Home
last modified time | relevance | path

Searched defs:volume (Results 1 – 25 of 31) sorted by relevance

12

/NW4C-2.0.3/include/nw/snd/
Dsnd_StreamSoundFileReader.h33 u8 volume; member
Dsnd_BankFileReader.h37 u8 volume; member
Dsnd_BasicSoundPlayer.h38 float volume; member
78 void SetVolume( float volume ) { m_PlayerParamSet.volume = volume; } in SetVolume()
Dsnd_SoundActor.h282 void SetVolume( f32 volume ) { m_ActorParam.volume = volume; } in SetVolume()
Dsnd_WaveSoundFileReader.h69 u8 volume; member
Dsnd_BasicSound.h45 f32 volume; member
104 f32 volume; member
195 f32 volume; member
Dsnd_HardwareManager.h83 void SetAuxReturnVolume( AuxBus bus, f32 volume, int fadeTimes ) in SetAuxReturnVolume()
Dsnd_SequenceTrack.h85 MoveValue<u8,s16> volume; member
180 void SetVolume( float volume ) { m_ExtVolume = volume; } in SetVolume()
Dsnd_Channel.h136 void SetInitVolume( f32 volume ) { m_InitVolume = volume; } in SetInitVolume()
162 void SetUserVolume( f32 volume ) { m_UserVolume = volume; } in SetUserVolume()
Dsnd_BankFile.h192 u8 volume; member
Dsnd_SoundSystem.h657 static void SetMasterVolume( float volume, int fadeTimes ) in SetMasterVolume()
Dsnd_SequenceSoundPlayer.h139 u8 volume; member
Dsnd_AnimSoundFile.h149 nw::ut::ResU8 volume; member
Dsnd_SequenceSoundHandle.h779 void SetTrackVolume( u32 trackBitFlag, f32 volume ) in SetTrackVolume()
Dsnd_StreamSoundFile.h244 u8 volume; member
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HardwareManager.cpp87 f32 volume = m_MasterVolume.GetValue(); in GetOutputVolume() local
92 void HardwareManager::SetMasterVolume( float volume, int fadeTimes ) in SetMasterVolume()
Dsnd_Sound3DEngine.cpp87 f32 volume; in UpdateAmbientParam() local
Dsnd_BasicSound.cpp560 f32 volume = 1.0f; in UpdateParam() local
835 void BasicSound::SetInitialVolume( f32 volume ) in SetInitialVolume()
855 void BasicSound::SetVolume( f32 volume, int frames ) in SetVolume()
Dsnd_StreamSound.cpp196 void StreamSound::SetTrackVolume( unsigned long trackBitFlag, float volume, int frames ) in SetTrackVolume()
Dsnd_WaveSoundPlayer.cpp483 float volume = 1.0f; in UpdateChannel() local
Dsnd_SoundPlayer.cpp142 void SoundPlayer::SetVolume( float volume ) in SetVolume()
Dsnd_Voice.cpp251 inline u16 CalcMixVolume( f32 volume ) in CalcMixVolume()
736 void Voice::SetVolume( f32 volume ) in SetVolume()
1109 f32 volume = m_Volume; in CalcVe() local
Dsnd_Channel.cpp208 …register f32 volume = m_InitVolume * m_UserVolume * m_SilenceVolume.GetValue() / SILENCE_VOLUME_MA… in Update() local
Dsnd_SequenceTrack.cpp387 register float volume in UpdateChannelParam() local
Dsnd_Sound3DCalculator.cpp260 f32 volume = MAX_VOLUME; in CalcVolumeAndPriorityImpl() local

12