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Searched defs:volume (Results 1 – 25 of 30) sorted by relevance

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/NW4C-1.2.23/include/nw/snd/
Dsnd_StreamSoundFileReader.h31 u8 volume; member
Dsnd_BasicSoundPlayer.h35 float volume; member
75 void SetVolume( float volume ) { m_PlayerParamSet.volume = volume; } in SetVolume()
Dsnd_BankFileReader.h35 u8 volume; member
Dsnd_SoundActor.h274 void SetVolume( f32 volume ) { m_ActorParam.volume = volume; } in SetVolume()
Dsnd_WaveSoundFileReader.h67 u8 volume; member
Dsnd_BasicSound.h43 f32 volume; member
85 f32 volume; member
193 f32 volume; member
Dsnd_HardwareManager.h77 void SetAuxReturnVolume( AuxBus bus, f32 volume, int fadeTimes ) in SetAuxReturnVolume()
Dsnd_Channel.h134 void SetInitVolume( f32 volume ) { m_InitVolume = volume; } in SetInitVolume()
160 void SetUserVolume( f32 volume ) { m_UserVolume = volume; } in SetUserVolume()
Dsnd_SequenceTrack.h83 MoveValue<u8,s16> volume; member
178 void SetVolume( float volume ) { m_ExtVolume = volume; } in SetVolume()
Dsnd_BankFile.h190 u8 volume; member
Dsnd_SequenceSoundPlayer.h137 u8 volume; member
Dsnd_SoundSystem.h605 static void SetMasterVolume( float volume, int fadeTimes ) in SetMasterVolume()
Dsnd_SequenceSoundHandle.h765 void SetTrackVolume( u32 trackBitFlag, f32 volume ) in SetTrackVolume()
Dsnd_StreamSoundFile.h242 u8 volume; member
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_HardwareManager.cpp85 f32 volume = m_MasterVolume.GetValue(); in GetOutputVolume() local
90 void HardwareManager::SetMasterVolume( float volume, int fadeTimes ) in SetMasterVolume()
Dsnd_BasicSound.cpp542 float volume = 1.0f; in UpdateParam() local
817 void BasicSound::SetInitialVolume( float volume ) in SetInitialVolume()
833 void BasicSound::SetVolume( float volume, int frames ) in SetVolume()
Dsnd_Sound3DEngine.cpp75 f32 volume; in UpdateAmbientParam() local
Dsnd_StreamSound.cpp194 void StreamSound::SetTrackVolume( unsigned long trackBitFlag, float volume, int frames ) in SetTrackVolume()
Dsnd_SoundPlayer.cpp140 void SoundPlayer::SetVolume( float volume ) in SetVolume()
Dsnd_WaveSoundPlayer.cpp473 float volume = 1.0f; in UpdateChannel() local
Dsnd_Voice.cpp249 inline u16 CalcMixVolume( f32 volume ) in CalcMixVolume()
734 void Voice::SetVolume( f32 volume ) in SetVolume()
1107 f32 volume = m_Volume; in CalcVe() local
Dsnd_Channel.cpp206 …register f32 volume = m_InitVolume * m_UserVolume * m_SilenceVolume.GetValue() / SILENCE_VOLUME_MA… in Update() local
Dsnd_SequenceTrack.cpp385 register float volume in UpdateChannelParam() local
Dsnd_Sound3DCalculator.cpp258 f32 volume = MAX_VOLUME; in CalcVolumeAndPriorityImpl() local
Dsnd_StreamSoundPlayer.cpp1180 f32 volume = 1.0f; in UpdateVoiceParams() local
1989 void StreamSoundPlayer::SetTrackVolume( u32 trackBitFlag, f32 volume ) in SetTrackVolume()

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