1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<title>WPADStatusEx</title> 9</head> 10 11<body> 12 13<h1>WPADStatusEx</h1> 14 15 16<H2>C Specification</H2> 17<DL> 18 <DD> 19 <PRE><CODE>#include <revolution/wpad.h></CODE></PRE> 20 <DD> 21 <PRE><CODE> 22#define WPAD_DPD_MAX_OBJECTS 4 23 24#define WPAD_BUTTON_LEFT 0x0001 25#define WPAD_BUTTON_RIGHT 0x0002 26#define WPAD_BUTTON_DOWN 0x0004 27#define WPAD_BUTTON_UP 0x0008 28#define WPAD_BUTTON_PLUS 0x0010 29#define WPAD_BUTTON_2 0x0100 30#define WPAD_BUTTON_1 0x0200 31#define WPAD_BUTTON_B 0x0400 32#define WPAD_BUTTON_A 0x0800 33#define WPAD_BUTTON_MINUS 0x1000 34#define WPAD_BUTTON_HOME 0x8000 35 36// for FreeStyle 37#define WPAD_BUTTON_Z 0x2000 38#define WPAD_BUTTON_C 0x4000 39 40// for ClassicStyle 41#define WPAD_CL_BUTTON_UP 0x0001 42#define WPAD_CL_BUTTON_LEFT 0x0002 43#define WPAD_CL_TRIGGER_ZR 0x0004 44#define WPAD_CL_BUTTON_X 0x0008 45#define WPAD_CL_BUTTON_A 0x0010 46#define WPAD_CL_BUTTON_Y 0x0020 47#define WPAD_CL_BUTTON_B 0x0040 48#define WPAD_CL_TRIGGER_ZL 0x0080 49#define WPAD_CL_RESERVED 0x0100 50#define WPAD_CL_TRIGGER_R 0x0200 51#define WPAD_CL_BUTTON_PLUS 0x0400 52#define WPAD_CL_BUTTON_HOME 0x0800 53#define WPAD_CL_BUTTON_MINUS 0x1000 54#define WPAD_CL_TRIGGER_L 0x2000 55#define WPAD_CL_BUTTON_DOWN 0x4000 56#define WPAD_CL_BUTTON_RIGHT 0x8000 57 58// for compatibility 59#define WPAD_BUTTON_SELECT WPAD_BUTTON_MINUS 60#define WPAD_BUTTON_START WPAD_BUTTON_PLUS 61#define WPAD_BUTTON_SMALL_B WPAD_BUTTON_2 62#define WPAD_BUTTON_SMALL_A WPAD_BUTTON_1 63#define WPAD_BUTTON_Z1 WPAD_BUTTON_Z 64#define WPAD_BUTTON_Z2 WPAD_BUTTON_C 65 66 67typedef struct WPADStatusEx 68{ 69 u16 button; 70 s16 accX; 71 s16 accY; 72 s16 accZ; 73 DPDObject obj[WPAD_DPD_MAX_OBJECTS]; 74 u8 dev; 75 s8 err; 76 DPDObjEx exp[WPAD_DPD_MAX_OBJECTS]; 77} WPADStatusEx; 78 79typedef struct DPDObject 80{ 81 s16 x; 82 s16 y; 83 u16 size; 84 u8 traceId; 85} DPDObject; 86 87typedef struct DPDObjEx 88{ 89 s16 range_x1; 90 s16 range_y1; 91 s16 range_x2; 92 s16 range_y2; 93 u16 pixel; 94 s8 radius; 95} DPDObjEx; 96 97</CODE></PRE> 98</DL> 99<H2>Elements</H2> 100<TABLE border="1" cellpadding="3" cellspacing="0.1"> 101 <TBODY> 102 <tr> 103 <TD><code><b><i>button</i></b></code></TD> 104 <TD>When a button is pressed, the corresponding bit (<code>WPAD_BUTTON_*</code>) is set to 1.</TD> 105 </tr> 106 <tr> 107 <TD><code><b><i>accX</i></b></code></TD> 108 <TD>Output of the motion sensor's x-component. The resolution is 1024. A value of 0 corresponds to 0G (outputs in the range of -512 <= <code><b><i>accX</i></b></code> < 512).</TD> 109 </tr> 110 <tr> 111 <TD><code><b><i>accY</i></b></code></TD> 112 <TD>Output of the motion sensor's y-component. The resolution is the same as for <code><b><i>accX</i></b></code>.</TD> 113 </tr> 114 <tr> 115 <TD><code><b><i>accZ</i></b></code></TD> 116 <TD>Output of the motion sensor's z-component. The resolution is the same as for <code><b><i>accX</i></b></code>.</TD> 117 </tr> 118 <tr> 119 <TD><code><b><i>obj[].x</i></b></code></TD> 120 <TD>The x-coordinate of the center of mass for the object obtained with the pointer. The resolution is 1024.</TD> 121 </tr> 122 <tr> 123 <TD><code><b><i>obj[].y</i></b></code></TD> 124 <TD>The y-coordinate of the center of mass for the object obtained with the pointer. The resolution is 768.</TD> 125 </tr> 126 <tr> 127 <TD><code><b><i>obj[].size</i></b></code></TD> 128 <TD>The size of the object obtained with the pointer. The resolution is 128*96.</TD> 129 </tr> 130 <tr> 131 <TD><code><b><i>obj[].traceId</i></b></code></TD> 132 <TD>The trace ID of the object obtained with the pointer.</TD> 133 </tr> 134 <tr> 135 <TD><code><b><i>dev</i></b></code></TD> 136 <TD>The controller type.</TD> 137 </tr> 138 <TR> 139 <TD width="120" valign="top"><CODE><b><i>err</i></b></CODE></TD> 140 <TD width="520">The controller error status. 141 </TD> 142 </TR> 143 <tr> 144 <TD><code><b><i>exp[].range_x1</i></b></code></TD> 145 <TD>The top-right coordinate (x-axis) of the rectangle enclosing the object gotten by the pointer. The resolution is 1024.</TD> 146 </tr> 147 <tr> 148 <TD><code><b><i>exp[].range_y1</i></b></code></TD> 149 <TD>The top-right coordinate (y-axis) of the rectangle enclosing the object gotten by the pointer. The resolution is 768.</TD> 150 </tr> 151 <tr> 152 <TD><code><b><i>exp[].range_x2</i></b></code></TD> 153 <TD>The bottom-left coordinate (x-axis) of the rectangle enclosing the object gotten by the pointer. The resolution is 1024.</TD> 154 </tr> 155 <tr> 156 <TD><code><b><i>exp[].range_y2</i></b></code></TD> 157 <TD>The bottom-left coordinate (y-axis) of the rectangle enclosing the object gotten by the pointer. The resolution is 768.</TD> 158 </tr> 159 <tr> 160 <TD><code><b><i>exp[].pixel</i></b></code></TD> 161 <TD>The number of pixels for the object gotten by the pointer. The resolution is 128*96.</TD> 162 </tr> 163 <tr> 164 <TD><code><b><i>exp[].radius</i></b></code></TD> 165 <TD>The radius of the object gotten by the pointer. Values are calculated based on the size and are output in the range 0 <= exp[].radius <= 15.</TD> 166 </tr> 167 </TBODY> 168</TABLE> 169 170 171 172<h2>Description</h2> 173<p> 174The <CODE>WPADStatus</CODE> structure represents the status of the Wii Remote. 175</p> 176<ul> 177<li>Number of Controllers</li> 178</ul> 179<blockquote> 180The maximum number of Wii Remotes that can connect is defined as the macro constant below. 181<table border="1"> 182<TR> 183<TD width="150"><CODE>WPAD_MAX_CONTROLLERS</CODE></TD> 184<TD>The maximum number of Wii Remotes that can connect.</TD> 185</TR> 186</table> 187</blockquote> 188 189<ul> 190<li>Button Input</li> 191</ul> 192<blockquote> 193Button inputs are defined with the following macro constants. The Wii Remote is equipped with +Control Pad, A, B, 1, 2, -, +, and HOME digital buttons. 194<table border="1"> 195<TR> 196<TD width="150"><CODE>WPAD_BUTTON_UP</CODE></TD> 197<TD>+Control Pad UP is being pressed.</TD> 198</TR> 199<TR> 200<TD width="150"><CODE>WPAD_BUTTON_DOWN</CODE></TD> 201<TD>+Control Pad DOWN is being pressed.</TD> 202</TR> 203<TR> 204<TD width="150"><CODE>WPAD_BUTTON_LEFT</CODE></TD> 205<TD>+Control Pad LEFT is being pressed.</TD> 206</TR> 207<TR> 208<TD width="150"><CODE>WPAD_BUTTON_RIGHT</CODE></TD> 209<TD>+Control Pad RIGHT is being pressed.</TD> 210</TR> 211<TR> 212<TD width="150"><CODE>WPAD_BUTTON_A</CODE></TD> 213<TD>The A Button is being pressed.</TD> 214</TR> 215<TR> 216<TD width="150"><CODE>WPAD_BUTTON_B</CODE></TD> 217<TD>The B Button is being pressed.</TD> 218</TR> 219<TR> 220<TD width="150"><CODE>WPAD_BUTTON_1</CODE></TD> 221<TD>The 1 Button is being pressed.</TD> 222</TR> 223<TR> 224<TD width="150"><CODE>WPAD_BUTTON_2</CODE></TD> 225<TD>The 2 Button is being pressed.</TD> 226</TR> 227<TR> 228<TD width="150"><CODE>WPAD_BUTTON_MINUS</CODE></TD> 229<TD>The - Button is being pressed.</TD> 230</TR> 231<TR> 232<TD width="150"><CODE>WPAD_BUTTON_PLUS</CODE></TD> 233<TD>The + Button is being pressed.</TD> 234</TR> 235<TR> 236<TD width="150"><CODE>WPAD_BUTTON_HOME</CODE></TD> 237<TD>HOME is being pressed.</TD> 238</TR> 239</table> 240</blockquote> 241 242<ul> 243<li>Pointer</li> 244</ul> 245<blockquote> 246The pointer specifications are defined by the following macro constants. 247 248<table border="1"> 249<TR> 250<TD width="150"><CODE>WPAD_DPD_MAX_OBJECTS</CODE></TD> 251<TD>The maximum number of objects that the pointer can detect simultaneously.</TD> 252</TR> 253<TR> 254<TD width="150"><CODE>WPAD_DPD_ANGLE</CODE></TD> 255<TD>The pointer view angle (in degrees).</TD> 256</TR> 257<TR> 258<TD width="150"><CODE>WPAD_DPD_IMG_RESO_WX</CODE></TD> 259<TD>Pointer resolution along the x-axis.</TD> 260</TR> 261<TR> 262<TD width="150"><CODE>WPAD_DPD_IMG_RESO_WY</CODE></TD> 263<TD>Pointer resolution along the y-axis.</TD> 264</TR> 265</table> 266 267<p> 268Object data items are stored in the <CODE>obj</CODE> array in the order in which they are detected by the pointer. The pointer scans the image captured by the sensor internally from top left to bottom right and outputs object data in the order detected. At the same time, trace IDs are assigned in the order in which the objects are detected. 269</p> 270<p> 271The trace IDs help to judge whether previously obtained data is the same as the currently obtained data. Consider a case where objects A (trace ID=0) and B (trace ID=1) are detected as A and B, respectively, by the previous scan, and then they are detected as B and A, respectively, after the pointer is moved. The output order for the current scan is the reverse of the previous one. However, the trace IDs are in the order of B (using the previously assigned trace ID of 1) and A (using the previously assigned trace ID of 0), and the fact that the data is the same is preserved. 272</p> 273</blockquote> 274 275<ul> 276<li>Motion Sensor</li> 277</ul> 278<blockquote> 279The motion sensor specifications are defined by the macro constant below. 280 281<table border="1"> 282 283<TR> 284<TD width="150"><CODE>WPAD_ACC_RESO</CODE></TD> 285<TD>The motion sensor's resolution.</TD> 286</TR> 287 288</table> 289</blockquote> 290 291<ul> 292<li>Controller Type</li> 293</ul> 294<blockquote> 295Controller types are defined with the following macro constants. 296 <TABLE border="1" width="500" cellspacing="0.1"> 297 <TBODY> 298 <TR> 299 <TD width="150"><CODE>WPAD_DEV_NOT_FOUND</CODE></TD> 300 <TD width="350">Nothing is connected to the specified channel.</TD> 301 </TR> 302 <TR> 303 <TD width="150"><CODE>WPAD_DEV_CORE</CODE></TD> 304 <TD width="350">Wii Remote.</TD> 305 </TR> 306 <TR> 307 <TD width="150"><CODE>WPAD_DEV_FREESTYLE</CODE></TD> 308 <TD width="350">Nunchuk Style.</TD> 309 </TR> 310 <TR> 311 <TD width="150"><CODE>WPAD_DEV_CLASSIC</CODE></TD> 312 <TD width="350">Classic Style.<BR> 313 </TR> 314 <TR> 315 <TD width="150"><CODE>WPAD_DEV_FUTURE</CODE></TD> 316 <TD width="350">A device that will be supported in the future. The device is legitimate, but this External Extension Controller cannot be used with this title. It may be operated as a Wii Remote.<BR> 317 </TR> 318 <TR> 319 <TD width="150"><CODE>WPAD_DEV_NOT_SUPPORTED</CODE></TD> 320 <TD width="350">A device that cannot be used. This type is selected when device recognition fails or an illegal device is plugged in. It may be operated as a Wii Remote.<BR> 321 </TR> 322 <TR> 323 <TD width="150"><CODE>WPAD_DEV_UNKNOWN</CODE></TD> 324 <TD width="350">Unknown device. This type is selected during the period between insertion of an External Extension Controller and completion of the recognition process. It may be operated as a Wii Remote.<BR> 325 </TD> 326 </TR> 327 </TBODY> 328 </TABLE> 329</blockquote> 330<ul> 331<li>Error Status</li> 332</ul> 333<blockquote> 334Error statuses are defined with the following macro constants. 335 <TABLE border="1" width="500" cellspacing="0.1"> 336 <TBODY> 337 <TR> 338 <TD width="150"><CODE>WPAD_ERR_NONE</CODE></TD> 339 <TD width="350">Indicates the Wii Remote is connected. The <code>WPADStatusEx</code> structure maintains valid data.</TD> 340 </TR> 341 <TR> 342 <TD width="150"><CODE>WPAD_ERR_BUSY</CODE></TD> 343 <TD width="350">This is the ACK control command sent to the Wii Remote. Only button information is valid for the <code>WPADStatusEx</code> structure.<BR> 344 </TR> 345 <TR> 346 <TD width="150"><CODE>WPAD_ERR_INVALID</CODE></TD> 347 <TD width="350">The data format of data received from the Wii Remote differs from that set by the <a href="./WPADSetDataFormat.html"><code>WPADSetDataFormat</code></a> function. (Structure members other than <CODE><STRONG><EM>err</EM></STRONG></CODE> are undefined.)</TD> 348 </TR> 349 <TR> 350 <TD width="150"><CODE>WPAD_ERR_CORRUPTED</CODE></TD> 351 <TD width="350">The data in the External Extension Controller is corrupted. The structure members of the External Extension Controller are undefined.</TD> 352 </TR> 353 </TBODY> 354 </TABLE> 355</blockquote> 356 357<H2>See Also</H2> 358<p> 359<A href="./toc.html" target="contents"><CODE>WPAD Functions</CODE></A><br> 360</p> 361 362 363<H2>Revision History</H2> 364<P> 3652007/12/10 Revised the description of <CODE>WPAD_ERR_BUSY</CODE>, and deleted <CODE>WPAD_ERR_NO_CONTROLLER</CODE> and <CODE>WPAD_ERR_TRANSFER</CODE>.<br> 366 2006/09/22 Added <CODE>WPAD_ERR_CORRUPTED</CODE><br> 2007/08/15 Initial version<br></P> 367<hr><p>CONFIDENTIAL</p></body> 368</HTML>