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Searched defs:worldMatrix (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h214 math::MTX34* worldMatrix, in UpdateMaya()
265 math::MTX34* worldMatrix, in UpdateBasic()
303 math::MTX34* worldMatrix, in UpdateXsi()
Dgfx_SceneHelper.h106 const math::MTX34& worldMatrix, in CalculateDepth()
130 const math::MTX34& worldMatrix, in CalculateDepth()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp89 const math::MTX34& worldMatrix, in Update()
Dgfx_RotateViewUpdater.cpp90 const math::MTX34& worldMatrix, in Update()
Dgfx_AimTargetViewUpdater.cpp92 const math::MTX34& worldMatrix, in Update()
Dgfx_MeshRenderer.cpp205 math::MTX34 worldMatrix(model->WorldMatrix()); in RenderSeparateDataShape() local
366 nw::math::MTX34* worldMatrix; in RenderParticleShape() local
Dgfx_BillboardUpdater.cpp60 math::MTX34* worldMatrix, in Update()
Dgfx_SkeletonUpdater.cpp270 math::MTX34 worldMatrix; in UpdateView() local
Dgfx_TransformAnimEvaluator.cpp436 math::MTX34* worldMatrix = reinterpret_cast<math::MTX34*>(target); in GetResultCommon() local
Dgfx_RenderContext.cpp345 math::MTX34 worldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel() local
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp262 GrPrimitiveRenderer::MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix) in MakeDrawBoxCommand()
DUserRenderNodeDemo.cpp109 nw::math::MTX34& worldMatrix = userRenderNode->WorldMatrix(); in Invoke() local