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/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h388 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in NormalizeRotateMatrix() local
457 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in QuaternionToRotateMatrix() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp158 const math::VEC3* v2 = reinterpret_cast<const math::VEC3*>(&m.m[2]); in AdjustZeroRotateMatrix() local