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Searched defs:w (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h118 float w = in CalculateDepth() local
141 float w = in CalculateDepth() local
Dgfx_ShaderProgram.h272 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmButton.cpp30 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton()
DSmPerf.cpp254 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmRectCollision.h37 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp651 s32 w = m_Description.width; in Create() local
763 s32 w = m_Description.width; in Create() local
894 s32 w = m_Description.width; in Create() local
/NW4C-2.0.3/include/nw/font/
Dfont_RectDrawerCommand.h134 #define NW_FONT_CMD_SET_SCISSOR( x, y, w, h, cbSz ) \ argument
/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h305 nw::ut::ResF32 w; member
352 ResF32 w; member
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp371 f32 w = size.width; in DrawLine() local
Dlyt_Window.cpp41 f32 x, y, w, h; member
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h299 void SetValue(f32 x, f32 y, f32 z, f32 w) in SetValue()