1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<BASE target="main"> 8<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 9<TITLE>GX API Table of Contents</TITLE> 10</HEAD> 11<BODY> 12<H2><A name="Graphics API">Graphics Library</A></H2> 13<p><b><A href="Management/GX_Runtime_Warnings.html">Runtime Warnings for <CODE>GXSetVerifyLevel</CODE></A></b></p> 14<p><b><A href="Performance/VertexPerformance.html">Vertex Performance Calculator</A></b></p> 15<p><b><A href="Lighting/GXLightObjInitFlow.html"><CODE>GXLightObj</CODE> Initialization Flow</A></b></p> 16<p><b><A href="Texture/GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A></b></p> 17<p><b><A href="Texture/GXTMEMDefault.html">GX Default TMEM configuration</A></b></p> 18<p><b><A href="GXState.html">GX State Issues</A></b></p> 19<p><b><A href="Tev/TevConfigGuide.html">TEV Configuration Guide</A></b></p> 20<p><b><A href="Framebuffer/RenderMode.html">Render Modes</A></b></p> 21<p><b><A href="sampledemos/sampledemos.html">Sample Demos</A></b></p> 22 23<P>[<B><A href="list.html">Function List</A></B>]</P> 24 25<H3><A name="Geometry and Vertex">Geometry and Vertices</A></H3> 26<P> 27<A href="Geometry/GXSetVtxDesc.html"><CODE>GXSetVtxDesc</CODE></A><BR> 28<A href="Geometry/GXSetVtxDescv.html"><CODE>GXSetVtxDescv</CODE></A><BR> 29<A href="Geometry/GXClearVtxDesc.html"><CODE>GXClearVtxDesc</CODE></A><BR> 30<BR> 31<A href="Geometry/GXSetVtxAttrFmt.html"><CODE>GXSetVtxAttrFmt</CODE></A><BR> 32<A href="Geometry/GXSetVtxAttrFmtv.html"><CODE>GXSetVtxAttrFmtv</CODE></A><BR> 33<BR> 34<A href="Geometry/GXSetArray.html"><CODE>GXSetArray</CODE></A><BR> 35<BR> 36<A href="Geometry/GXBegin.html"><CODE>GXBegin</CODE></A><BR> 37<A href="Geometry/GXEnd.html"><CODE>GXEnd</CODE></A><BR> 38<A href="Geometry/GXMatrixIndex.html"><CODE>GXMatrixIndex1u8</CODE></A><BR> 39<A href="Geometry/GXPosition.html"><CODE>GXPosition[n][t]</CODE></A><BR> 40<A href="Geometry/GXNormal.html"><CODE>GXNormal[n][t]</CODE></A><BR> 41<A href="Geometry/GXColor.html"><CODE>GXColor[n][t]</CODE></A><BR> 42<A href="Geometry/GXTexCoord.html"><CODE>GXTexCoord[n][t]</CODE></A><BR> 43<BR> 44<A href="Geometry/GXSetLineWidth.html"><CODE>GXSetLineWidth</CODE></A><BR> 45<A href="Geometry/GXSetPointSize.html"><CODE>GXSetPointSize</CODE></A><BR> 46<A href="Geometry/GXEnableTexOffsets.html"><CODE>GXEnableTexOffsets</CODE></A><BR> 47<BR> 48<A href="Geometry/GXInvalidateVtxCache.html"><CODE>GXInvalidateVtxCache</CODE></A><BR> 49<BR> 50<A href="Geometry/GXGetVtxDesc.html"><CODE>GXGetVtxDesc</CODE></A><BR> 51<A href="Geometry/GXGetVtxDescv.html"><CODE>GXGetVtxDescv</CODE></A><BR> 52<A href="Geometry/GXGetVtxAttrFmt.html"><CODE>GXGetVtxAttrFmt</CODE></A><BR> 53<A href="Geometry/GXGetVtxAttrFmtv.html"><CODE>GXGetVtxAttrFmtv</CODE></A><BR> 54<A href="Geometry/GXGetLineWidth.html"><CODE>GXGetLineWidth</CODE></A><BR> 55<A href="Geometry/GXGetPointSize.html"><CODE>GXGetPointSize</CODE></A><BR> 56</P> 57 58<H3><A name="Display List">Display List</A></H3> 59<P> 60<A href="DisplayList/GXBeginDisplayList.html"><CODE>GXBeginDisplayList</CODE></A><BR> 61<A href="DisplayList/GXEndDisplayList.html"><CODE>GXEndDisplayList</CODE></A><BR> 62<A href="DisplayList/GXCallDisplayList.html"><CODE>GXCallDisplayList</CODE></A><BR> 63<A href="DisplayList/GXFastCallDisplayList.html"><CODE>GXFastCallDisplayList</CODE></A><BR> 64</P> 65 66<H3><A name="Transformation and Matrix">Transformation and Matrix</A></H3> 67<P> 68<A href="Transform/GXSetProjection.html"><CODE>GXSetProjection</CODE></A><BR> 69<A href="Transform/GXSetProjectionv.html"><CODE>GXSetProjectionv</CODE></A><BR> 70<BR> 71<A href="Transform/GXLoadPosMtxImm.html"><CODE>GXLoadPosMtxImm</CODE></A><BR> 72<A href="Transform/GXLoadPosMtxIndx.html"><CODE>GXLoadPosMtxIndx</CODE></A><BR> 73<A href="Transform/GXLoadNrmMtxImm.html"><CODE>GXLoadNrmMtxImm</CODE></A><BR> 74<A href="Transform/GXLoadNrmMtxImm3x3.html"><CODE>GXLoadNrmMtxImm3x3</CODE></A><BR> 75<A href="Transform/GXLoadNrmMtxIndx3x3.html"><CODE>GXLoadNrmMtxIndx3x3</CODE></A><BR> 76<A href="Transform/GXSetCurrentMtx.html"><CODE>GXSetCurrentMtx</CODE></A><BR> 77<BR> 78<A href="Transform/GXLoadTexMtxImm.html"><CODE>GXLoadTexMtxImm</CODE></A><BR> 79<A href="Transform/GXLoadTexMtxIndx.html"><CODE>GXLoadTexMtxIndx</CODE></A><BR> 80<BR> 81<A href="Transform/GXSetViewport.html"><CODE>GXSetViewport</CODE></A><BR> 82<A href="Transform/GXSetViewportv.html"><CODE>GXSetViewportv</CODE></A><BR> 83<A href="Transform/GXSetViewportJitter.html"><CODE>GXSetViewportJitter</CODE></A><BR> 84<BR> 85<A href="Transform/GXGetProjectionv.html"><CODE>GXGetProjectionv</CODE></A><BR> 86<A href="Transform/GXGetViewport.html"><CODE>GXGetViewport</CODE></A><BR> 87<A href="Transform/GXGetViewportv.html"><CODE>GXGetViewportv</CODE></A><BR> 88<A href="Transform/GXProject.html"><CODE>GXProject</CODE></A><BR> 89<BR> 90<a href="Transform/GXSetZScaleOffset.html"><CODE>GXSetZScaleOffset</CODE></a> 91</P> 92 93<H3><A name="Clipping and Culling">Clipping and Culling</A></H3> 94<P> 95<A href="Culling/GXSetScissor.html"><CODE>GXSetScissor</CODE></A><BR> 96<A href="Culling/GXSetCullMode.html"><CODE>GXSetCullMode</CODE></A><BR> 97<A href="Culling/GXSetClipMode.html"><CODE>GXSetClipMode</CODE></A><BR> 98<A href="Culling/GXSetCoPlanar.html"><CODE>GXSetCoPlanar</CODE></A><BR> 99<A href="Culling/GXSetScissorBoxOffset.html"><CODE>GXSetScissorBoxOffset</CODE></A><BR> 100<BR> 101<A href="Culling/GXGetScissor.html"><CODE>GXGetScissor</CODE></A><BR> 102<A href="Culling/GXGetCullMode.html"><CODE>GXGetCullMode</CODE></A><BR> 103</P> 104 105<H3><A name="Lighting">Lighting</A></H3> 106<P> 107<A href="Lighting/GXLightObjInitFlow.html"><CODE>GXLightObj</CODE> Initialization Flow</A><BR> 108<BR> 109<A href="Lighting/GXInitLightAttn.html"><CODE>GXInitLightAttn</CODE></A><BR> 110<A href="Lighting/GXInitLightAttnA.html"><CODE>GXInitLightAttnA</CODE></A><BR> 111<A href="Lighting/GXInitLightAttnK.html"><CODE>GXInitLightAttnK</CODE></A><BR> 112<A href="Lighting/GXInitLightSpot.html"><CODE>GXInitLightSpot</CODE></A><BR> 113<A href="Lighting/GXInitLightDistAttn.html"><CODE>GXInitLightDistAttn</CODE></A><BR> 114<A href="Lighting/GXInitLightShininess.html"><CODE>GXInitLightShininess</CODE></A><BR> 115<A href="Lighting/GXInitLightPos.html"><CODE>GXInitLightPos</CODE></A><BR> 116<A href="Lighting/GXInitLightPosv.html"><CODE>GXInitLightPosv</CODE></A><BR> 117<A href="Lighting/GXInitLightDir.html"><CODE>GXInitLightDir</CODE></A><BR> 118<A href="Lighting/GXInitLightDirv.html"><CODE>GXInitLightDirv</CODE></A><BR> 119<A href="Lighting/GXInitSpecularDir.html"><CODE>GXInitSpecularDir</CODE></A><BR> 120<A href="Lighting/GXInitSpecularDirv.html"><CODE>GXInitSpecularDirv</CODE></A><BR> 121<A href="Lighting/GXInitSpecularDirHA.html"><CODE>GXInitSpecularDirHA</CODE></A><BR> 122<A href="Lighting/GXInitSpecularDirHAv.html"><CODE>GXInitSpecularDirHAv</CODE></A><BR> 123<A href="Lighting/GXInitLightColor.html"><CODE>GXInitLightColor</CODE></A><BR> 124<BR> 125<A href="Lighting/GXLoadLightObjImm.html"><CODE>GXLoadLightObjImm</CODE></A><BR> 126<A href="Lighting/GXLoadLightObjIndx.html"><CODE>GXLoadLightObjIndx</CODE></A><BR> 127<BR> 128<A href="Lighting/GXSetChanAmbColor.html"><CODE>GXSetChanAmbColor</CODE></A><BR> 129<A href="Lighting/GXSetChanMatColor.html"><CODE>GXSetChanMatColor</CODE></A><BR> 130<A href="Lighting/GXSetChanCtrl.html"><CODE>GXSetChanCtrl</CODE></A><BR> 131<A href="Lighting/GXSetNumChans.html"><CODE>GXSetNumChans</CODE></A><BR> 132<BR> 133<A href="Lighting/GXGetLightAttnA.html"><CODE>GXGetLightAttnA</CODE></A><BR> 134<A href="Lighting/GXGetLightAttnK.html"><CODE>GXGetLightAttnK</CODE></A><BR> 135<A href="Lighting/GXGetLightPos.html"><CODE>GXGetLightPos</CODE></A><BR> 136<A href="Lighting/GXGetLightPosv.html"><CODE>GXGetLightPosv</CODE></A><BR> 137<A href="Lighting/GXGetLightDir.html"><CODE>GXGetLightDir</CODE></A><BR> 138<A href="Lighting/GXGetLightDirv.html"><CODE>GXGetLightDirv</CODE></A><BR> 139<A href="Lighting/GXGetLightColor.html"><CODE>GXGetLightColor</CODE></A><BR> 140</P> 141 142<H3><A name="Texture Coordinate Generation">Texture Coordinate Generation</A></H3> 143<P> 144<a href="TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></A><BR> 145<A href="TexCoordGen/GXSetNumTexGens.html"><CODE>GXSetNumTexGens</CODE></A><BR> 146<A href="TexCoordGen/GXSetTexCoordGen2.html"><CODE>GXSetTexCoordGen2</CODE></A><BR> 147<BR> 148<A href="TexCoordGen/GXSetTexCoordScaleManually.html"><CODE>GXSetTexCoordScaleManually</CODE></A><BR> 149<A href="TexCoordGen/GXSetTexCoordCylWrap.html"><CODE>GXSetTexCoordCylWrap</CODE></A><BR> 150<A href="TexCoordGen/GXSetTexCoordBias.html"><CODE>GXSetTexCoordBias</CODE></A><BR> 151</P> 152 153<H3><A name="Texture">Textures</A></H3> 154<P> 155<A href="Texture/GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A> 156</P> 157<P> 158<A href="Texture/GXTMEMDefault.html">GX Default TMEM Configuration</A> 159</P> 160<P> 161<A href="Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A><BR> 162<A href="Texture/GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A><BR> 163<A href="Texture/GXInitTexObjLOD.html"><CODE>GXInitTexObjLOD</CODE></A><BR> 164<A href="Texture/GXLoadTexObj.html"><CODE>GXLoadTexObj</CODE></A><BR> 165<BR> 166<A href="Texture/GXInitTexObjUserData.html"><CODE>GXInitTexObjUserData</CODE></A><BR> 167<A href="Texture/GXInitTexObjData.html"><CODE>GXInitTexObjData</CODE></A><BR> 168<A href="Texture/GXInitTexObjWrapMode.html"><CODE>GXInitTexObjWrapMode</CODE></A><BR> 169<A href="Texture/GXInitTexObjTlut.html"><CODE>GXInitTexObjTlut</CODE></A><BR> 170<A href="Texture/GXInitTexObjFilter.html"><CODE>GXInitTexObjFilter</CODE></A><BR> 171<A href="Texture/GXInitTexObjMaxLOD.html"><CODE>GXInitTexObjMaxLOD</CODE></A><BR> 172<A href="Texture/GXInitTexObjMinLOD.html"><CODE>GXInitTexObjMinLOD</CODE></A><BR> 173<A href="Texture/GXInitTexObjLODBias.html"><CODE>GXInitTexObjLODBias</CODE></A><BR> 174<A href="Texture/GXInitTexObjBiasClamp.html"><CODE>GXInitTexObjBiasClamp</CODE></A><BR> 175<A href="Texture/GXInitTexObjEdgeLOD.html"><CODE>GXInitTexObjEdgeLOD</CODE></A><BR> 176<A href="Texture/GXInitTexObjMaxAniso.html"><CODE>GXInitTexObjMaxAniso</CODE></A><BR> 177<BR> 178<A href="Texture/GXInitTlutObj.html"><CODE>GXInitTlutObj</CODE></A><BR> 179<A href="Texture/GXLoadTlut.html"><CODE>GXLoadTlut</CODE></A><BR> 180<BR> 181<A href="Texture/GXInitTexCacheRegion.html"><CODE>GXInitTexCacheRegion</CODE></A><BR> 182<A href="Texture/GXInitTexPreLoadRegion.html"><CODE>GXInitTexPreLoadRegion</CODE></A><BR> 183<A href="Texture/GXInitTlutRegion.html"><CODE>GXInitTlutRegion</CODE></A><BR> 184<A href="Texture/GXInvalidateTexRegion.html"><CODE>GXInvalidateTexRegion</CODE></A><BR> 185<A href="Texture/GXInvalidateTexAll.html"><CODE>GXInvalidateTexAll</CODE></A><BR> 186</P> 187<P> 188<A href="Texture/GXSetTexRegionCallback.html"><CODE>GXSetTexRegionCallBack</CODE></A><BR> 189<A href="Texture/GXSetTlutRegionCallback.html"><CODE>GXSetTlutRegionCallBack</CODE></A><BR> 190<BR> 191<A href="Texture/GXPreLoadEntireTexture.html"><CODE>GXPreLoadEntireTexture</CODE></A><BR> 192<A href="Texture/GXLoadTexObjPreLoaded.html"><CODE>GXLoadTexObjPreLoaded</CODE></A><BR> 193<BR> 194<A href="Texture/GXGetTexObjData.html"><CODE>GXGetTexObjData</CODE></A><BR> 195<A href="Texture/GXGetTexObjWidth.html"><CODE>GXGetTexObjWidth</CODE></A><BR> 196<A href="Texture/GXGetTexObjHeight.html"><CODE>GXGetTexObjHeight</CODE></A><BR> 197<A href="Texture/GXGetTexObjFmt.html"><CODE>GXGetTexObjFmt</CODE></A><BR> 198<A href="Texture/GXGetTexObjWrapS.html"><CODE>GXGetTexObjWrapS</CODE></A><BR> 199<A href="Texture/GXGetTexObjWrapT.html"><CODE>GXGetTexObjWrapT</CODE></A><BR> 200<A href="Texture/GXGetTexObjMipMap.html"><CODE>GXGetTexObjMipMap</CODE></A><BR> 201<A href="Texture/GXGetTexObjUserData.html"><CODE>GXGetTexObjUserData</CODE></A><BR> 202<A href="Texture/GXGetTexObjTlut.html"><CODE>GXGetTexObjTlut</CODE></A><BR> 203<A href="Texture/GXGetTexObjAll.html"><CODE>GXGetTexObjAll</CODE></A><BR> 204<A href="Texture/GXGetTexObjLODAll.html"><CODE>GXGetTexObjLODAll</CODE></A><BR> 205<BR> 206<A href="Texture/GXGetTlutObjData.html"><CODE>GXGetTlutObjData</CODE></A><BR> 207<A href="Texture/GXGetTlutObjFmt.html"><CODE>GXGetTlutObjFmt</CODE></A><BR> 208<A href="Texture/GXGetTlutObjNumEntries.html"><CODE>GXGetTlutObjNumEntries</CODE></A><BR> 209<A href="Texture/GXGetTlutObjAll.html"><CODE>GXGetTlutObjAll</CODE></A><BR> 210<BR> 211<A href="Texture/GXGetTexRegionAll.html"><CODE>GXGetTexRegionAll</CODE></A><BR> 212<A href="Texture/GXGetTlutRegionAll.html"><CODE>GXGetTlutRegionAll</CODE></A><BR> 213<BR> 214<A href="Texture/GXGetTexBufferSize.html"><CODE>GXGetTexBufferSize</CODE></A><BR> 215</P> 216 217<H3><A name="Texture Environment">Texture Environment (TEV)</A></H3> 218<P><A href="Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A><BR> 219<BR> 220<A href="Tev/GXSetTevColorIn.html"><CODE>GXSetTevColorIn</CODE></A><BR> 221<A href="Tev/GXSetTevAlphaIn.html"><CODE>GXSetTevAlphaIn</CODE></A><BR> 222<A href="Tev/GXSetTevColorOp.html"><CODE>GXSetTevColorOp</CODE></A><BR> 223<A href="Tev/GXSetTevAlphaOp.html"><CODE>GXSetTevAlphaOp</CODE></A><BR> 224<A href="Tev/GXSetTevColor.html"><CODE>GXSetTevColor</CODE></A><BR> 225<A href="Tev/GXSetTevColorS10.html"><CODE>GXSetTevColorS10</CODE></A><BR> 226<A href="Tev/GXSetAlphaCompare.html"><CODE>GXSetAlphaCompare</CODE></A><BR> 227<BR> 228<A href="Tev/GXSetTevKColorSel.html"><CODE>GXSetTevKColorSel</CODE></A><BR> 229<A href="Tev/GXSetTevKAlphaSel.html"><CODE>GXSetTevKAlphaSel</CODE></A><BR> 230<A href="Tev/GXSetTevKColor.html"><CODE>GXSetTevKColor</CODE></A><BR> 231<A href="Tev/GXSetTevSwapMode.html"><CODE>GXSetTevSwapMode</CODE></A><BR> 232<A href="Tev/GXSetTevSwapModeTable.html"><CODE>GXSetTevSwapModeTable</CODE></A><BR> 233<BR> 234<A href="Tev/GXSetTevOrder.html"><CODE>GXSetTevOrder</CODE></A><BR> 235<BR> 236<A href="Tev/GXSetZTexture.html"><CODE>GXSetZTexture</CODE></A><BR> 237<BR> 238<A href="Tev/GXSetNumTevStages.html"><CODE>GXSetNumTevStages</CODE></A><BR> 239</P> 240 241<H3><A name="Indirect Texturing">Indirect Texture</A></H3> 242<P> 243<A href="Indirect/GXSetNumIndStages.html"><CODE>GXSetNumIndStages</CODE></A><BR> 244<A href="Indirect/GXSetIndTexOrder.html"><CODE>GXSetIndTexOrder</CODE></A><BR> 245<A href="Indirect/GXSetIndTexCoordScale.html"><CODE>GXSetIndTexCoordScale</CODE></A><BR> 246<A href="Indirect/GXSetIndTexMtx.html"><CODE>GXSetIndTexMtx</CODE></A><BR> 247</P> 248<P> 249<A href="Indirect/GXSetTevIndWarp.html"><CODE>GXSetTevIndWarp</CODE></A><BR> 250<A href="Indirect/GXSetTevIndTile.html"><CODE>GXSetTevIndTile</CODE></A><BR> 251<A href="Indirect/GXSetTevIndBumpST.html"><CODE>GXSetTevIndBumpST</CODE></A><BR> 252<A href="Indirect/GXSetTevIndRepeat.html"><CODE>GXSetTevIndRepeat</CODE></A><BR> 253<A href="Indirect/GXSetTevIndBumpXYZ.html"><CODE>GXSetTevIndBumpXYZ</CODE></A><BR> 254</P> 255<P> 256<A href="Indirect/GXSetTevIndirect.html"><CODE>GXSetTevIndirect</CODE></A><BR> 257<A href="Indirect/GXSetTevDirect.html"><CODE>GXSetTevDirect</CODE></A><BR> 258</P> 259 260<H3><A name="Pixel Processing">Pixel Processing</A></H3> 261<P> 262<A href="PixelProc/GXSetFog.html"><CODE>GXSetFog</CODE></A><BR> 263<A href="PixelProc/GXSetFogColor.html"><CODE>GXSetFogColor</CODE></A><BR> 264<A href="PixelProc/GXInitFogAdjTable.html"><CODE>GXInitFogAdjTable</CODE></A><BR> 265<A href="PixelProc/GXSetFogRangeAdj.html"><CODE>GXSetFogRangeAdj</CODE></A><BR> 266<BR> 267<A href="PixelProc/GXSetBlendMode.html"><CODE>GXSetBlendMode</CODE></A><BR> 268<A href="PixelProc/GXSetColorUpdate.html"><CODE>GXSetColorUpdate</CODE></A><BR> 269<A href="PixelProc/GXSetAlphaUpdate.html"><CODE>GXSetAlphaUpdate</CODE></A><BR> 270<A href="PixelProc/GXSetZMode.html"><CODE>GXSetZMode</CODE></A><BR> 271<A href="PixelProc/GXSetZCompLoc.html"><CODE>GXSetZCompLoc</CODE></A><BR> 272<A href="PixelProc/GXSetPixelFmt.html"><CODE>GXSetPixelFmt</CODE></A><BR> 273<A href="PixelProc/GXSetDither.html"><CODE>GXSetDither</CODE></A><BR> 274<BR> 275<A href="PixelProc/GXSetDstAlpha.html"><CODE>GXSetDstAlpha</CODE></A><BR> 276<BR> 277<A href="PixelProc/GXSetFieldMode.html"><CODE>GXSetFieldMode</CODE></A><BR> 278<A href="PixelProc/GXSetFieldMask.html"><CODE>GXSetFieldMask</CODE></A><BR> 279<BR> 280<A href="PixelProc/GXGetColorUpdate.html"><CODE>GXGetColorUpdate</CODE></A><BR> 281<A href="PixelProc/GXGetAlphaUpdate.html"><CODE>GXGetAlphaUpdate</CODE></A><BR> 282<A href="PixelProc/GXGetPixelFmt.html"><CODE>GXGetPixelFmt</CODE></A><BR> 283<A href="PixelProc/GXGetDither.html"><CODE>GXGetDither</CODE></A><BR> 284</P> 285 286<H3><A name="Framebuffer">Frame Buffer</A></H3> 287<P> 288<A href="Framebuffer/RenderMode.html">Render Modes</A><BR> 289<BR> 290<A href="Framebuffer/GXAdjustForOverscan.html"><CODE>GXAdjustForOverscan</CODE></A><BR> 291<BR> 292<A href="Framebuffer/GXSetDispCopySrc.html"><CODE>GXSetDispCopySrc</CODE></A><BR> 293<A href="Framebuffer/GXSetDispCopyDst.html"><CODE>GXSetDispCopyDst</CODE></A><BR> 294<A href="Framebuffer/GXSetDispCopyFrame2Field.html"><CODE>GXSetDispCopyFrame2Field</CODE></A><BR> 295<A href="Framebuffer/GXSetDispCopyGamma.html"><CODE>GXSetDispCopyGamma</CODE></A><BR> 296<A href="Framebuffer/GXSetDispCopyYScale.html"><CODE>GXSetDispCopyYScale</CODE></A><BR> 297<BR> 298<A href="Framebuffer/GXGetYScaleFactor.html"><CODE>GXGetYScaleFactor</CODE></A><BR> 299<A href="Framebuffer/GXGetNumXfbLines.html"><CODE>GXGetNumXfbLines</CODE></A><BR> 300<BR> 301<A href="Framebuffer/GXSetTexCopySrc.html"><CODE>GXSetTexCopySrc</CODE></A><BR> 302<A href="Framebuffer/GXSetTexCopyDst.html"><CODE>GXSetTexCopyDst</CODE></A><BR> 303<BR> 304<A href="Framebuffer/GXSetCopyClear.html"><CODE>GXSetCopyClear</CODE></A><BR> 305<A href="Framebuffer/GXSetCopyFilter.html"><CODE>GXSetCopyFilter</CODE></A><BR> 306<A href="Framebuffer/GXSetCopyClamp.html"><CODE>GXSetCopyClamp</CODE></A><BR> 307<BR> 308<A href="Framebuffer/GXCopyDisp.html"><CODE>GXCopyDisp</CODE></A><BR> 309<A href="Framebuffer/GXCopyTex.html"><CODE>GXCopyTex</CODE></A><BR> 310<BR> 311<A href="Framebuffer/GXClearBoundingBox.html"><CODE>GXClearBoundingBox</CODE></A><BR> 312<A href="Framebuffer/GXReadBoundingBox.html"><CODE>GXReadBoundingBox</CODE></A><BR> 313</P> 314 315<H3><A name="CPU Direct EFB Access">CPU Direct EFB Access</A></H3> 316<P> 317<A href="Cpu2Efb/GXPokeAlphaMode.html"><CODE>GXPokeAlphaMode</CODE></A><BR> 318<A href="Cpu2Efb/GXPokeAlphaRead.html"><CODE>GXPokeAlphaRead</CODE></A><BR> 319<A href="Cpu2Efb/GXPokeAlphaUpdate.html"><CODE>GXPokeAlphaUpdate</CODE></A><BR> 320<A href="Cpu2Efb/GXPokeBlendMode.html"><CODE>GXPokeBlendMode</CODE></A><BR> 321<A href="Cpu2Efb/GXPokeColorUpdate.html"><CODE>GXPokeColorUpdate</CODE></A><BR> 322<A href="Cpu2Efb/GXPokeDstAlpha.html"><CODE>GXPokeDstAlpha</CODE></A><BR> 323<A href="Cpu2Efb/GXPokeDither.html"><CODE>GXPokeDither</CODE></A><BR> 324<A href="Cpu2Efb/GXPokeZMode.html"><CODE>GXPokeZMode</CODE></A><BR> 325<BR> 326<A href="Cpu2Efb/GXPokeARGB.html"><CODE>GXPokeARGB</CODE></A><BR> 327<A href="Cpu2Efb/GXPeekARGB.html"><CODE>GXPeekARGB</CODE></A><BR> 328<A href="Cpu2Efb/GXPokeZ.html"><CODE>GXPokeZ</CODE></A><BR> 329<A href="Cpu2Efb/GXPeekZ.html"><CODE>GXPeekZ</CODE></A><BR> 330<BR> 331<A href="Cpu2Efb/GXCompressZ16.html"><CODE>GXCompressZ16</CODE></A><BR> 332<A href="Cpu2Efb/GXDecompressZ16.html"><CODE>GXDecompressZ16</CODE></A><BR> 333</P> 334 335<H3><A name="Graphics FIFO">Graphics FIFO</A></H3> 336<P> 337<A href="GfxFIFO/GXInitFifoBase.html"><CODE>GXInitFifoBase</CODE></A><BR> 338<A href="GfxFIFO/GXInitFifoPtrs.html"><CODE>GXInitFifoPtrs</CODE></A><BR> 339<A href="GfxFIFO/GXInitFifoLimits.html"><CODE>GXInitFifoLimits</CODE></A><BR> 340<BR> 341<A href="GfxFIFO/GXSetCPUFifo.html"><CODE>GXSetCPUFifo</CODE></A><BR> 342<A href="GfxFIFO/GXGetCPUFifo.html"><CODE>GXGetCPUFifo</CODE></A><BR> 343<A href="GfxFIFO/GXSetGPFifo.html"><CODE>GXSetGPFifo</CODE></A><BR> 344<A href="GfxFIFO/GXGetGPFifo.html"><CODE>GXGetGPFIfo</CODE></A><BR> 345<BR> 346<A href="GfxFIFO/GXGetFifoBase.html"><CODE>GXGetFifoBase</CODE></A><BR> 347<A href="GfxFIFO/GXGetFifoPtrs.html"><CODE>GXGetFifoPtrs</CODE></A><BR> 348<A href="GfxFIFO/GXGetFifoLimits.html"><CODE>GXGetFifoLimits</CODE></A><BR> 349<A href="GfxFIFO/GXGetFifoCount.html"><CODE>GXGetFifoCount</CODE></A><BR> 350<A href="GfxFIFO/GXGetFifoSize.html"><CODE>GXGetFifoSize</CODE></A><BR> 351<A href="GfxFIFO/GXGetFifoWrap.html"><CODE>GXGetFifoWrap</CODE></A><BR> 352<BR> 353<A href="GfxFIFO/GXGetGPStatus.html"><CODE>GXGetGPStatus</CODE></A><BR> 354<BR> 355<A href="GfxFIFO/GXEnableBreakPt.html"><CODE>GXEnableBreakPt</CODE></A><BR> 356<A href="GfxFIFO/GXDisableBreakPt.html"><CODE>GXDisableBreakPt</CODE></A><BR> 357<A href="GfxFIFO/GXSetBreakPtCallback.html"><CODE>GXSetBreakPtCallback</CODE></A><BR> 358<BR> 359<A href="GfxFIFO/GXGetCurrentGXThread.html"><CODE>GXGetCurrentGXThread</CODE></A><BR> 360<A href="GfxFIFO/GXSetCurrentGXThread.html"><CODE>GXSetCurrentGXThread</CODE></A><BR> 361<BR> 362<A href="GfxFIFO/GXGetOverflowCount.html"><CODE>GXGetOverflowCount</CODE></A><BR> 363<A href="GfxFIFO/GXResetOverflowCount.html"><CODE>GXResetOverflowCount</CODE></A><BR> 364</P> 365 366<H3><A name="Graphics Pipeline Management">Graphics Pipeline Management</A></H3> 367<P> 368<A href="Management/GXInit.html"><CODE>GXInit</CODE></A><BR> 369<BR> 370<A href="Management/GXAbortFrame.html"><CODE>GXAbortFrame</CODE></A><BR> 371<BR> 372<A href="Management/GXSetDrawSync.html"><CODE>GXSetDrawSync</CODE></A><BR> 373<A href="Management/GXReadDrawSync.html"><CODE>GXReadDrawSync</CODE></A><BR> 374<A href="Management/GXSetDrawSyncCallback.html"><CODE>GXSetDrawSyncCallback</CODE></A><BR> 375<BR> 376<A href="Management/GXDrawDone.html"><CODE>GXDrawDone</CODE></A><BR> 377<A href="Management/GXSetDrawDone.html"><CODE>GXSetDrawDone</CODE></A><BR> 378<A href="Management/GXWaitDrawDone.html"><CODE>GXWaitDrawDone</CODE></A><BR> 379<A href="Management/GXSetDrawDoneCallback.html"><CODE>GXSetDrawDoneCallback</CODE></A><BR> 380<BR> 381<A href="Management/GXFlush.html"><CODE>GXFlush</CODE></A><BR> 382</P> 383<P> 384<A href="Management/GXPixModeSync.html"><CODE>GXPixModeSync</CODE></A><BR> 385<A href="Management/GXTexModeSync.html"><CODE>GXTexModeSync</CODE></A><BR> 386<BR> 387<A href="Management/GXSetVerifyLevel.html"><CODE>GXSetVerifyLevel</CODE></A><BR> 388<A href="Management/GXSetVerifyCallback.html"><CODE>GXSetVerifyCallback</CODE></A><BR> 389<A href="Management/GX_Runtime_Warnings.html"><CODE>GXSetVerifyLevel</CODE> ���s���� Warning</A><BR> 390<BR> 391<A href="GfxFIFO/GXRedirectWriteGatherPipe.html"><CODE>GXRedirectWriteGatherPipe</CODE></A><BR> 392<A href="GfxFIFO/GXRestoreWriteGatherPipe.html"><CODE>GXRestoreWriteGatherPipe</CODE></A><BR> 393<A href="GfxFIFO/GXResetWriteGatherPipe.html"><CODE>GXResetWriteGatherPipe</CODE></A><BR> 394</P> 395<P> 396<A href="Management/GXSetMisc.html"><CODE>GXSetMisc</CODE></A><BR> 397</P> 398<P> 399<A href="GXState.html">GX State Issues</A> 400</P> 401 402<H3><A name="Performance Counters">Performance Metrics</A></H3> 403<P> 404<A href="Performance/GXSetGPMetric.html"><CODE>GXSetGPMetric</CODE></A><BR> 405<A href="Performance/GXReadGPMetric.html"><CODE>GXReadGPMetric</CODE></A><BR> 406<A href="Performance/GXClearGPMetric.html"><CODE>GXClearGPMetric</CODE></A><BR> 407<BR> 408<A href="Performance/GXSetGPMetric.html"><CODE>GXSetGP0Metric</CODE></A><BR> 409<A href="Performance/GXReadGP0Metric.html"><CODE>GXReadGP0Metric</CODE></A><BR> 410<A href="Performance/GXClearGPMetric.html"><CODE>GXClearGP0Metric</CODE></A><BR> 411<BR> 412<A href="Performance/GXSetGPMetric.html"><CODE>GXSetGP1Metric</CODE></A><BR> 413<A href="Performance/GXReadGP1Metric.html"><CODE>GXReadGP1Metric</CODE></A><BR> 414<A href="Performance/GXClearGPMetric.html"><CODE>GXClearGP1Metric</CODE></A><BR> 415<BR> 416<A href="Performance/GXSetVCacheMetric.html"><CODE>GXSetVCacheMetric</CODE></A><BR> 417<A href="Performance/GXReadVCacheMetric.html"><CODE>GXReadVCacheMetric</CODE></A><BR> 418<A href="Performance/GXClearVCacheMetric.html"><CODE>GXClearVCacheMetric</CODE></A><BR> 419<BR> 420<A href="Performance/GXReadMemMetric.html"><CODE>GXReadMemMetric</CODE></A><BR> 421<A href="Performance/GXClearMemMetric.html"><CODE>GXClearMemMetric</CODE></A><BR> 422<BR> 423<A href="Performance/GXReadPixMetric.html"><CODE>GXReadPixMetric</CODE></A><BR> 424<A href="Performance/GXClearPixMetric.html"><CODE>GXClearPixMetric</CODE></A><BR> 425</P> 426<P> 427<A href="Performance/VertexPerformance.html">Vertex Performance Calculator</A> 428</P> 429 430<H3><A name="Procedural Models">Procedural Models</A></H3> 431<P><A href="Draw/GXDrawCube.html"><CODE>GXDrawCube</CODE></A><BR> 432<A href="Draw/GXDrawCylinder.html"><CODE>GXDrawCylinder</CODE></A><BR> 433<A href="Draw/GXDrawDodeca.html"><CODE>GXDrawDodeca</CODE></A><BR> 434<A href="Draw/GXDrawIcosahedron.html"><CODE>GXDrawIcosahedron</CODE></A><BR> 435<A href="Draw/GXDrawOctahedron.html"><CODE>GXDrawOctahedron</CODE></A><BR> 436<A href="Draw/GXDrawSphere.html"><CODE>GXDrawSphere</CODE></A><BR> 437<A href="Draw/GXDrawSphere1.html"><CODE>GXDrawSphere1</CODE></A><BR> 438<A href="Draw/GXDrawTorus.html"><CODE>GXDrawTorus</CODE></A><BR> 439</P> 440 441<H3><A name="Structures">Structures</A></H3> 442<P> 443<A href="Structures/GXColor.html"><CODE>GXColor</CODE></A><BR> 444<A href="Structures/GXColorS10.html"><CODE>GXColorS10</CODE></A><BR> 445<A href="Structures/GXFifoObj.html"><CODE>GXFifoObj</CODE></A><BR> 446<A href="Structures/GXLightObj.html"><CODE>GXLightObj</CODE></A><BR> 447<A href="Structures/GXRenderModeObj.html"><CODE>GXRenderModeObj</CODE></A><BR> 448<A href="Structures/GXTexObj.html"><CODE>GXTexObj</CODE></A><BR> 449<A href="Structures/GXTexRegion.html"><CODE>GXTexRegion</CODE></A><BR> 450<A href="Structures/GXTlutObj.html"><CODE>GXTlutObj</CODE></A><BR> 451<A href="Structures/GXTlutRegion.html"><CODE>GXTlutRegion</CODE></A><BR> 452<A href="Structures/GXVtxAttrFmtList.html"><CODE>GXVtxAttrFmtList</CODE></A><BR> 453<A href="Structures/GXVtxDescList.html"><CODE>GXVtxDescList</CODE></A><BR> 454<A href="Structures/GXFogAdjTable.html"><CODE>GXFogAdjTable</CODE></A><BR> 455</P> 456 457<H3><A name="EnumTypes">Enumerated Types</A></H3> 458<P> 459<A href="Enumerated_Types/GXAlphaOp.html"><CODE>GXAlphaOp</CODE></A><BR><A href="Enumerated_Types/GXAlphaReadMode.html"><CODE>GXAlphaReadMode</CODE></A><BR> 460<A href="Enumerated_Types/GXAnisotropy.html"><CODE>GXAnisotropy</CODE></A><BR> 461<A href="Enumerated_Types/GXAttnFn.html"><CODE>GXAttnFn</CODE></A><BR> 462<A href="Enumerated_Types/GXAttr.html"><CODE>GXAttr</CODE></A><BR> 463<A href="Enumerated_Types/GXAttrType.html"><CODE>GXAttrType</CODE></A><BR> 464<A href="Enumerated_Types/GXBlendFactor.html"><CODE>GXBlendFactor</CODE></A><BR> 465<A href="Enumerated_Types/GXBlendMode.html"><CODE>GXBlendMode</CODE></A><BR> 466<A href="Enumerated_Types/GXBool.html"><CODE>GXBool</CODE></A><BR> 467<A href="Enumerated_Types/GXChannelID.html"><CODE>GXChannelID</CODE></A><BR> 468<A href="Enumerated_Types/GXCITexFmt.html"><CODE>GXCITexFmt</CODE></A><BR> 469<A href="Enumerated_Types/GXClipMode.html"><CODE>GXClipMode</CODE></A><BR> 470<A href="Enumerated_Types/GXColorSrc.html"><CODE>GXColorSrc</CODE></A><BR> 471<A href="Enumerated_Types/GXCompare.html"><CODE>GXCompare</CODE></A><BR> 472<A href="Enumerated_Types/GXCompCnt.html"><CODE>GXCompCnt</CODE></A><BR> 473<A href="Enumerated_Types/GXCompType.html"><CODE>GXCompType</CODE></A><BR> 474<A href="Enumerated_Types/GXCopyMode.html"><CODE>GXCopyMode</CODE></A><BR> 475<A href="Enumerated_Types/GXCullMode.html"><CODE>GXCullMode</CODE></A><BR> 476<A href="Enumerated_Types/GXDiffuseFn.html"><CODE>GXDiffuseFn</CODE></A><BR> 477<A href="Enumerated_Types/GXDistAttnFn.html"><CODE>GXDistAttnFn</CODE></A><BR> 478<A href="Enumerated_Types/GXFBClamp.html"><CODE>GXFBClamp</CODE></A><BR> 479<A href="Enumerated_Types/GXFogType.html"><CODE>GXFogType</CODE></A><BR> 480<A href="Enumerated_Types/GXGamma.html"><CODE>GXGamma</CODE></A><BR> 481<A href="Enumerated_Types/GXIndTexAlphaSel.html"><CODE>GXIndTexAlphaSel</CODE></A><BR> 482<A href="Enumerated_Types/GXIndTexBiasSel.html"><CODE>GXIndTexBiasSel</CODE></A><BR> 483<A href="Enumerated_Types/GXIndTexFormat.html"><CODE>GXIndTexFormat</CODE></A><BR> 484<A href="Enumerated_Types/GXIndTexMtxID.html"><CODE>GXIndTexMtxID</CODE></A><BR> 485<A href="Enumerated_Types/GXIndTexScale.html"><CODE>GXIndTexScale</CODE></A><BR> 486<A href="Enumerated_Types/GXIndTexStageID.html"><CODE>GXIndTexStageID</CODE></A><BR> 487<A href="Enumerated_Types/GXIndTexWrap.html"><CODE>GXIndTexWrap</CODE></A><BR> 488<A href="Enumerated_Types/GXLightID.html"><CODE>GXLightID</CODE></A><BR> 489<A href="Enumerated_Types/GXLogicOp.html"><CODE>GXLogicOp</CODE></A><BR> 490<A href="Enumerated_Types/GXMiscToken.html"><CODE>GXMiscToken</CODE></A><BR> 491<A href="Enumerated_Types/GXPerf0.html"><CODE>GXPerf0</CODE></A><BR> 492<A href="Enumerated_Types/GXPerf1.html"><CODE>GXPerf1</CODE></A><BR> 493<A href="Enumerated_Types/GXPixelFmt.html"><CODE>GXPixelFmt</CODE></A><BR> 494<A href="Enumerated_Types/GXPosNrmMtx.html"><CODE>GXPosNrmMtx</CODE></A><BR> 495<A href="Enumerated_Types/GXPrimitive.html"><CODE>GXPrimitive</CODE></A><BR> 496<A href="Enumerated_Types/GXProjectionType.html"><CODE>GXProjectionType</CODE></A><BR> 497<A href="Enumerated_Types/GXPTTexMtx.html"><CODE>GXPTTexMtx</CODE></A><BR> 498<A href="Enumerated_Types/GXSpotFn.html"><CODE>GXSpotFn</CODE></A><BR> 499<A href="Enumerated_Types/GXTevAlphaArg.html"><CODE>GXTevAlphaArg</CODE></A><BR> 500<A href="Enumerated_Types/GXTevBias.html"><CODE>GXTevBias</CODE></A><BR> 501<A href="Enumerated_Types/GXTevColorArg.html"><CODE>GXTevColorArg</CODE></A><BR> 502<A href="Enumerated_Types/GXTevColorChan.html"><CODE>GXTevColorChan</CODE></A><BR> 503<A href="Enumerated_Types/GXTevKAlphaSel.html"><CODE>GXTevKAlphaSel</CODE></A><BR> 504<A href="Enumerated_Types/GXTevKColorID.html"><CODE>GXTevKColorID</CODE></A><BR> 505<A href="Enumerated_Types/GXTevKColorSel.html"><CODE>GXTevKColorSel</CODE></A><BR> 506<A href="Enumerated_Types/GXTevMode.html"><CODE>GXTevMode</CODE></A><BR> 507<A href="Enumerated_Types/GXTevOp.html"><CODE>GXTevOp</CODE></A><BR> 508<A href="Enumerated_Types/GXTevRegID.html"><CODE>GXTevRegID</CODE></A><BR> 509<A href="Enumerated_Types/GXTevScale.html"><CODE>GXTevScale</CODE></A><BR> 510<A href="Enumerated_Types/GXTevStageID.html"><CODE>GXTevStageID</CODE></A><BR> 511<A href="Enumerated_Types/GXTevSwapSel.html"><CODE>GXTevSwapSel</CODE></A><BR> 512<A href="Enumerated_Types/GXTexCacheSize.html"><CODE>GXTexCacheSize</CODE></A><BR> 513<A href="Enumerated_Types/GXTexCoordID.html"><CODE>GXTexCoordID</CODE></A><BR> 514<A href="Enumerated_Types/GXTexFilter.html"><CODE>GXTexFilter</CODE></A><BR> 515<A href="Enumerated_Types/GXTexFmt.html"><CODE>GXTexFmt</CODE></A><BR> 516<A href="Enumerated_Types/GXTexGenSrc.html"><CODE>GXTexGenSrc</CODE></A><BR> 517<A href="Enumerated_Types/GXTexGenType.html"><CODE>GXTexGenType</CODE></A><BR> 518<A href="Enumerated_Types/GXTexMapID.html"><CODE>GXTexMapID</CODE></A><BR> 519<A href="Enumerated_Types/GXTexMtx.html"><CODE>GXTexMtx</CODE></A><BR> 520<A href="Enumerated_Types/GXTexMtxType.html"><CODE>GXTexMtxType</CODE></A><BR> 521<A href="Enumerated_Types/GXTexOffset.html"><CODE>GXTexOffset</CODE></A><BR> 522<A href="Enumerated_Types/GXTexWrapMode.html"><CODE>GXTexWrapMode</CODE></A><BR> 523<A href="Enumerated_Types/GXTlut.html"><CODE>GXTlut</CODE></A><BR> 524<A href="Enumerated_Types/GXTlutFmt.html"><CODE>GXTlutFmt</CODE></A><BR> 525<A href="Enumerated_Types/GXTlutSize.html"><CODE>GXTlutSize</CODE></A><BR> 526<A href="Enumerated_Types/GXVCachePerf.html"><CODE>GXVCachePerf</CODE></A><BR> 527<A href="Enumerated_Types/GXVtxFmt.html"><CODE>GXVtxFmt</CODE></A><BR> 528<A href="Enumerated_Types/GXWarningLevel.html"><CODE>GXWarningLevel</CODE></A><BR> 529<A href="Enumerated_Types/GXZFmt16.html"><CODE>GXZFmt16</CODE></A><BR> 530<A href="Enumerated_Types/GXZTexOp.html"><CODE>GXZTexOp</CODE></A><BR> 531</P> 532 533<H3><A name="Color Format">Color Format</A></H3> 534<P> 535<A href="ColorFormat/GXPackedRGB565.html"><CODE>GXPackedRGB565</CODE></A><BR> <A href="ColorFormat/GXPackedRGB5A3.html"><CODE>GXPackedRGB5A3</CODE></A><BR> <A href="ColorFormat/GXPackedRGBA4.html"><CODE>GXPackedRGBA4</CODE></A><BR> 536</P> 537<hr><p>CONFIDENTIAL</p></body> 538</HTML>