| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 111 float z = in CalculateDepth() local 134 float z = in CalculateDepth() local
|
| D | gfx_Camera.h | 331 void SetTargetPosition(f32 x, f32 y, f32 z) in SetTargetPosition() 366 void SetUpwardVector(f32 x, f32 y, f32 z) in SetUpwardVector() 421 void SetViewRotate(f32 x, f32 y, f32 z){ in SetViewRotate()
|
| D | gfx_ShaderProgram.h | 259 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt() 269 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt() 573 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt() 586 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt()
|
| D | gfx_CalculatedTransform.h | 286 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() 325 void SetRotateXYZ(f32 x, f32 y, f32 z) in SetRotateXYZ()
|
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 482 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local 519 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local 557 f32 z = cmd->GetF32( "tz" ); in InitializeScene() local
|
| D | SmModel.cpp | 84 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() 97 SmModel::SetScale( f32 x, f32 y, f32 z ) in SetScale() 110 SmModel::SetRotate( f32 x, f32 y, f32 z ) in SetRotate()
|
| /NW4C-1.2.23/include/nw/font/ |
| D | font_CharWriter.h | 399 f32 z in SetCursor() 454 void SetCursorZ(f32 z) { m_CursorPos.z = z; } in SetCursorZ()
|
| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 111 void SetTranslate(f32 x, f32 y, f32 z) in SetTranslate() 145 void SetScale(f32 x, f32 y, f32 z) in SetScale()
|
| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 263 void SetValue(f32 x, f32 y, f32 z) in SetValue() 296 void SetValue(f32 x, f32 y, f32 z, f32 w) in SetValue()
|
| D | gfx_ResShape.h | 334 …void SetCenterPosition( f32 x, f32 y, f32 z ) { return this->GetOrientedBoundingBox().SetCenterPos… in SetCenterPosition()
|
| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_ResTypes.h | 289 nw::ut::ResF32 z; member 302 nw::ut::ResF32 z; member 349 ResF32 z; member
|
| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_Sound3DCalculator.cpp | 366 f32 z = 0.0f; in CalcPanSurround() local
|
| /NW4C-1.2.23/documents/CreativeStudio/html/assets/ |
| D | yahoo-dom-event.js | 8 …","class":F}:{"htmlFor":"for","className":g},DOT_ATTRIBUTES:{},get:function(z){var AB,x,AA,y,Y,G;i… argument 9 …placeClass,{from:Y,to:G});},_replaceClass:function(y,x){var Y,AB,AA,G=false,z;if(y&&x){AB=x.from;A… argument
|
| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 454 MoveObjectByName(const char* name, f32 x, f32 y, f32 z) in MoveObjectByName()
|
| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Types.h | 1395 ut::ResF32 z; member
|