Searched defs:z (Results 1 – 4 of 4) sorted by relevance
16 double z = v[2]; in _norm_vec() local56 float z = r * sin( theta ) * cos( phai ); in _tToVTBN() local103 float x, y, z; member
193 float z = -3.f*N + (float)j*N; in DrawFrame() local
78 f32 z = m_Radius * cosValue; in InitializeCylinder() local
379 f32 z = 0.0f; in InitializeGraphics() local