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Searched defs:v0 (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h386 math::VEC3* v0 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[0]); in NormalizeRotateMatrix() local
455 math::VEC3* v0 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[0]); in QuaternionToRotateMatrix() local
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp551 f32 v0 = Traits::GetValue( pSegment, pKey ); in CalcHermiteFloatSegmentFVSS_() local
578 f32 v0 = Traits::GetValue( pSegment, pKey ); in CalcHermiteFloatSegmentFVS_() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp156 const math::VEC3* v0 = reinterpret_cast<const math::VEC3*>(&m.m[0]); in AdjustZeroRotateMatrix() local
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Animation.cpp172 f32 v0 = key0.value; in GetHermiteCurveValue() local