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7    <title>LoadData</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/snd/Overview.html">snd</a>::<a href="../../../nw/snd/SoundDataManager/Overview.html">SoundDataManager</a>::LoadData</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14bool LoadData(
15     <a href="../../../nw/snd/SoundArchive/ItemId.html">SoundArchive::ItemId</a> id,
16     <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator,
17     <span>u32</span> loadFlag = LOAD_ALL,
18     size_t loadBlockSize = 0
19);
20bool LoadData(
21     const char * pItemName,
22     <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator,
23     <span>u32</span> loadFlag = LOAD_ALL,
24     size_t loadBlockSize = 0
25);
26</pre>
27    </div>
28    <h2>List of Overloaded Member Functions</h2>
29    <div class="section">
30      <table class="members">
31        <tr>
32          <td>
33            <a href="./LoadData(0).html"><CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE> </a>
34          </td>
35          <td>Loads the data in a sound archive.</td>
36        </tr>
37        <tr>
38          <td>
39            <a href="./LoadData(1).html"><CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE> </a>
40          </td>
41          <td>Loads the data in a sound archive.</td>
42        </tr> </table>
43    </div>
44    <h2>Description of <CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE></h2>
45    <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p>
46      </div>
47    <h2>Description of <CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE></h2>
48    <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p>
49      </div>
50  <hr><p>CONFIDENTIAL</p></body>
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