Searched defs:w (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 118 float w = in CalculateDepth() local 141 float w = in CalculateDepth() local
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| D | gfx_ShaderProgram.h | 272 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmButton.cpp | 30 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton()
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| D | SmPerf.cpp | 254 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmRectCollision.h | 37 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTexture.cpp | 651 s32 w = m_Description.width; in Create() local 763 s32 w = m_Description.width; in Create() local 894 s32 w = m_Description.width; in Create() local
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_RectDrawerCommand.h | 134 #define NW_FONT_CMD_SET_SCISSOR( x, y, w, h, cbSz ) \ argument
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 305 nw::ut::ResF32 w; member 352 ResF32 w; member
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Common.cpp | 371 f32 w = size.width; in DrawLine() local
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| D | lyt_Window.cpp | 41 f32 x, y, w, h; member
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 299 void SetValue(f32 x, f32 y, f32 z, f32 w) in SetValue()
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