| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_StreamSoundFileReader.h | 31 u8 volume; member
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| D | snd_BasicSoundPlayer.h | 35 float volume; member 75 void SetVolume( float volume ) { m_PlayerParamSet.volume = volume; } in SetVolume()
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| D | snd_BankFileReader.h | 35 u8 volume; member
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| D | snd_SoundActor.h | 274 void SetVolume( f32 volume ) { m_ActorParam.volume = volume; } in SetVolume()
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| D | snd_WaveSoundFileReader.h | 67 u8 volume; member
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| D | snd_BasicSound.h | 43 f32 volume; member 85 f32 volume; member 193 f32 volume; member
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| D | snd_HardwareManager.h | 77 void SetAuxReturnVolume( AuxBus bus, f32 volume, int fadeTimes ) in SetAuxReturnVolume()
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| D | snd_Channel.h | 134 void SetInitVolume( f32 volume ) { m_InitVolume = volume; } in SetInitVolume() 160 void SetUserVolume( f32 volume ) { m_UserVolume = volume; } in SetUserVolume()
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| D | snd_SequenceTrack.h | 83 MoveValue<u8,s16> volume; member 178 void SetVolume( float volume ) { m_ExtVolume = volume; } in SetVolume()
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| D | snd_BankFile.h | 190 u8 volume; member
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| D | snd_SequenceSoundPlayer.h | 137 u8 volume; member
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| D | snd_SoundSystem.h | 605 static void SetMasterVolume( float volume, int fadeTimes ) in SetMasterVolume()
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| D | snd_SequenceSoundHandle.h | 765 void SetTrackVolume( u32 trackBitFlag, f32 volume ) in SetTrackVolume()
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| D | snd_StreamSoundFile.h | 242 u8 volume; member
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_HardwareManager.cpp | 85 f32 volume = m_MasterVolume.GetValue(); in GetOutputVolume() local 90 void HardwareManager::SetMasterVolume( float volume, int fadeTimes ) in SetMasterVolume()
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| D | snd_BasicSound.cpp | 542 float volume = 1.0f; in UpdateParam() local 817 void BasicSound::SetInitialVolume( float volume ) in SetInitialVolume() 833 void BasicSound::SetVolume( float volume, int frames ) in SetVolume()
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| D | snd_Sound3DEngine.cpp | 75 f32 volume; in UpdateAmbientParam() local
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| D | snd_StreamSound.cpp | 194 void StreamSound::SetTrackVolume( unsigned long trackBitFlag, float volume, int frames ) in SetTrackVolume()
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| D | snd_SoundPlayer.cpp | 140 void SoundPlayer::SetVolume( float volume ) in SetVolume()
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| D | snd_WaveSoundPlayer.cpp | 473 float volume = 1.0f; in UpdateChannel() local
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| D | snd_Voice.cpp | 249 inline u16 CalcMixVolume( f32 volume ) in CalcMixVolume() 734 void Voice::SetVolume( f32 volume ) in SetVolume() 1107 f32 volume = m_Volume; in CalcVe() local
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| D | snd_Channel.cpp | 206 …register f32 volume = m_InitVolume * m_UserVolume * m_SilenceVolume.GetValue() / SILENCE_VOLUME_MA… in Update() local
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| D | snd_SequenceTrack.cpp | 385 register float volume in UpdateChannelParam() local
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| D | snd_Sound3DCalculator.cpp | 258 f32 volume = MAX_VOLUME; in CalcVolumeAndPriorityImpl() local
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| D | snd_StreamSoundPlayer.cpp | 1180 f32 volume = 1.0f; in UpdateVoiceParams() local 1989 void StreamSoundPlayer::SetTrackVolume( u32 trackBitFlag, f32 volume ) in SetTrackVolume()
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