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Searched defs:z (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneHelper.h111 float z = in CalculateDepth() local
134 float z = in CalculateDepth() local
Dgfx_Camera.h331 void SetTargetPosition(f32 x, f32 y, f32 z) in SetTargetPosition()
366 void SetUpwardVector(f32 x, f32 y, f32 z) in SetUpwardVector()
421 void SetViewRotate(f32 x, f32 y, f32 z){ in SetViewRotate()
Dgfx_ShaderProgram.h259 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt()
269 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
573 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt()
586 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt()
Dgfx_CalculatedTransform.h286 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate()
325 void SetRotateXYZ(f32 x, f32 y, f32 z) in SetRotateXYZ()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp482 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local
519 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local
557 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local
DSmModel.cpp84 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition()
97 SmModel::SetScale( f32 x, f32 y, f32 z ) in SetScale()
110 SmModel::SetRotate( f32 x, f32 y, f32 z ) in SetRotate()
/NW4C-1.2.23/include/nw/font/
Dfont_CharWriter.h399 f32 z in SetCursor()
454 void SetCursorZ(f32 z) { m_CursorPos.z = z; } in SetCursorZ()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h111 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate()
145 void SetScale(f32 x, f32 y, f32 z) in SetScale()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResShader.h263 void SetValue(f32 x, f32 y, f32 z) in SetValue()
296 void SetValue(f32 x, f32 y, f32 z, f32 w) in SetValue()
Dgfx_ResShape.h334 …void SetCenterPosition( f32 x, f32 y, f32 z ) { return this->GetOrientedBoundingBox().SetCenterPos… in SetCenterPosition()
/NW4C-1.2.23/include/nw/ut/
Dut_ResTypes.h289 nw::ut::ResF32 z; member
302 nw::ut::ResF32 z; member
349 ResF32 z; member
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp366 f32 z = 0.0f; in CalcPanSurround() local
/NW4C-1.2.23/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js8 …","class":F}:{"htmlFor":"for","className":g},DOT_ATTRIBUTES:{},get:function(z){var AB,x,AA,y,Y,G;i… argument
9 …placeClass,{from:Y,to:G});},_replaceClass:function(y,x){var Y,AB,AA,G=false,z;if(y&&x){AB=x.from;A… argument
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp454 MoveObjectByName(const char* name, f32 x, f32 y, f32 z) in MoveObjectByName()
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Types.h1395 ut::ResF32 z; member