| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Camera.h | 369 void SetPosition(f32 x, f32 y, f32 z) in SetPosition() 404 void SetTargetPosition(f32 x, f32 y, f32 z) in SetTargetPosition() 439 void SetUpwardVector(f32 x, f32 y, f32 z) in SetUpwardVector() 494 void SetViewRotate(f32 x, f32 y, f32 z){ in SetViewRotate()
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| D | gfx_SceneHelper.h | 113 float z = in CalculateDepth() local 136 float z = in CalculateDepth() local
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| D | gfx_ShaderProgram.h | 262 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt() 272 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt() 576 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt() 589 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt()
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| D | gfx_CalculatedTransform.h | 296 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() 335 void SetRotateXYZ(f32 x, f32 y, f32 z) in SetRotateXYZ()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 416 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local 453 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local 491 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local
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| D | SmModel.cpp | 86 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() 99 SmModel::SetScale( f32 x, f32 y, f32 z ) in SetScale() 112 SmModel::SetRotate( f32 x, f32 y, f32 z ) in SetRotate()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_CharWriter.h | 401 f32 z in SetCursor() 456 void SetCursorZ(f32 z) { m_CursorPos.z = z; } in SetCursorZ()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 120 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() 154 void SetScale(f32 x, f32 y, f32 z) in SetScale()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 266 void SetValue(f32 x, f32 y, f32 z) in SetValue() 299 void SetValue(f32 x, f32 y, f32 z, f32 w) in SetValue()
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| D | gfx_ResShape.h | 366 …void SetCenterPosition( f32 x, f32 y, f32 z ) { return this->GetOrientedBoundingBox().SetCenterPos… in SetCenterPosition()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 291 nw::ut::ResF32 z; member 304 nw::ut::ResF32 z; member 351 ResF32 z; member
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 325 for (int z = -LATTICE_WIDTH ; z < LATTICE_WIDTH ; ++z) in BuildLattices() local
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_Sound3DCalculator.cpp | 368 f32 z = 0.0f; in CalcPanSurround() local
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| /NW4C-2.0.3/documents/CreativeStudio/html/assets/ |
| D | yahoo-dom-event.js | 8 …","class":F}:{"htmlFor":"for","className":g},DOT_ATTRIBUTES:{},get:function(z){var AB,x,AA,y,Y,G;i… argument 9 …placeClass,{from:Y,to:G});},_replaceClass:function(y,x){var Y,AB,AA,G=false,z;if(y&&x){AB=x.from;A… argument
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 474 MoveObjectByName(const char* name, f32 x, f32 y, f32 z) in MoveObjectByName()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Types.h | 1430 ut::ResF32 z; member
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