1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>LoadData</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/snd/Overview.html">snd</a>::<a href="../../../nw/snd/SoundDataManager/Overview.html">SoundDataManager</a>::LoadData</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14bool LoadData( 15 <a href="../../../nw/snd/SoundArchive/ItemId.html">SoundArchive::ItemId</a> id, 16 <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator, 17 <span>u32</span> loadFlag = LOAD_ALL, 18 size_t loadBlockSize = 0 19); 20bool LoadData( 21 const char * pItemName, 22 <a href="../../../nw/snd/SoundMemoryAllocatable/Overview.html">SoundMemoryAllocatable</a> * pAllocator, 23 <span>u32</span> loadFlag = LOAD_ALL, 24 size_t loadBlockSize = 0 25); 26</pre> 27 </div> 28 <h2>List of Overloaded Member Functions</h2> 29 <div class="section"> 30 <table class="members"> 31 <tr> 32 <td> 33 <a href="./LoadData(0).html"><CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE> </a> 34 </td> 35 <td>Loads the data in a sound archive.</td> 36 </tr> 37 <tr> 38 <td> 39 <a href="./LoadData(1).html"><CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE> </a> 40 </td> 41 <td>Loads the data in a sound archive.</td> 42 </tr> </table> 43 </div> 44 <h2>Description of <CODE>LoadData(SoundArchive::ItemId, SoundMemoryAllocatable *, u32, size_t)</CODE></h2> 45 <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p> 46 </div> 47 <h2>Description of <CODE>LoadData(const char *, SoundMemoryAllocatable *, u32, size_t)</CODE></h2> 48 <div class="section"><p>The memory required to load data is allocated by pAllocater. Returns FALSE if sufficient memory cannot be allocated.</p><p>This function synchronously loads sound data. When loading sound data asynchronously, call this function from a thread used for loading. This function is thread-safe as long as no operations are performed while loading on the associated sound archive or on the sound heap passed as an argument.</p> 49 </div> 50 <hr><p>CONFIDENTIAL</p></body> 51</html> 52