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/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h395 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in NormalizeRotateMatrix() local
462 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in QuaternionToRotateMatrix() local
490 const math::VEC3* v1 = reinterpret_cast<const math::VEC3*>(&m.m[1]); in AdjustZeroRotateMatrix() local
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp576 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVSS_() local
605 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVS_() local
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp175 f32 v1 = key1.value; in GetHermiteCurveValue() local