1############################################################################### 2# Makefile for sampledemo 3# 4# Copyright 2005 Nintendo. All rights reserved. 5# 6# These coded instructions, statements, and computer programs contain 7# proprietary information of Nintendo of America Inc. and/or Nintendo 8# Company Ltd., and are protected by Federal copyright law. They may 9# not be disclosed to third parties or copied or duplicated in any form, 10# in whole or in part, without the prior written consent of Nintendo. 11# 12# $Id: makefile,v 1.2.40.1 2009/01/16 01:46:54 ooizumi Exp $ 13############################################################################### 14 15# All modules have "setup" and "build" as targets. System libraries 16# and demo programs also have an "install" target that copies the compiled 17# binaries to the binary tree (/$(ARCH_TARGET)). 18 19all: setup build install 20 21 22# commondefs must be included near the top so that all common variables 23# will be defined before their use. 24 25include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs 26 27 28# module name should be set to the name of this subdirectory 29# DEMO = TRUE indicates that this module resides under the "demos" subtree. 30# The list of selectable paths can be found in modulerules. 31 32MODULENAME = dvddemo 33DEMO = TRUE 34 35 36# CSRCS lists all C files that should be built 37# The makefile determines which objects are linked into which binaries 38# based on the dependencies you fill in at the bottom of this file 39 40CSRCS = dvddemo1.c \ 41 dvddemo2.c \ 42 dvddemo3.c \ 43 directory.c \ 44 dvdfatal.c \ 45 selectfile.c \ 46 errorhandling.c \ 47 checkdisk.c 48 49 50# BINNAMES lists all binaries that will be linked. Note that no suffix is 51# required, as that will depend on whether this is a DEBUG build or not. 52# The final name of the binaries will be $(BINNAME)$(BINSUFFIX) 53 54BINNAMES = dvddemo1 \ 55 dvddemo2 \ 56 dvddemo3 \ 57 directory \ 58 dvdfatal \ 59 errorhandling \ 60 checkdisk 61 62 63# defining a linker command file will have the build system generate it 64# automatically and include it on the linker invocation line 65 66LCF_FILE = $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf 67 68 69# modulerules contains the rules that will use the above variables 70# and dependencies below to construct the binaries specified. 71 72include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules 73 74 75# Dependencies for the binaries listed in BINNAMES should come here 76# They are your typical makefile rule, with extra variables to ensure 77# that the names and paths match up. 78# $(FULLBIN_ROOT) is the location of the local bin directory 79# $(BINSUFFIX) depends on whether this is a debug build or not 80# $(REVOLUTION_LIBS) includes all the Revolution libraries. 81 82$(FULLBIN_ROOT)/dvddemo1$(BINSUFFIX): dvddemo1.o \ 83 $(REVOLUTION_LIBS) 84 85$(FULLBIN_ROOT)/dvddemo2$(BINSUFFIX): dvddemo2.o \ 86 $(REVOLUTION_LIBS) 87 88$(FULLBIN_ROOT)/dvddemo3$(BINSUFFIX): dvddemo3.o \ 89 $(REVOLUTION_LIBS) 90 91$(FULLBIN_ROOT)/directory$(BINSUFFIX): directory.o \ 92 $(REVOLUTION_LIBS) 93 94$(FULLBIN_ROOT)/dvdfatal$(BINSUFFIX): dvdfatal.o \ 95 $(REVOLUTION_LIBS) 96 97$(FULLBIN_ROOT)/errorhandling$(BINSUFFIX): errorhandling.o selectfile.o \ 98 $(REVOLUTION_LIBS) 99 100$(FULLBIN_ROOT)/checkdisk$(BINSUFFIX): checkdisk.o \ 101 $(REVOLUTION_LIBS) 102 103 104#======== End of makefile ========# 105