1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 6<TITLE>AXFX_REVERBSTD_EXP(_DPL2) Presets</TITLE> 7<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 8<META http-equiv="Content-Style-Type" content="text/css"> 9</head> 10 11<BODY> 12 13<H1 align="left">AXFX_REVERBSTD_EXP(_DPL2) Presets</H1> 14 15<H2>Description</H2> 16<P>To simplify configuration of the Standard Reverb Expansion, the following presets have been prepared in the <code>axfx_presets.h</code> file. These presets can be used with the Dolby Pro Logic II (DPL2) version as well.</P> 17 18<table border="1" > 19 <tbody> 20 <tr> 21 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_OLD_TYPE1</td> 22<td width="400">Reverb using the old AXFX Reverb coefficients (1).</td> 23 </tr> 24 <tr> 25 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_OLD_TYPE2</td> 26<td width="400">Reverb using the old AXFX Reverb coefficients (2).</td> 27 </tr> 28 <tr> 29 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_METAL_PIPE</td> 30<td width="400">Reverb that imitates being inside of a metal pipe.</td> 31 </tr> 32 <tr> 33 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_METAL_TANK</td> 34<td width="400">Reverb that imitates being inside a metal tank.</td> 35 </tr> 36 <tr> 37 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_SMALL_ROOM</td> 38<td width="400">Reverb that imitates being in a small room.</td> 39 </tr> 40 <tr> 41 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_MEDIUM_ROOM</td> 42<td width="400">Reverb that imitates being in a medium-sized room.</td> 43 </tr> 44 <tr> 45 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_LARGE_ROOM</td> 46<td width="400">Reverb that imitates being in a large room.</td> 47 </tr> 48 <tr> 49 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_LONG_ROOM</td> 50<td width="400">Reverb that imitates being in a large room that extends far back in one direction.</td> 51 </tr> 52 <tr> 53 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_SMALL_HALL</td> 54<td width="400">Reverb that imitates being in a small hall (such as a small auditorium or theater).</td> 55 </tr> 56 <tr> 57 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_LARGE_HALL</td> 58<td width="400">Reverb that imitates being in a large hall (such as a large theater hall).</td> 59 </tr> 60 <tr> 61 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_CAVERNOUS</td> 62<td width="400">Reverb that imitates being inside a cave.</td> 63 </tr> 64 <tr> 65 <td width="350" bgcolor="#ffffe8">AXFX_PRESET_REVERBSTD_EXP_CATHEDRAL</td> 66<td width="400">Reverb that imitates being in a very large space in a building, such as a cathedral.</td> 67 </tr> 68 </tbody> 69</table> 70 71<H2>Example</H2> 72<BLOCKQUOTE> 73<PRE><CODE> 74#include <revolution.h> 75#include <revolution/axfx.h> 76#include <revolution/axfx_presets.h> 77 78 /*----------------------------------------------* 79 For mono, stereo, surround 80 *----------------------------------------------*/ 81 82 AXFX_REVERBSTD_EXP reverb; 83 84 AXFX_PRESET_REVERBSTD_EXP_MEDIUM_ROOM(&reverb); 85 AXFXReverbStdExpInit(&reverb); 86 87 or 88 89 /*----------------------------------------------* 90 For Dolby Pro Logic II 91 *----------------------------------------------*/ 92 93 AXFX_REVERBSTD_EXP_DPL2 reverb; 94 95 AXFX_PRESET_REVERBSTD_EXP_MEDIUM_ROOM(&reverb); 96 AXFXReverbStdExpInitDpl2(&reverb); 97 98</CODE></PRE> 99</BLOCKQUOTE> 100 101<H2>Revision History</H2> 102<P> 1032007/08/10 Initial version.<br> 104</P> 105 106<hr><p>CONFIDENTIAL</p></body> 107</HTML> 108