1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<HTML>
3<HEAD>
4<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
5<META name="GENERATOR" content="Microsoft FrontPage 5.0">
6<META http-equiv="Content-Style-Type" content="text/css">
7<BASE target="main">
8<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css">
9<TITLE>GX API Table of Contents</TITLE>
10</HEAD>
11<BODY>
12<H2><A name="Graphics API">Graphics Library</A></H2>
13<p><b><A href="Management/GX_Runtime_Warnings.html">Runtime Warnings for <CODE>GXSetVerifyLevel</CODE></A></b></p>
14<p><b><A href="Performance/VertexPerformance.html">Vertex Performance Calculator</A></b></p>
15<p><b><A href="Lighting/GXLightObjInitFlow.html"><CODE>GXLightObj</CODE> Initialization Flow</A></b></p>
16<p><b><A href="Texture/GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A></b></p>
17<p><b><A href="Texture/GXTMEMDefault.html">GX Default TMEM configuration</A></b></p>
18<p><b><A href="GXState.html">GX State Issues</A></b></p>
19<p><b><A href="Tev/TevConfigGuide.html">TEV Configuration Guide</A></b></p>
20<p><b><A href="Framebuffer/RenderMode.html">Render Modes</A></b></p>
21<p><b><A href="sampledemos/sampledemos.html">Sample Demos</A></b></p>
22
23<P>[<B><A href="list.html">Function List</A></B>]</P>
24
25<H3><A name="Geometry and Vertex">Geometry and Vertices</A></H3>
26<P>
27<A href="Geometry/GXSetVtxDesc.html"><CODE>GXSetVtxDesc</CODE></A><BR>
28<A href="Geometry/GXSetVtxDescv.html"><CODE>GXSetVtxDescv</CODE></A><BR>
29<A href="Geometry/GXClearVtxDesc.html"><CODE>GXClearVtxDesc</CODE></A><BR>
30<BR>
31<A href="Geometry/GXSetVtxAttrFmt.html"><CODE>GXSetVtxAttrFmt</CODE></A><BR>
32<A href="Geometry/GXSetVtxAttrFmtv.html"><CODE>GXSetVtxAttrFmtv</CODE></A><BR>
33<BR>
34<A href="Geometry/GXSetArray.html"><CODE>GXSetArray</CODE></A><BR>
35<BR>
36<A href="Geometry/GXBegin.html"><CODE>GXBegin</CODE></A><BR>
37<A href="Geometry/GXEnd.html"><CODE>GXEnd</CODE></A><BR>
38<A href="Geometry/GXMatrixIndex.html"><CODE>GXMatrixIndex1u8</CODE></A><BR>
39<A href="Geometry/GXPosition.html"><CODE>GXPosition[n][t]</CODE></A><BR>
40<A href="Geometry/GXNormal.html"><CODE>GXNormal[n][t]</CODE></A><BR>
41<A href="Geometry/GXColor.html"><CODE>GXColor[n][t]</CODE></A><BR>
42<A href="Geometry/GXTexCoord.html"><CODE>GXTexCoord[n][t]</CODE></A><BR>
43<BR>
44<A href="Geometry/GXSetLineWidth.html"><CODE>GXSetLineWidth</CODE></A><BR>
45<A href="Geometry/GXSetPointSize.html"><CODE>GXSetPointSize</CODE></A><BR>
46<A href="Geometry/GXEnableTexOffsets.html"><CODE>GXEnableTexOffsets</CODE></A><BR>
47<BR>
48<A href="Geometry/GXInvalidateVtxCache.html"><CODE>GXInvalidateVtxCache</CODE></A><BR>
49<BR>
50<A href="Geometry/GXGetVtxDesc.html"><CODE>GXGetVtxDesc</CODE></A><BR>
51<A href="Geometry/GXGetVtxDescv.html"><CODE>GXGetVtxDescv</CODE></A><BR>
52<A href="Geometry/GXGetVtxAttrFmt.html"><CODE>GXGetVtxAttrFmt</CODE></A><BR>
53<A href="Geometry/GXGetVtxAttrFmtv.html"><CODE>GXGetVtxAttrFmtv</CODE></A><BR>
54<A href="Geometry/GXGetLineWidth.html"><CODE>GXGetLineWidth</CODE></A><BR>
55<A href="Geometry/GXGetPointSize.html"><CODE>GXGetPointSize</CODE></A><BR>
56</P>
57
58<H3><A name="Display List">Display List</A></H3>
59<P>
60<A href="DisplayList/GXBeginDisplayList.html"><CODE>GXBeginDisplayList</CODE></A><BR>
61<A href="DisplayList/GXEndDisplayList.html"><CODE>GXEndDisplayList</CODE></A><BR>
62<A href="DisplayList/GXCallDisplayList.html"><CODE>GXCallDisplayList</CODE></A><BR>
63<A href="DisplayList/GXFastCallDisplayList.html"><CODE>GXFastCallDisplayList</CODE></A><BR>
64</P>
65
66<H3><A name="Transformation and Matrix">Transformation and Matrix</A></H3>
67<P>
68<A href="Transform/GXSetProjection.html"><CODE>GXSetProjection</CODE></A><BR>
69<A href="Transform/GXSetProjectionv.html"><CODE>GXSetProjectionv</CODE></A><BR>
70<BR>
71<A href="Transform/GXLoadPosMtxImm.html"><CODE>GXLoadPosMtxImm</CODE></A><BR>
72<A href="Transform/GXLoadPosMtxIndx.html"><CODE>GXLoadPosMtxIndx</CODE></A><BR>
73<A href="Transform/GXLoadNrmMtxImm.html"><CODE>GXLoadNrmMtxImm</CODE></A><BR>
74<A href="Transform/GXLoadNrmMtxImm3x3.html"><CODE>GXLoadNrmMtxImm3x3</CODE></A><BR>
75<A href="Transform/GXLoadNrmMtxIndx3x3.html"><CODE>GXLoadNrmMtxIndx3x3</CODE></A><BR>
76<A href="Transform/GXSetCurrentMtx.html"><CODE>GXSetCurrentMtx</CODE></A><BR>
77<BR>
78<A href="Transform/GXLoadTexMtxImm.html"><CODE>GXLoadTexMtxImm</CODE></A><BR>
79<A href="Transform/GXLoadTexMtxIndx.html"><CODE>GXLoadTexMtxIndx</CODE></A><BR>
80<BR>
81<A href="Transform/GXSetViewport.html"><CODE>GXSetViewport</CODE></A><BR>
82<A href="Transform/GXSetViewportv.html"><CODE>GXSetViewportv</CODE></A><BR>
83<A href="Transform/GXSetViewportJitter.html"><CODE>GXSetViewportJitter</CODE></A><BR>
84<BR>
85<A href="Transform/GXGetProjectionv.html"><CODE>GXGetProjectionv</CODE></A><BR>
86<A href="Transform/GXGetViewport.html"><CODE>GXGetViewport</CODE></A><BR>
87<A href="Transform/GXGetViewportv.html"><CODE>GXGetViewportv</CODE></A><BR>
88<A href="Transform/GXProject.html"><CODE>GXProject</CODE></A><BR>
89<BR>
90<a href="Transform/GXSetZScaleOffset.html"><CODE>GXSetZScaleOffset</CODE></a>
91</P>
92
93<H3><A name="Clipping and Culling">Clipping and Culling</A></H3>
94<P>
95<A href="Culling/GXSetScissor.html"><CODE>GXSetScissor</CODE></A><BR>
96<A href="Culling/GXSetCullMode.html"><CODE>GXSetCullMode</CODE></A><BR>
97<A href="Culling/GXSetClipMode.html"><CODE>GXSetClipMode</CODE></A><BR>
98<A href="Culling/GXSetCoPlanar.html"><CODE>GXSetCoPlanar</CODE></A><BR>
99<A href="Culling/GXSetScissorBoxOffset.html"><CODE>GXSetScissorBoxOffset</CODE></A><BR>
100<BR>
101<A href="Culling/GXGetScissor.html"><CODE>GXGetScissor</CODE></A><BR>
102<A href="Culling/GXGetCullMode.html"><CODE>GXGetCullMode</CODE></A><BR>
103</P>
104
105<H3><A name="Lighting">Lighting</A></H3>
106<P>
107<A href="Lighting/GXLightObjInitFlow.html"><CODE>GXLightObj</CODE> Initialization Flow</A><BR>
108<BR>
109<A href="Lighting/GXInitLightAttn.html"><CODE>GXInitLightAttn</CODE></A><BR>
110<A href="Lighting/GXInitLightAttnA.html"><CODE>GXInitLightAttnA</CODE></A><BR>
111<A href="Lighting/GXInitLightAttnK.html"><CODE>GXInitLightAttnK</CODE></A><BR>
112<A href="Lighting/GXInitLightSpot.html"><CODE>GXInitLightSpot</CODE></A><BR>
113<A href="Lighting/GXInitLightDistAttn.html"><CODE>GXInitLightDistAttn</CODE></A><BR>
114<A href="Lighting/GXInitLightShininess.html"><CODE>GXInitLightShininess</CODE></A><BR>
115<A href="Lighting/GXInitLightPos.html"><CODE>GXInitLightPos</CODE></A><BR>
116<A href="Lighting/GXInitLightPosv.html"><CODE>GXInitLightPosv</CODE></A><BR>
117<A href="Lighting/GXInitLightDir.html"><CODE>GXInitLightDir</CODE></A><BR>
118<A href="Lighting/GXInitLightDirv.html"><CODE>GXInitLightDirv</CODE></A><BR>
119<A href="Lighting/GXInitSpecularDir.html"><CODE>GXInitSpecularDir</CODE></A><BR>
120<A href="Lighting/GXInitSpecularDirv.html"><CODE>GXInitSpecularDirv</CODE></A><BR>
121<A href="Lighting/GXInitSpecularDirHA.html"><CODE>GXInitSpecularDirHA</CODE></A><BR>
122<A href="Lighting/GXInitSpecularDirHAv.html"><CODE>GXInitSpecularDirHAv</CODE></A><BR>
123<A href="Lighting/GXInitLightColor.html"><CODE>GXInitLightColor</CODE></A><BR>
124<BR>
125<A href="Lighting/GXLoadLightObjImm.html"><CODE>GXLoadLightObjImm</CODE></A><BR>
126<A href="Lighting/GXLoadLightObjIndx.html"><CODE>GXLoadLightObjIndx</CODE></A><BR>
127<BR>
128<A href="Lighting/GXSetChanAmbColor.html"><CODE>GXSetChanAmbColor</CODE></A><BR>
129<A href="Lighting/GXSetChanMatColor.html"><CODE>GXSetChanMatColor</CODE></A><BR>
130<A href="Lighting/GXSetChanCtrl.html"><CODE>GXSetChanCtrl</CODE></A><BR>
131<A href="Lighting/GXSetNumChans.html"><CODE>GXSetNumChans</CODE></A><BR>
132<BR>
133<A href="Lighting/GXGetLightAttnA.html"><CODE>GXGetLightAttnA</CODE></A><BR>
134<A href="Lighting/GXGetLightAttnK.html"><CODE>GXGetLightAttnK</CODE></A><BR>
135<A href="Lighting/GXGetLightPos.html"><CODE>GXGetLightPos</CODE></A><BR>
136<A href="Lighting/GXGetLightPosv.html"><CODE>GXGetLightPosv</CODE></A><BR>
137<A href="Lighting/GXGetLightDir.html"><CODE>GXGetLightDir</CODE></A><BR>
138<A href="Lighting/GXGetLightDirv.html"><CODE>GXGetLightDirv</CODE></A><BR>
139<A href="Lighting/GXGetLightColor.html"><CODE>GXGetLightColor</CODE></A><BR>
140</P>
141
142<H3><A name="Texture Coordinate Generation">Texture Coordinate Generation</A></H3>
143<P>
144<a href="TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></A><BR>
145<A href="TexCoordGen/GXSetNumTexGens.html"><CODE>GXSetNumTexGens</CODE></A><BR>
146<A href="TexCoordGen/GXSetTexCoordGen2.html"><CODE>GXSetTexCoordGen2</CODE></A><BR>
147<BR>
148<A href="TexCoordGen/GXSetTexCoordScaleManually.html"><CODE>GXSetTexCoordScaleManually</CODE></A><BR>
149<A href="TexCoordGen/GXSetTexCoordCylWrap.html"><CODE>GXSetTexCoordCylWrap</CODE></A><BR>
150<A href="TexCoordGen/GXSetTexCoordBias.html"><CODE>GXSetTexCoordBias</CODE></A><BR>
151</P>
152
153<H3><A name="Texture">Textures</A></H3>
154<P>
155<A href="Texture/GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A>
156</P>
157<P>
158<A href="Texture/GXTMEMDefault.html">GX Default TMEM Configuration</A>
159</P>
160<P>
161<A href="Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A><BR>
162<A href="Texture/GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A><BR>
163<A href="Texture/GXInitTexObjLOD.html"><CODE>GXInitTexObjLOD</CODE></A><BR>
164<A href="Texture/GXLoadTexObj.html"><CODE>GXLoadTexObj</CODE></A><BR>
165<BR>
166<A href="Texture/GXInitTexObjUserData.html"><CODE>GXInitTexObjUserData</CODE></A><BR>
167<A href="Texture/GXInitTexObjData.html"><CODE>GXInitTexObjData</CODE></A><BR>
168<A href="Texture/GXInitTexObjWrapMode.html"><CODE>GXInitTexObjWrapMode</CODE></A><BR>
169<A href="Texture/GXInitTexObjTlut.html"><CODE>GXInitTexObjTlut</CODE></A><BR>
170<A href="Texture/GXInitTexObjFilter.html"><CODE>GXInitTexObjFilter</CODE></A><BR>
171<A href="Texture/GXInitTexObjMaxLOD.html"><CODE>GXInitTexObjMaxLOD</CODE></A><BR>
172<A href="Texture/GXInitTexObjMinLOD.html"><CODE>GXInitTexObjMinLOD</CODE></A><BR>
173<A href="Texture/GXInitTexObjLODBias.html"><CODE>GXInitTexObjLODBias</CODE></A><BR>
174<A href="Texture/GXInitTexObjBiasClamp.html"><CODE>GXInitTexObjBiasClamp</CODE></A><BR>
175<A href="Texture/GXInitTexObjEdgeLOD.html"><CODE>GXInitTexObjEdgeLOD</CODE></A><BR>
176<A href="Texture/GXInitTexObjMaxAniso.html"><CODE>GXInitTexObjMaxAniso</CODE></A><BR>
177<BR>
178<A href="Texture/GXInitTlutObj.html"><CODE>GXInitTlutObj</CODE></A><BR>
179<A href="Texture/GXLoadTlut.html"><CODE>GXLoadTlut</CODE></A><BR>
180<BR>
181<A href="Texture/GXInitTexCacheRegion.html"><CODE>GXInitTexCacheRegion</CODE></A><BR>
182<A href="Texture/GXInitTexPreLoadRegion.html"><CODE>GXInitTexPreLoadRegion</CODE></A><BR>
183<A href="Texture/GXInitTlutRegion.html"><CODE>GXInitTlutRegion</CODE></A><BR>
184<A href="Texture/GXInvalidateTexRegion.html"><CODE>GXInvalidateTexRegion</CODE></A><BR>
185<A href="Texture/GXInvalidateTexAll.html"><CODE>GXInvalidateTexAll</CODE></A><BR>
186</P>
187<P>
188<A href="Texture/GXSetTexRegionCallback.html"><CODE>GXSetTexRegionCallBack</CODE></A><BR>
189<A href="Texture/GXSetTlutRegionCallback.html"><CODE>GXSetTlutRegionCallBack</CODE></A><BR>
190<BR>
191<A href="Texture/GXPreLoadEntireTexture.html"><CODE>GXPreLoadEntireTexture</CODE></A><BR>
192<A href="Texture/GXLoadTexObjPreLoaded.html"><CODE>GXLoadTexObjPreLoaded</CODE></A><BR>
193<BR>
194<A href="Texture/GXGetTexObjData.html"><CODE>GXGetTexObjData</CODE></A><BR>
195<A href="Texture/GXGetTexObjWidth.html"><CODE>GXGetTexObjWidth</CODE></A><BR>
196<A href="Texture/GXGetTexObjHeight.html"><CODE>GXGetTexObjHeight</CODE></A><BR>
197<A href="Texture/GXGetTexObjFmt.html"><CODE>GXGetTexObjFmt</CODE></A><BR>
198<A href="Texture/GXGetTexObjWrapS.html"><CODE>GXGetTexObjWrapS</CODE></A><BR>
199<A href="Texture/GXGetTexObjWrapT.html"><CODE>GXGetTexObjWrapT</CODE></A><BR>
200<A href="Texture/GXGetTexObjMipMap.html"><CODE>GXGetTexObjMipMap</CODE></A><BR>
201<A href="Texture/GXGetTexObjUserData.html"><CODE>GXGetTexObjUserData</CODE></A><BR>
202<A href="Texture/GXGetTexObjTlut.html"><CODE>GXGetTexObjTlut</CODE></A><BR>
203<A href="Texture/GXGetTexObjAll.html"><CODE>GXGetTexObjAll</CODE></A><BR>
204<A href="Texture/GXGetTexObjLODAll.html"><CODE>GXGetTexObjLODAll</CODE></A><BR>
205<BR>
206<A href="Texture/GXGetTlutObjData.html"><CODE>GXGetTlutObjData</CODE></A><BR>
207<A href="Texture/GXGetTlutObjFmt.html"><CODE>GXGetTlutObjFmt</CODE></A><BR>
208<A href="Texture/GXGetTlutObjNumEntries.html"><CODE>GXGetTlutObjNumEntries</CODE></A><BR>
209<A href="Texture/GXGetTlutObjAll.html"><CODE>GXGetTlutObjAll</CODE></A><BR>
210<BR>
211<A href="Texture/GXGetTexRegionAll.html"><CODE>GXGetTexRegionAll</CODE></A><BR>
212<A href="Texture/GXGetTlutRegionAll.html"><CODE>GXGetTlutRegionAll</CODE></A><BR>
213<BR>
214<A href="Texture/GXGetTexBufferSize.html"><CODE>GXGetTexBufferSize</CODE></A><BR>
215</P>
216
217<H3><A name="Texture Environment">Texture Environment (TEV)</A></H3>
218<P><A href="Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A><BR>
219<BR>
220<A href="Tev/GXSetTevColorIn.html"><CODE>GXSetTevColorIn</CODE></A><BR>
221<A href="Tev/GXSetTevAlphaIn.html"><CODE>GXSetTevAlphaIn</CODE></A><BR>
222<A href="Tev/GXSetTevColorOp.html"><CODE>GXSetTevColorOp</CODE></A><BR>
223<A href="Tev/GXSetTevAlphaOp.html"><CODE>GXSetTevAlphaOp</CODE></A><BR>
224<A href="Tev/GXSetTevColor.html"><CODE>GXSetTevColor</CODE></A><BR>
225<A href="Tev/GXSetTevColorS10.html"><CODE>GXSetTevColorS10</CODE></A><BR>
226<A href="Tev/GXSetAlphaCompare.html"><CODE>GXSetAlphaCompare</CODE></A><BR>
227<BR>
228<A href="Tev/GXSetTevKColorSel.html"><CODE>GXSetTevKColorSel</CODE></A><BR>
229<A href="Tev/GXSetTevKAlphaSel.html"><CODE>GXSetTevKAlphaSel</CODE></A><BR>
230<A href="Tev/GXSetTevKColor.html"><CODE>GXSetTevKColor</CODE></A><BR>
231<A href="Tev/GXSetTevSwapMode.html"><CODE>GXSetTevSwapMode</CODE></A><BR>
232<A href="Tev/GXSetTevSwapModeTable.html"><CODE>GXSetTevSwapModeTable</CODE></A><BR>
233<BR>
234<A href="Tev/GXSetTevOrder.html"><CODE>GXSetTevOrder</CODE></A><BR>
235<BR>
236<A href="Tev/GXSetZTexture.html"><CODE>GXSetZTexture</CODE></A><BR>
237<BR>
238<A href="Tev/GXSetNumTevStages.html"><CODE>GXSetNumTevStages</CODE></A><BR>
239</P>
240
241<H3><A name="Indirect Texturing">Indirect Texture</A></H3>
242<P>
243<A href="Indirect/GXSetNumIndStages.html"><CODE>GXSetNumIndStages</CODE></A><BR>
244<A href="Indirect/GXSetIndTexOrder.html"><CODE>GXSetIndTexOrder</CODE></A><BR>
245<A href="Indirect/GXSetIndTexCoordScale.html"><CODE>GXSetIndTexCoordScale</CODE></A><BR>
246<A href="Indirect/GXSetIndTexMtx.html"><CODE>GXSetIndTexMtx</CODE></A><BR>
247</P>
248<P>
249<A href="Indirect/GXSetTevIndWarp.html"><CODE>GXSetTevIndWarp</CODE></A><BR>
250<A href="Indirect/GXSetTevIndTile.html"><CODE>GXSetTevIndTile</CODE></A><BR>
251<A href="Indirect/GXSetTevIndBumpST.html"><CODE>GXSetTevIndBumpST</CODE></A><BR>
252<A href="Indirect/GXSetTevIndRepeat.html"><CODE>GXSetTevIndRepeat</CODE></A><BR>
253<A href="Indirect/GXSetTevIndBumpXYZ.html"><CODE>GXSetTevIndBumpXYZ</CODE></A><BR>
254</P>
255<P>
256<A href="Indirect/GXSetTevIndirect.html"><CODE>GXSetTevIndirect</CODE></A><BR>
257<A href="Indirect/GXSetTevDirect.html"><CODE>GXSetTevDirect</CODE></A><BR>
258</P>
259
260<H3><A name="Pixel Processing">Pixel Processing</A></H3>
261<P>
262<A href="PixelProc/GXSetFog.html"><CODE>GXSetFog</CODE></A><BR>
263<A href="PixelProc/GXSetFogColor.html"><CODE>GXSetFogColor</CODE></A><BR>
264<A href="PixelProc/GXInitFogAdjTable.html"><CODE>GXInitFogAdjTable</CODE></A><BR>
265<A href="PixelProc/GXSetFogRangeAdj.html"><CODE>GXSetFogRangeAdj</CODE></A><BR>
266<BR>
267<A href="PixelProc/GXSetBlendMode.html"><CODE>GXSetBlendMode</CODE></A><BR>
268<A href="PixelProc/GXSetColorUpdate.html"><CODE>GXSetColorUpdate</CODE></A><BR>
269<A href="PixelProc/GXSetAlphaUpdate.html"><CODE>GXSetAlphaUpdate</CODE></A><BR>
270<A href="PixelProc/GXSetZMode.html"><CODE>GXSetZMode</CODE></A><BR>
271<A href="PixelProc/GXSetZCompLoc.html"><CODE>GXSetZCompLoc</CODE></A><BR>
272<A href="PixelProc/GXSetPixelFmt.html"><CODE>GXSetPixelFmt</CODE></A><BR>
273<A href="PixelProc/GXSetDither.html"><CODE>GXSetDither</CODE></A><BR>
274<BR>
275<A href="PixelProc/GXSetDstAlpha.html"><CODE>GXSetDstAlpha</CODE></A><BR>
276<BR>
277<A href="PixelProc/GXSetFieldMode.html"><CODE>GXSetFieldMode</CODE></A><BR>
278<A href="PixelProc/GXSetFieldMask.html"><CODE>GXSetFieldMask</CODE></A><BR>
279<BR>
280<A href="PixelProc/GXGetColorUpdate.html"><CODE>GXGetColorUpdate</CODE></A><BR>
281<A href="PixelProc/GXGetAlphaUpdate.html"><CODE>GXGetAlphaUpdate</CODE></A><BR>
282<A href="PixelProc/GXGetPixelFmt.html"><CODE>GXGetPixelFmt</CODE></A><BR>
283<A href="PixelProc/GXGetDither.html"><CODE>GXGetDither</CODE></A><BR>
284</P>
285
286<H3><A name="Framebuffer">Frame Buffer</A></H3>
287<P>
288<A href="Framebuffer/RenderMode.html">Render Modes</A><BR>
289<BR>
290<A href="Framebuffer/GXAdjustForOverscan.html"><CODE>GXAdjustForOverscan</CODE></A><BR>
291<BR>
292<A href="Framebuffer/GXSetDispCopySrc.html"><CODE>GXSetDispCopySrc</CODE></A><BR>
293<A href="Framebuffer/GXSetDispCopyDst.html"><CODE>GXSetDispCopyDst</CODE></A><BR>
294<A href="Framebuffer/GXSetDispCopyFrame2Field.html"><CODE>GXSetDispCopyFrame2Field</CODE></A><BR>
295<A href="Framebuffer/GXSetDispCopyGamma.html"><CODE>GXSetDispCopyGamma</CODE></A><BR>
296<A href="Framebuffer/GXSetDispCopyYScale.html"><CODE>GXSetDispCopyYScale</CODE></A><BR>
297<BR>
298<A href="Framebuffer/GXGetYScaleFactor.html"><CODE>GXGetYScaleFactor</CODE></A><BR>
299<A href="Framebuffer/GXGetNumXfbLines.html"><CODE>GXGetNumXfbLines</CODE></A><BR>
300<BR>
301<A href="Framebuffer/GXSetTexCopySrc.html"><CODE>GXSetTexCopySrc</CODE></A><BR>
302<A href="Framebuffer/GXSetTexCopyDst.html"><CODE>GXSetTexCopyDst</CODE></A><BR>
303<BR>
304<A href="Framebuffer/GXSetCopyClear.html"><CODE>GXSetCopyClear</CODE></A><BR>
305<A href="Framebuffer/GXSetCopyFilter.html"><CODE>GXSetCopyFilter</CODE></A><BR>
306<A href="Framebuffer/GXSetCopyClamp.html"><CODE>GXSetCopyClamp</CODE></A><BR>
307<BR>
308<A href="Framebuffer/GXCopyDisp.html"><CODE>GXCopyDisp</CODE></A><BR>
309<A href="Framebuffer/GXCopyTex.html"><CODE>GXCopyTex</CODE></A><BR>
310<BR>
311<A href="Framebuffer/GXClearBoundingBox.html"><CODE>GXClearBoundingBox</CODE></A><BR>
312<A href="Framebuffer/GXReadBoundingBox.html"><CODE>GXReadBoundingBox</CODE></A><BR>
313</P>
314
315<H3><A name="CPU Direct EFB Access">CPU Direct EFB Access</A></H3>
316<P>
317<A href="Cpu2Efb/GXPokeAlphaMode.html"><CODE>GXPokeAlphaMode</CODE></A><BR>
318<A href="Cpu2Efb/GXPokeAlphaRead.html"><CODE>GXPokeAlphaRead</CODE></A><BR>
319<A href="Cpu2Efb/GXPokeAlphaUpdate.html"><CODE>GXPokeAlphaUpdate</CODE></A><BR>
320<A href="Cpu2Efb/GXPokeBlendMode.html"><CODE>GXPokeBlendMode</CODE></A><BR>
321<A href="Cpu2Efb/GXPokeColorUpdate.html"><CODE>GXPokeColorUpdate</CODE></A><BR>
322<A href="Cpu2Efb/GXPokeDstAlpha.html"><CODE>GXPokeDstAlpha</CODE></A><BR>
323<A href="Cpu2Efb/GXPokeDither.html"><CODE>GXPokeDither</CODE></A><BR>
324<A href="Cpu2Efb/GXPokeZMode.html"><CODE>GXPokeZMode</CODE></A><BR>
325<BR>
326<A href="Cpu2Efb/GXPokeARGB.html"><CODE>GXPokeARGB</CODE></A><BR>
327<A href="Cpu2Efb/GXPeekARGB.html"><CODE>GXPeekARGB</CODE></A><BR>
328<A href="Cpu2Efb/GXPokeZ.html"><CODE>GXPokeZ</CODE></A><BR>
329<A href="Cpu2Efb/GXPeekZ.html"><CODE>GXPeekZ</CODE></A><BR>
330<BR>
331<A href="Cpu2Efb/GXCompressZ16.html"><CODE>GXCompressZ16</CODE></A><BR>
332<A href="Cpu2Efb/GXDecompressZ16.html"><CODE>GXDecompressZ16</CODE></A><BR>
333</P>
334
335<H3><A name="Graphics FIFO">Graphics FIFO</A></H3>
336<P>
337<A href="GfxFIFO/GXInitFifoBase.html"><CODE>GXInitFifoBase</CODE></A><BR>
338<A href="GfxFIFO/GXInitFifoPtrs.html"><CODE>GXInitFifoPtrs</CODE></A><BR>
339<A href="GfxFIFO/GXInitFifoLimits.html"><CODE>GXInitFifoLimits</CODE></A><BR>
340<BR>
341<A href="GfxFIFO/GXSetCPUFifo.html"><CODE>GXSetCPUFifo</CODE></A><BR>
342<A href="GfxFIFO/GXGetCPUFifo.html"><CODE>GXGetCPUFifo</CODE></A><BR>
343<A href="GfxFIFO/GXSetGPFifo.html"><CODE>GXSetGPFifo</CODE></A><BR>
344<A href="GfxFIFO/GXGetGPFifo.html"><CODE>GXGetGPFIfo</CODE></A><BR>
345<BR>
346<A href="GfxFIFO/GXGetFifoBase.html"><CODE>GXGetFifoBase</CODE></A><BR>
347<A href="GfxFIFO/GXGetFifoPtrs.html"><CODE>GXGetFifoPtrs</CODE></A><BR>
348<A href="GfxFIFO/GXGetFifoLimits.html"><CODE>GXGetFifoLimits</CODE></A><BR>
349<A href="GfxFIFO/GXGetFifoCount.html"><CODE>GXGetFifoCount</CODE></A><BR>
350<A href="GfxFIFO/GXGetFifoSize.html"><CODE>GXGetFifoSize</CODE></A><BR>
351<A href="GfxFIFO/GXGetFifoWrap.html"><CODE>GXGetFifoWrap</CODE></A><BR>
352<BR>
353<A href="GfxFIFO/GXGetGPStatus.html"><CODE>GXGetGPStatus</CODE></A><BR>
354<BR>
355<A href="GfxFIFO/GXEnableBreakPt.html"><CODE>GXEnableBreakPt</CODE></A><BR>
356<A href="GfxFIFO/GXDisableBreakPt.html"><CODE>GXDisableBreakPt</CODE></A><BR>
357<A href="GfxFIFO/GXSetBreakPtCallback.html"><CODE>GXSetBreakPtCallback</CODE></A><BR>
358<BR>
359<A href="GfxFIFO/GXGetCurrentGXThread.html"><CODE>GXGetCurrentGXThread</CODE></A><BR>
360<A href="GfxFIFO/GXSetCurrentGXThread.html"><CODE>GXSetCurrentGXThread</CODE></A><BR>
361<BR>
362<A href="GfxFIFO/GXGetOverflowCount.html"><CODE>GXGetOverflowCount</CODE></A><BR>
363<A href="GfxFIFO/GXResetOverflowCount.html"><CODE>GXResetOverflowCount</CODE></A><BR>
364</P>
365
366<H3><A name="Graphics Pipeline Management">Graphics Pipeline Management</A></H3>
367<P>
368<A href="Management/GXInit.html"><CODE>GXInit</CODE></A><BR>
369<BR>
370<A href="Management/GXAbortFrame.html"><CODE>GXAbortFrame</CODE></A><BR>
371<BR>
372<A href="Management/GXSetDrawSync.html"><CODE>GXSetDrawSync</CODE></A><BR>
373<A href="Management/GXReadDrawSync.html"><CODE>GXReadDrawSync</CODE></A><BR>
374<A href="Management/GXSetDrawSyncCallback.html"><CODE>GXSetDrawSyncCallback</CODE></A><BR>
375<BR>
376<A href="Management/GXDrawDone.html"><CODE>GXDrawDone</CODE></A><BR>
377<A href="Management/GXSetDrawDone.html"><CODE>GXSetDrawDone</CODE></A><BR>
378<A href="Management/GXWaitDrawDone.html"><CODE>GXWaitDrawDone</CODE></A><BR>
379<A href="Management/GXSetDrawDoneCallback.html"><CODE>GXSetDrawDoneCallback</CODE></A><BR>
380<BR>
381<A href="Management/GXFlush.html"><CODE>GXFlush</CODE></A><BR>
382</P>
383<P>
384<A href="Management/GXPixModeSync.html"><CODE>GXPixModeSync</CODE></A><BR>
385<A href="Management/GXTexModeSync.html"><CODE>GXTexModeSync</CODE></A><BR>
386<BR>
387<A href="Management/GXSetVerifyLevel.html"><CODE>GXSetVerifyLevel</CODE></A><BR>
388<A href="Management/GXSetVerifyCallback.html"><CODE>GXSetVerifyCallback</CODE></A><BR>
389<A href="Management/GX_Runtime_Warnings.html"><CODE>GXSetVerifyLevel</CODE> ���s���� Warning</A><BR>
390<BR>
391<A href="GfxFIFO/GXRedirectWriteGatherPipe.html"><CODE>GXRedirectWriteGatherPipe</CODE></A><BR>
392<A href="GfxFIFO/GXRestoreWriteGatherPipe.html"><CODE>GXRestoreWriteGatherPipe</CODE></A><BR>
393<A href="GfxFIFO/GXResetWriteGatherPipe.html"><CODE>GXResetWriteGatherPipe</CODE></A><BR>
394</P>
395<P>
396<A href="Management/GXSetMisc.html"><CODE>GXSetMisc</CODE></A><BR>
397</P>
398<P>
399<A href="GXState.html">GX State Issues</A>
400</P>
401
402<H3><A name="Performance Counters">Performance Metrics</A></H3>
403<P>
404<A href="Performance/GXSetGPMetric.html"><CODE>GXSetGPMetric</CODE></A><BR>
405<A href="Performance/GXReadGPMetric.html"><CODE>GXReadGPMetric</CODE></A><BR>
406<A href="Performance/GXClearGPMetric.html"><CODE>GXClearGPMetric</CODE></A><BR>
407<BR>
408<A href="Performance/GXSetGPMetric.html"><CODE>GXSetGP0Metric</CODE></A><BR>
409<A href="Performance/GXReadGP0Metric.html"><CODE>GXReadGP0Metric</CODE></A><BR>
410<A href="Performance/GXClearGPMetric.html"><CODE>GXClearGP0Metric</CODE></A><BR>
411<BR>
412<A href="Performance/GXSetGPMetric.html"><CODE>GXSetGP1Metric</CODE></A><BR>
413<A href="Performance/GXReadGP1Metric.html"><CODE>GXReadGP1Metric</CODE></A><BR>
414<A href="Performance/GXClearGPMetric.html"><CODE>GXClearGP1Metric</CODE></A><BR>
415<BR>
416<A href="Performance/GXSetVCacheMetric.html"><CODE>GXSetVCacheMetric</CODE></A><BR>
417<A href="Performance/GXReadVCacheMetric.html"><CODE>GXReadVCacheMetric</CODE></A><BR>
418<A href="Performance/GXClearVCacheMetric.html"><CODE>GXClearVCacheMetric</CODE></A><BR>
419<BR>
420<A href="Performance/GXReadMemMetric.html"><CODE>GXReadMemMetric</CODE></A><BR>
421<A href="Performance/GXClearMemMetric.html"><CODE>GXClearMemMetric</CODE></A><BR>
422<BR>
423<A href="Performance/GXReadPixMetric.html"><CODE>GXReadPixMetric</CODE></A><BR>
424<A href="Performance/GXClearPixMetric.html"><CODE>GXClearPixMetric</CODE></A><BR>
425</P>
426<P>
427<A href="Performance/VertexPerformance.html">Vertex Performance Calculator</A>
428</P>
429
430<H3><A name="Procedural Models">Procedural Models</A></H3>
431<P><A href="Draw/GXDrawCube.html"><CODE>GXDrawCube</CODE></A><BR>
432<A href="Draw/GXDrawCylinder.html"><CODE>GXDrawCylinder</CODE></A><BR>
433<A href="Draw/GXDrawDodeca.html"><CODE>GXDrawDodeca</CODE></A><BR>
434<A href="Draw/GXDrawIcosahedron.html"><CODE>GXDrawIcosahedron</CODE></A><BR>
435<A href="Draw/GXDrawOctahedron.html"><CODE>GXDrawOctahedron</CODE></A><BR>
436<A href="Draw/GXDrawSphere.html"><CODE>GXDrawSphere</CODE></A><BR>
437<A href="Draw/GXDrawSphere1.html"><CODE>GXDrawSphere1</CODE></A><BR>
438<A href="Draw/GXDrawTorus.html"><CODE>GXDrawTorus</CODE></A><BR>
439</P>
440
441<H3><A name="Structures">Structures</A></H3>
442<P>
443<A href="Structures/GXColor.html"><CODE>GXColor</CODE></A><BR>
444<A href="Structures/GXColorS10.html"><CODE>GXColorS10</CODE></A><BR>
445<A href="Structures/GXFifoObj.html"><CODE>GXFifoObj</CODE></A><BR>
446<A href="Structures/GXLightObj.html"><CODE>GXLightObj</CODE></A><BR>
447<A href="Structures/GXRenderModeObj.html"><CODE>GXRenderModeObj</CODE></A><BR>
448<A href="Structures/GXTexObj.html"><CODE>GXTexObj</CODE></A><BR>
449<A href="Structures/GXTexRegion.html"><CODE>GXTexRegion</CODE></A><BR>
450<A href="Structures/GXTlutObj.html"><CODE>GXTlutObj</CODE></A><BR>
451<A href="Structures/GXTlutRegion.html"><CODE>GXTlutRegion</CODE></A><BR>
452<A href="Structures/GXVtxAttrFmtList.html"><CODE>GXVtxAttrFmtList</CODE></A><BR>
453<A href="Structures/GXVtxDescList.html"><CODE>GXVtxDescList</CODE></A><BR>
454<A href="Structures/GXFogAdjTable.html"><CODE>GXFogAdjTable</CODE></A><BR>
455</P>
456
457<H3><A name="EnumTypes">Enumerated Types</A></H3>
458<P>
459<A href="Enumerated_Types/GXAlphaOp.html"><CODE>GXAlphaOp</CODE></A><BR><A href="Enumerated_Types/GXAlphaReadMode.html"><CODE>GXAlphaReadMode</CODE></A><BR>
460<A href="Enumerated_Types/GXAnisotropy.html"><CODE>GXAnisotropy</CODE></A><BR>
461<A href="Enumerated_Types/GXAttnFn.html"><CODE>GXAttnFn</CODE></A><BR>
462<A href="Enumerated_Types/GXAttr.html"><CODE>GXAttr</CODE></A><BR>
463<A href="Enumerated_Types/GXAttrType.html"><CODE>GXAttrType</CODE></A><BR>
464<A href="Enumerated_Types/GXBlendFactor.html"><CODE>GXBlendFactor</CODE></A><BR>
465<A href="Enumerated_Types/GXBlendMode.html"><CODE>GXBlendMode</CODE></A><BR>
466<A href="Enumerated_Types/GXBool.html"><CODE>GXBool</CODE></A><BR>
467<A href="Enumerated_Types/GXChannelID.html"><CODE>GXChannelID</CODE></A><BR>
468<A href="Enumerated_Types/GXCITexFmt.html"><CODE>GXCITexFmt</CODE></A><BR>
469<A href="Enumerated_Types/GXClipMode.html"><CODE>GXClipMode</CODE></A><BR>
470<A href="Enumerated_Types/GXColorSrc.html"><CODE>GXColorSrc</CODE></A><BR>
471<A href="Enumerated_Types/GXCompare.html"><CODE>GXCompare</CODE></A><BR>
472<A href="Enumerated_Types/GXCompCnt.html"><CODE>GXCompCnt</CODE></A><BR>
473<A href="Enumerated_Types/GXCompType.html"><CODE>GXCompType</CODE></A><BR>
474<A href="Enumerated_Types/GXCopyMode.html"><CODE>GXCopyMode</CODE></A><BR>
475<A href="Enumerated_Types/GXCullMode.html"><CODE>GXCullMode</CODE></A><BR>
476<A href="Enumerated_Types/GXDiffuseFn.html"><CODE>GXDiffuseFn</CODE></A><BR>
477<A href="Enumerated_Types/GXDistAttnFn.html"><CODE>GXDistAttnFn</CODE></A><BR>
478<A href="Enumerated_Types/GXFBClamp.html"><CODE>GXFBClamp</CODE></A><BR>
479<A href="Enumerated_Types/GXFogType.html"><CODE>GXFogType</CODE></A><BR>
480<A href="Enumerated_Types/GXGamma.html"><CODE>GXGamma</CODE></A><BR>
481<A href="Enumerated_Types/GXIndTexAlphaSel.html"><CODE>GXIndTexAlphaSel</CODE></A><BR>
482<A href="Enumerated_Types/GXIndTexBiasSel.html"><CODE>GXIndTexBiasSel</CODE></A><BR>
483<A href="Enumerated_Types/GXIndTexFormat.html"><CODE>GXIndTexFormat</CODE></A><BR>
484<A href="Enumerated_Types/GXIndTexMtxID.html"><CODE>GXIndTexMtxID</CODE></A><BR>
485<A href="Enumerated_Types/GXIndTexScale.html"><CODE>GXIndTexScale</CODE></A><BR>
486<A href="Enumerated_Types/GXIndTexStageID.html"><CODE>GXIndTexStageID</CODE></A><BR>
487<A href="Enumerated_Types/GXIndTexWrap.html"><CODE>GXIndTexWrap</CODE></A><BR>
488<A href="Enumerated_Types/GXLightID.html"><CODE>GXLightID</CODE></A><BR>
489<A href="Enumerated_Types/GXLogicOp.html"><CODE>GXLogicOp</CODE></A><BR>
490<A href="Enumerated_Types/GXMiscToken.html"><CODE>GXMiscToken</CODE></A><BR>
491<A href="Enumerated_Types/GXPerf0.html"><CODE>GXPerf0</CODE></A><BR>
492<A href="Enumerated_Types/GXPerf1.html"><CODE>GXPerf1</CODE></A><BR>
493<A href="Enumerated_Types/GXPixelFmt.html"><CODE>GXPixelFmt</CODE></A><BR>
494<A href="Enumerated_Types/GXPosNrmMtx.html"><CODE>GXPosNrmMtx</CODE></A><BR>
495<A href="Enumerated_Types/GXPrimitive.html"><CODE>GXPrimitive</CODE></A><BR>
496<A href="Enumerated_Types/GXProjectionType.html"><CODE>GXProjectionType</CODE></A><BR>
497<A href="Enumerated_Types/GXPTTexMtx.html"><CODE>GXPTTexMtx</CODE></A><BR>
498<A href="Enumerated_Types/GXSpotFn.html"><CODE>GXSpotFn</CODE></A><BR>
499<A href="Enumerated_Types/GXTevAlphaArg.html"><CODE>GXTevAlphaArg</CODE></A><BR>
500<A href="Enumerated_Types/GXTevBias.html"><CODE>GXTevBias</CODE></A><BR>
501<A href="Enumerated_Types/GXTevColorArg.html"><CODE>GXTevColorArg</CODE></A><BR>
502<A href="Enumerated_Types/GXTevColorChan.html"><CODE>GXTevColorChan</CODE></A><BR>
503<A href="Enumerated_Types/GXTevKAlphaSel.html"><CODE>GXTevKAlphaSel</CODE></A><BR>
504<A href="Enumerated_Types/GXTevKColorID.html"><CODE>GXTevKColorID</CODE></A><BR>
505<A href="Enumerated_Types/GXTevKColorSel.html"><CODE>GXTevKColorSel</CODE></A><BR>
506<A href="Enumerated_Types/GXTevMode.html"><CODE>GXTevMode</CODE></A><BR>
507<A href="Enumerated_Types/GXTevOp.html"><CODE>GXTevOp</CODE></A><BR>
508<A href="Enumerated_Types/GXTevRegID.html"><CODE>GXTevRegID</CODE></A><BR>
509<A href="Enumerated_Types/GXTevScale.html"><CODE>GXTevScale</CODE></A><BR>
510<A href="Enumerated_Types/GXTevStageID.html"><CODE>GXTevStageID</CODE></A><BR>
511<A href="Enumerated_Types/GXTevSwapSel.html"><CODE>GXTevSwapSel</CODE></A><BR>
512<A href="Enumerated_Types/GXTexCacheSize.html"><CODE>GXTexCacheSize</CODE></A><BR>
513<A href="Enumerated_Types/GXTexCoordID.html"><CODE>GXTexCoordID</CODE></A><BR>
514<A href="Enumerated_Types/GXTexFilter.html"><CODE>GXTexFilter</CODE></A><BR>
515<A href="Enumerated_Types/GXTexFmt.html"><CODE>GXTexFmt</CODE></A><BR>
516<A href="Enumerated_Types/GXTexGenSrc.html"><CODE>GXTexGenSrc</CODE></A><BR>
517<A href="Enumerated_Types/GXTexGenType.html"><CODE>GXTexGenType</CODE></A><BR>
518<A href="Enumerated_Types/GXTexMapID.html"><CODE>GXTexMapID</CODE></A><BR>
519<A href="Enumerated_Types/GXTexMtx.html"><CODE>GXTexMtx</CODE></A><BR>
520<A href="Enumerated_Types/GXTexMtxType.html"><CODE>GXTexMtxType</CODE></A><BR>
521<A href="Enumerated_Types/GXTexOffset.html"><CODE>GXTexOffset</CODE></A><BR>
522<A href="Enumerated_Types/GXTexWrapMode.html"><CODE>GXTexWrapMode</CODE></A><BR>
523<A href="Enumerated_Types/GXTlut.html"><CODE>GXTlut</CODE></A><BR>
524<A href="Enumerated_Types/GXTlutFmt.html"><CODE>GXTlutFmt</CODE></A><BR>
525<A href="Enumerated_Types/GXTlutSize.html"><CODE>GXTlutSize</CODE></A><BR>
526<A href="Enumerated_Types/GXVCachePerf.html"><CODE>GXVCachePerf</CODE></A><BR>
527<A href="Enumerated_Types/GXVtxFmt.html"><CODE>GXVtxFmt</CODE></A><BR>
528<A href="Enumerated_Types/GXWarningLevel.html"><CODE>GXWarningLevel</CODE></A><BR>
529<A href="Enumerated_Types/GXZFmt16.html"><CODE>GXZFmt16</CODE></A><BR>
530<A href="Enumerated_Types/GXZTexOp.html"><CODE>GXZTexOp</CODE></A><BR>
531</P>
532
533<H3><A name="Color Format">Color Format</A></H3>
534<P>
535<A href="ColorFormat/GXPackedRGB565.html"><CODE>GXPackedRGB565</CODE></A><BR> <A href="ColorFormat/GXPackedRGB5A3.html"><CODE>GXPackedRGB5A3</CODE></A><BR> <A href="ColorFormat/GXPackedRGBA4.html"><CODE>GXPackedRGBA4</CODE></A><BR>
536</P>
537<hr><p>CONFIDENTIAL</p></body>
538</HTML>