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9<title>GXSetViewportv</title>
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14<h1 align="left">GXSetViewportv</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20void GXSetViewportv( const f32* vp );
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<TH>vp</TH>
27<TD>Floating-point value array. The minimum array size is <code>GX_VIEWPORT_SZ</code>.</TD>
28  </tr>
29</TABLE>
30
31<h2>Return Values</h2>
32<p>None.</p>
33
34<H2>Description</H2>
35<P>Sets the viewport rectangle in screen coordinates using the array <SPAN class="argument">vp</SPAN>. The screen origin (<SPAN class="argument">xOrig</SPAN> = <CODE>0.0f</CODE>, <SPAN class="argument">yOrig</SPAN> = <CODE>0.0f</CODE>) is at the top left corner of the display. Floating point arguments allow the viewport to be adjusted by 1/2 line for interlaced field rendering modes. See the <A href="GXSetViewportJitter.html"><CODE>GXSetViewportJitter</CODE></A> function for details. The GX API converts the viewport depth parameter to depth range values of the proper scale according to the type and format of the Z buffer.</P>
36<P>The function <a href="GXGetViewportv.html"><code>GXGetViewportv</code></a> returns the viewport in vector form.&nbsp;The order of parameters in <SPAN class="argument">vp</SPAN> corresponds to the order of parameters in <a href="GXSetViewport.html"><code>GXSetViewport</code></a>.</P>
37
38<H3>Examples</H3>
39<BLOCKQUOTE><CODE>f32 vp[GX_VIEWPORT_SZ];</CODE></BLOCKQUOTE>
40<BLOCKQUOTE><code>vp[0] = 0.0f;&nbsp;&nbsp; // xOrig<br> vp[1] = 0.0f;&nbsp;&nbsp; // yOrig<br> vp[2] = 640.0f; // width<br> vp[3] = 480.0f; // height<br> vp[4] = 0.0f;&nbsp;&nbsp; // near Z<br> vp[5] = 1.0f;&nbsp;&nbsp; // far Z<br> <br> <a href="GXSetViewportv.html">GXSetViewPortv</a>( vp );</code></BLOCKQUOTE>
41<P>The viewport is typically set using parameters derived from the current render mode. See <a href="../Framebuffer/RenderMode.html">Render Modes</a>. &nbsp;</P>
42
43<h2>See Also</h2>
44<P>
45<A href="../Culling/GXSetScissor.html"><CODE>GXSetScissor</CODE></A><BR> <A href="../../mtx/Projection/MTXFrustum.html"><CODE>MTXFrustum</CODE></A><BR> <a href="../Framebuffer/RenderMode.html">Render Modes</a>
46</p>
47
48<H2>Revision History</H2>
49<P>
502008/12/04 Revised the description of depth scale.<br>2006/03/01 Initial version.
51</P>
52
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