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Searched defs:worldMatrix (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h212 math::MTX34* worldMatrix, in UpdateMaya()
263 math::MTX34* worldMatrix, in UpdateBasic()
301 math::MTX34* worldMatrix, in UpdateXsi()
Dgfx_SceneHelper.h104 const math::MTX34& worldMatrix, in CalculateDepth()
128 const math::MTX34& worldMatrix, in CalculateDepth()
Dgfx_RenderQueue.h702 const math::MTX34& worldMatrix, in NW_DEPRECATED_FUNCTION()
714 NW_DEPRECATED_FUNCTION(float CalculateDepth( in NW_DEPRECATED_FUNCTION()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp87 const math::MTX34& worldMatrix, in Update()
Dgfx_RotateViewUpdater.cpp88 const math::MTX34& worldMatrix, in Update()
Dgfx_AimTargetViewUpdater.cpp90 const math::MTX34& worldMatrix, in Update()
Dgfx_MeshRenderer.cpp210 math::MTX34 worldMatrix(model->WorldMatrix()); in RenderSeparateDataShape() local
368 nw::math::MTX34* worldMatrix; in RenderParticleShape() local
Dgfx_BillboardUpdater.cpp58 math::MTX34* worldMatrix, in Update()
Dgfx_SkeletonUpdater.cpp268 math::MTX34 worldMatrix; in UpdateView() local
Dgfx_RenderContext.cpp346 math::MTX34 worldMatrix(model->WorldMatrix()); in SetModelMatrix() local