<P>Stores the information and returns TRUE if the specified AID represents a valid player; otherwise, does nothing and returns false.</P> 40 41<h2>Description</h2> 42 43<p>Gets the player information of players who are currently entered for downloads or who have already downloaded.<br>If the AID specified is one that either the <a href="./MPDLGetEntryBitmap.html">MPDLGetEntryBitmap</a> or <a href="./MPDLGetBootedBitmap.html">MPDLGetBootedBitmap</a> function returns as a valid value, the associated player information can be retrieved. 44</p> 45 46<h2>See Also</h2> 47<p> 48<code><a href="./MPDLGetEntryBitmap.html">MPDLGetEntryBitmap()</a></code>, <code><a href="./MPDLGetBootedBitmap.html">MPDLGetBootedBitmap()</a></code> 49</p> 50 51<h2>Revision History</h2> 52 53<p>2006/08/25 Initial version.</p> 54 55<hr><p>CONFIDENTIAL</p></body> 56</html>