1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: modulerules.om 5# 6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain 9# proprietary information of Nintendo of America Inc. and/or Nintendo 10# Company Ltd., and are protected by Federal copyright law. They may 11# not be disclosed to third parties or copied or duplicated in any form, 12# in whole or in part, without the prior written consent of Nintendo. 13# 14# $Revision: 11329 $ 15#---------------------------------------------------------------------------- 16 17if $(not $(defined DEFAULT_TARGETS)) 18 DEFAULT_TARGETS = 19 export 20 21if $(defined PRECOMPILED_SOURCES) 22 foreach(CONFIG, $(BUILDER.getTargets $(SUPPORTED_TARGETS))) 23 DEFAULT_TARGETS += $(PrecompiledHeader $(CONFIG), $(PRECOMPILED_SOURCES)) 24 export 25 export 26 27if $(defined TARGET_LIBRARY_SHADER) 28 DEFAULT_TARGETS += $(VertexShader $(TARGET_LIBRARY_SHADER), $(SOURCES), true) 29 export 30 31include $(getenv CTRSDK_ROOT)/build/omake/modulerules 32 33 34