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Searched defs:vec (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h198 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal()
298 …void SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocat… in SetUniform()
305 …void SetUniform(ShaderUniform location, const math::VEC3& vec) const { glUniform3fv(m_UniformLocat… in SetUniform()
312 …void SetUniform(ShaderUniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocat… in SetUniform()
348 …void SetUniforms(ShaderUniform location, const math::VEC2* vec, int count) const { glUniform2fv(m_… in SetUniforms()
356 …void SetUniforms(ShaderUniform location, const math::VEC3* vec, int count) const { glUniform3fv(m_… in SetUniforms()
364 …void SetUniforms(ShaderUniform location, const math::VEC4* vec, int count) const { glUniform4fv(m_… in SetUniforms()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp34 const nw::math::VEC2& vec) in Transform()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h281 operator nw::math::VEC2() const { nw::math::VEC2 vec; vec.x = x; vec.y = y; return vec; } in VEC2() local
293 nw::math::VEC3 vec; vec.x = x; vec.y = y; vec.z = z; return vec; in VEC3() local
307 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp231 isIllegal(const math::VEC3& vec) in isIllegal()