1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.1.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-08-19T13:53:40"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.1.0" /> 9 </Create> 10 <Modify Date="2010-10-19T14:15:35"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.25347" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="star_ParticleModel"> 20 <Notes> 21 <Note Name="MaterialCount" Value="2" /> 22 <Note Name="ShapeCount" Value="2" /> 23 <Note Name="MeshCount" Value="2" /> 24 </Notes> 25 </ObjectSummary> 26 </ObjectSummaries> 27 </ContentSummary> 28 </Values> 29 </ContentSummaryMetaData> 30 </EditData> 31 <Models> 32 <ParticleModel Name="star_ParticleModel" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 33 <AnimationGroupDescriptions> 34 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 35 <MemberInformationSet> 36 <AnimationMemberDescription BlendOperationName="RgbaColor"> 37 <Path>Materials["*"].MaterialColor.Emission</Path> 38 </AnimationMemberDescription> 39 <AnimationMemberDescription BlendOperationName="RgbaColor"> 40 <Path>Materials["*"].MaterialColor.Ambient</Path> 41 </AnimationMemberDescription> 42 <AnimationMemberDescription BlendOperationName="RgbaColor"> 43 <Path>Materials["*"].MaterialColor.Diffuse</Path> 44 </AnimationMemberDescription> 45 <AnimationMemberDescription BlendOperationName="RgbaColor"> 46 <Path>Materials["*"].MaterialColor.Specular0</Path> 47 </AnimationMemberDescription> 48 <AnimationMemberDescription BlendOperationName="RgbaColor"> 49 <Path>Materials["*"].MaterialColor.Specular1</Path> 50 </AnimationMemberDescription> 51 <AnimationMemberDescription BlendOperationName="RgbaColor"> 52 <Path>Materials["*"].MaterialColor.Constant0</Path> 53 </AnimationMemberDescription> 54 <AnimationMemberDescription BlendOperationName="RgbaColor"> 55 <Path>Materials["*"].MaterialColor.Constant1</Path> 56 </AnimationMemberDescription> 57 <AnimationMemberDescription BlendOperationName="RgbaColor"> 58 <Path>Materials["*"].MaterialColor.Constant2</Path> 59 </AnimationMemberDescription> 60 <AnimationMemberDescription BlendOperationName="RgbaColor"> 61 <Path>Materials["*"].MaterialColor.Constant3</Path> 62 </AnimationMemberDescription> 63 <AnimationMemberDescription BlendOperationName="RgbaColor"> 64 <Path>Materials["*"].MaterialColor.Constant4</Path> 65 </AnimationMemberDescription> 66 <AnimationMemberDescription BlendOperationName="RgbaColor"> 67 <Path>Materials["*"].MaterialColor.Constant5</Path> 68 </AnimationMemberDescription> 69 <AnimationMemberDescription BlendOperationName="RgbaColor"> 70 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path> 71 </AnimationMemberDescription> 72 <AnimationMemberDescription BlendOperationName="Int"> 73 <Path>Materials["*"].TextureMappers["*"].Texture</Path> 74 </AnimationMemberDescription> 75 <AnimationMemberDescription BlendOperationName="RgbaColor"> 76 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path> 77 </AnimationMemberDescription> 78 <AnimationMemberDescription BlendOperationName="Vector2"> 79 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path> 80 </AnimationMemberDescription> 81 <AnimationMemberDescription BlendOperationName="Float"> 82 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path> 83 </AnimationMemberDescription> 84 <AnimationMemberDescription BlendOperationName="Vector2"> 85 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 86 </AnimationMemberDescription> 87 </MemberInformationSet> 88 </GraphicsAnimationGroupDescription> 89 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 90 <MemberInformationSet> 91 <AnimationMemberDescription BlendOperationName="Bool"> 92 <Path>IsVisible</Path> 93 </AnimationMemberDescription> 94 <AnimationMemberDescription BlendOperationName="Bool"> 95 <Path>Meshes["*"].IsVisible</Path> 96 </AnimationMemberDescription> 97 </MemberInformationSet> 98 </GraphicsAnimationGroupDescription> 99 </AnimationGroupDescriptions> 100 <Transform> 101 <Scale X="1" Y="1" Z="1" /> 102 <Rotate X="0" Y="0" Z="0" /> 103 <Translate X="0" Y="0" Z="0" /> 104 </Transform> 105 <Shapes> 106 <ParticleShapeCtr> 107 <OrientedBoundingBox> 108 <CenterPosition X="0" Y="0" Z="0" /> 109 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 110 <Size X="1" Y="1" Z="1" /> 111 </OrientedBoundingBox> 112 <PositionOffset X="0" Y="0" Z="0" /> 113 <PrimitiveSets /> 114 <VertexAttributes /> 115 </ParticleShapeCtr> 116 <ParticleShapeCtr> 117 <OrientedBoundingBox> 118 <CenterPosition X="0" Y="0" Z="0" /> 119 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 120 <Size X="1" Y="1" Z="1" /> 121 </OrientedBoundingBox> 122 <PositionOffset X="0" Y="0" Z="0" /> 123 <PrimitiveSets /> 124 <VertexAttributes /> 125 </ParticleShapeCtr> 126 </Shapes> 127 <Materials> 128 <MaterialCtr Name="star_Materialctr" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer3" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 129 <ShaderReference /> 130 <MaterialColor VertexColorScale="1"> 131 <Emission R="0" G="0" B="0" A="0" /> 132 <Ambient R="1" G="1" B="1" A="0" /> 133 <Diffuse R="1" G="1" B="1" A="1" /> 134 <Specular0 R="1" G="1" B="1" A="0" /> 135 <Specular1 R="0" G="0" B="0" A="0" /> 136 <Constant0 R="0" G="0" B="0" A="1" /> 137 <Constant1 R="0" G="0" B="0" A="1" /> 138 <Constant2 R="0" G="0" B="0" A="1" /> 139 <Constant3 R="0" G="0" B="0" A="1" /> 140 <Constant4 R="0" G="0" B="0" A="1" /> 141 <Constant5 R="0" G="0" B="0" A="1" /> 142 </MaterialColor> 143 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 144 <TextureCoordinators> 145 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" /> 146 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 147 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 148 </TextureCoordinators> 149 <TextureMappers> 150 <PixelBasedTextureMapperCtr> 151 <TextureReference>Textures["star"]@file:star.ctex</TextureReference> 152 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0"> 153 <BorderColor R="0" G="0" B="0" A="1" /> 154 </StandardTextureSamplerCtr> 155 </PixelBasedTextureMapperCtr> 156 </TextureMappers> 157 <FragmentShader LayerConfig="ConfigurationType0"> 158 <BufferColor R="0" G="0" B="0" A="1" /> 159 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 160 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 161 <FragmentLightingTable> 162 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 163 <NullLookupTableCtr /> 164 </ReflectanceRSampler> 165 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 166 <NullLookupTableCtr /> 167 </ReflectanceGSampler> 168 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 169 <NullLookupTableCtr /> 170 </ReflectanceBSampler> 171 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 172 <NullLookupTableCtr /> 173 </Distribution0Sampler> 174 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 175 <NullLookupTableCtr /> 176 </Distribution1Sampler> 177 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 178 <NullLookupTableCtr /> 179 </FresnelSampler> 180 </FragmentLightingTable> 181 <TextureCombiners> 182 <TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 183 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 184 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 185 <SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" /> 186 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 187 </TextureCombinerCtr> 188 </TextureCombiners> 189 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 190 </FragmentShader> 191 <FragmentOperation> 192 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 193 <BlendOperation Mode="Blend" LogicOperation="Copy"> 194 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 195 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 196 <BlendColor R="0" G="0" B="0" A="1" /> 197 </BlendOperation> 198 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 199 </FragmentOperation> 200 </MaterialCtr> 201 <MaterialCtr Name="star_child_MaterialCtr" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer3" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 202 <ShaderReference /> 203 <MaterialColor VertexColorScale="1"> 204 <Emission R="0" G="0" B="0" A="0" /> 205 <Ambient R="1" G="1" B="1" A="0" /> 206 <Diffuse R="1" G="1" B="1" A="1" /> 207 <Specular0 R="1" G="1" B="1" A="0" /> 208 <Specular1 R="0" G="0" B="0" A="0" /> 209 <Constant0 R="0" G="0" B="0" A="0" /> 210 <Constant1 R="0" G="0" B="0" A="1" /> 211 <Constant2 R="0" G="0" B="0" A="1" /> 212 <Constant3 R="0" G="0" B="0" A="1" /> 213 <Constant4 R="0" G="0" B="0" A="1" /> 214 <Constant5 R="0" G="0" B="0" A="1" /> 215 </MaterialColor> 216 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 217 <TextureCoordinators> 218 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" /> 219 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 220 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 221 </TextureCoordinators> 222 <TextureMappers> 223 <PixelBasedTextureMapperCtr> 224 <TextureReference>Textures["star"]@file:star.ctex</TextureReference> 225 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0"> 226 <BorderColor R="0" G="0" B="0" A="1" /> 227 </StandardTextureSamplerCtr> 228 </PixelBasedTextureMapperCtr> 229 </TextureMappers> 230 <FragmentShader LayerConfig="ConfigurationType0"> 231 <BufferColor R="0" G="0" B="0" A="1" /> 232 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 233 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 234 <FragmentLightingTable> 235 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 236 <NullLookupTableCtr /> 237 </ReflectanceRSampler> 238 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 239 <NullLookupTableCtr /> 240 </ReflectanceGSampler> 241 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 242 <NullLookupTableCtr /> 243 </ReflectanceBSampler> 244 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 245 <NullLookupTableCtr /> 246 </Distribution0Sampler> 247 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 248 <NullLookupTableCtr /> 249 </Distribution1Sampler> 250 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 251 <NullLookupTableCtr /> 252 </FresnelSampler> 253 </FragmentLightingTable> 254 <TextureCombiners> 255 <TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 256 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 257 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 258 <SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" /> 259 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 260 </TextureCombinerCtr> 261 </TextureCombiners> 262 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 263 </FragmentShader> 264 <FragmentOperation> 265 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 266 <BlendOperation Mode="Blend" LogicOperation="Copy"> 267 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 268 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 269 <BlendColor R="0" G="0" B="0" A="1" /> 270 </BlendOperation> 271 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 272 </FragmentOperation> 273 </MaterialCtr> 274 </Materials> 275 <Meshes> 276 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 277 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 278 <MaterialReference>Materials["star_Materialctr"]</MaterialReference> 279 </Mesh> 280 <Mesh IsVisible="true" RenderPriority="2" MeshNodeName=""> 281 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 282 <MaterialReference>Materials["star_child_MaterialCtr"]</MaterialReference> 283 </Mesh> 284 </Meshes> 285 <MeshNodeVisibilities /> 286 <ParticleSets> 287 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 288 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 289 </ParticleSets> 290 </ParticleModel> 291 </Models> 292 <ParticleSets> 293 <ParticleSetCtr Name="star_ParticleSet" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false"> 294 <ParentNode>SceneNodes["star_ParticleModel"]</ParentNode> 295 <AnimationGroupDescriptions /> 296 <ParticleCollection Capacity="10"> 297 <ParticleStreams> 298 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 299 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 300 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 301 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 302 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 303 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 304 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 305 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 306 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 307 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 308 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 309 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 310 </ParticleStreams> 311 </ParticleCollection> 312 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 313 <DrawOffset X="0" Y="0" Z="0" /> 314 </ParticleBillboardShapeBuilderCtrXml> 315 <ParticleInitializers> 316 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 317 <TargetStreams> 318 <ParticleUsage>Scale</ParticleUsage> 319 </TargetStreams> 320 <BaseValue X="1.5" Y="1.5" Z="1.5" /> 321 </ParticleVector3Random1Initializer> 322 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 323 <TargetStreams> 324 <ParticleUsage>Rotate</ParticleUsage> 325 </TargetStreams> 326 <BaseValue X="0" Y="0" Z="0" /> 327 <Random X="0" Y="0" Z="0" /> 328 </ParticleVector3Random3Initializer> 329 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 330 <TargetStreams> 331 <ParticleUsage>Color</ParticleUsage> 332 </TargetStreams> 333 <ImmediateValue X="1" Y="0.75" Z="0" /> 334 </ParticleVector3ImmediateInitializer> 335 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 336 <TargetStreams> 337 <ParticleUsage>TextureTranslate0</ParticleUsage> 338 </TargetStreams> 339 <ImmediateValue X="0" Y="0" /> 340 </ParticleVector2ImmediateInitializer> 341 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 342 <TargetStreams> 343 <ParticleUsage>TextureScale0</ParticleUsage> 344 </TargetStreams> 345 <ImmediateValue X="1" Y="1" /> 346 </ParticleVector2ImmediateInitializer> 347 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 348 <TargetStreams> 349 <ParticleUsage>TextureRotate0</ParticleUsage> 350 </TargetStreams> 351 </ParticleFloatImmediateInitializer> 352 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="200" MinValue="200"> 353 <TargetStreams> 354 <ParticleUsage>Life</ParticleUsage> 355 </TargetStreams> 356 </ParticleFloatRangeInitializer> 357 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1"> 358 <TargetStreams> 359 <ParticleUsage>Velocity</ParticleUsage> 360 </TargetStreams> 361 </ParticleYAxisVelocityInitializer> 362 </ParticleInitializers> 363 <ParticleUpdaters> 364 <ParticleSpinUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01308997"> 365 <ParticleAnimationData /> 366 <TargetStreams> 367 <ParticleUsage>Translate</ParticleUsage> 368 </TargetStreams> 369 <Axis X="0" Y="1" Z="0" /> 370 </ParticleSpinUpdaterXml> 371 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 372 <ParticleAnimationData> 373 <FloatAnimation> 374 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200"> 375 <Segments> 376 <LinearFloatSegment> 377 <Keys> 378 <LinearFloatKey Frame="0" Value="0" /> 379 <LinearFloatKey Frame="50" Value="1" /> 380 <LinearFloatKey Frame="150" Value="1" /> 381 <LinearFloatKey Frame="200" Value="0" /> 382 </Keys> 383 </LinearFloatSegment> 384 </Segments> 385 </SegmentsFloatCurve> 386 </FloatAnimation> 387 </ParticleAnimationData> 388 <TargetStreams> 389 <ParticleUsage>Alpha</ParticleUsage> 390 </TargetStreams> 391 </ParticleFloatImmediateUpdaterXml> 392 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 393 <ParticleAnimationData /> 394 <TargetStreams /> 395 </ParticleGeneralUpdaterXml> 396 <ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1"> 397 <ParticleAnimationData /> 398 <TargetStreams /> 399 <ParticleSetReference>ParticleSets["star_child_ParticleSet"]</ParticleSetReference> 400 <ParticlePointForm IsResourceCopyEnabled="false" /> 401 <ParticleChildUpdaterIntervalOption Start="0" End="1" Interval="1" /> 402 </ParticleChildUpdaterXml> 403 </ParticleUpdaters> 404 </ParticleSetCtr> 405 <ParticleSetCtr Name="star_child_ParticleSet" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="true"> 406 <ParentNode>SceneNodes["star_ParticleModel"]</ParentNode> 407 <AnimationGroupDescriptions /> 408 <ParticleCollection Capacity="1000"> 409 <ParticleStreams> 410 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 411 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 412 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 413 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 414 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 415 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 416 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 417 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 418 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 419 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 420 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 421 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 422 </ParticleStreams> 423 </ParticleCollection> 424 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 425 <DrawOffset X="0" Y="0" Z="0" /> 426 </ParticleBillboardShapeBuilderCtrXml> 427 <ParticleInitializers> 428 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.2"> 429 <TargetStreams> 430 <ParticleUsage>Scale</ParticleUsage> 431 </TargetStreams> 432 <BaseValue X="0.5" Y="0.5" Z="0.5" /> 433 </ParticleVector3Random1Initializer> 434 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 435 <TargetStreams> 436 <ParticleUsage>Rotate</ParticleUsage> 437 </TargetStreams> 438 <BaseValue X="0" Y="0" Z="0" /> 439 <Random X="0" Y="0" Z="0" /> 440 </ParticleVector3Random3Initializer> 441 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 442 <TargetStreams> 443 <ParticleUsage>TextureTranslate0</ParticleUsage> 444 </TargetStreams> 445 <ImmediateValue X="0" Y="0" /> 446 </ParticleVector2ImmediateInitializer> 447 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 448 <TargetStreams> 449 <ParticleUsage>TextureScale0</ParticleUsage> 450 </TargetStreams> 451 <ImmediateValue X="1" Y="1" /> 452 </ParticleVector2ImmediateInitializer> 453 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 454 <TargetStreams> 455 <ParticleUsage>TextureRotate0</ParticleUsage> 456 </TargetStreams> 457 </ParticleFloatImmediateInitializer> 458 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60"> 459 <TargetStreams> 460 <ParticleUsage>Life</ParticleUsage> 461 </TargetStreams> 462 </ParticleFloatRangeInitializer> 463 <ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.04"> 464 <TargetStreams> 465 <ParticleUsage>Velocity</ParticleUsage> 466 </TargetStreams> 467 </ParticleOriginVelocityInitializer> 468 </ParticleInitializers> 469 <ParticleUpdaters> 470 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 471 <ParticleAnimationData> 472 <ParticleRandomAnimationOption AnimationDuration="100" /> 473 <Vector3Animation> 474 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 475 <Segments> 476 <HermiteFloatSegment> 477 <Keys> 478 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 479 <HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" /> 480 <HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" /> 481 <HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" /> 482 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 483 </Keys> 484 </HermiteFloatSegment> 485 </Segments> 486 </XSegmentsFloatCurve> 487 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 488 <Segments> 489 <HermiteFloatSegment> 490 <Keys> 491 <HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" /> 492 <HermiteFloatKey Frame="30" Value="0" InSlope="0" OutSlope="0" /> 493 <HermiteFloatKey Frame="41" Value="1" InSlope="0" OutSlope="0" /> 494 <HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" /> 495 <HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" /> 496 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 497 </Keys> 498 </HermiteFloatSegment> 499 </Segments> 500 </YSegmentsFloatCurve> 501 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 502 <Segments> 503 <HermiteFloatSegment> 504 <Keys> 505 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 506 <HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" /> 507 <HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" /> 508 <HermiteFloatKey Frame="70" Value="0" InSlope="0" OutSlope="0" /> 509 <HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" /> 510 <HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" /> 511 </Keys> 512 </HermiteFloatSegment> 513 </Segments> 514 </ZSegmentsFloatCurve> 515 </Vector3Animation> 516 </ParticleAnimationData> 517 <TargetStreams> 518 <ParticleUsage>Color</ParticleUsage> 519 </TargetStreams> 520 <DefaultValue X="0" Y="0" Z="0" /> 521 </ParticleVector3ImmediateUpdaterXml> 522 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 523 <ParticleAnimationData> 524 <FloatAnimation> 525 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="60"> 526 <Segments> 527 <LinearFloatSegment> 528 <Keys> 529 <LinearFloatKey Frame="0" Value="1" /> 530 <LinearFloatKey Frame="60" Value="0" /> 531 </Keys> 532 </LinearFloatSegment> 533 </Segments> 534 </SegmentsFloatCurve> 535 </FloatAnimation> 536 </ParticleAnimationData> 537 <TargetStreams> 538 <ParticleUsage>Alpha</ParticleUsage> 539 </TargetStreams> 540 </ParticleFloatImmediateUpdaterXml> 541 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 542 <ParticleAnimationData /> 543 <TargetStreams /> 544 </ParticleGeneralUpdaterXml> 545 </ParticleUpdaters> 546 </ParticleSetCtr> 547 </ParticleSets> 548 <Emitters> 549 <ParticleEmitter Name="star_ParticleEmitter" IsBranchVisible="true" Id="35" IsResourceCopyEnabled="false" EmissionRatio="5" EmissionRatioRandom="0" EmissionInterval="200" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 550 <ParentNode>SceneNodes["star_ParticleModel"]</ParentNode> 551 <AnimationGroupDescriptions /> 552 <Transform> 553 <Scale X="1" Y="1" Z="1" /> 554 <Rotate X="0" Y="0" Z="0" /> 555 <Translate X="0" Y="0" Z="0" /> 556 </Transform> 557 <ParticleSetReference>ParticleSets["star_ParticleSet"]</ParticleSetReference> 558 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true"> 559 <Scale X="5" Y="5" /> 560 </ParticleDiscForm> 561 </ParticleEmitter> 562 </Emitters> 563 </GraphicsContentCtr> 564</NintendoWareIntermediateFile>