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Searched defs:z (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h16 double z = v[2]; in _norm_vec() local
56 float z = r * sin( theta ) * cos( phai ); in _tToVTBN() local
103 float x, y, z; member
DLightingDistanceAtte.cpp193 float z = -3.f*N + (float)j*N; in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/
Ddemo_Cylinder.cpp78 f32 z = m_Radius * cosValue; in InitializeCylinder() local
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp379 f32 z = 0.0f; in InitializeGraphics() local