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/RvlSDK-3.3/build/demos/gxdemo/src/Simple/
Dsmp-texexample.c148 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
Dsmp-octa.c140 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local
Dsmp-light.c152 Vec up = { 0.0F, 0.0F, 1.0F }; in CameraInit() local
Dsmp-onetri_dl.c148 Vec up = {0.20F, 0.97F, 0.0F}; in CameraInit() local
Dsmp-onetri.c122 Vec up = {0.20F, 0.97F, 0.0F}; in CameraInit() local
/RvlSDK-3.3/build/demos/reldemo/src/
Da.cpp131 const Vec up = {0.0f, 1.0f, 0.0f}; in MainA() local
/RvlSDK-3.3/build/demos/gxdemo/src/Transform/
Dtf-pn-mtx.c94 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
Dtf-clip-bug.c192 Vec up = {0.0F, 1.0F, 0.0F}; // camera up vector in main() local
/RvlSDK-3.3/build/demos/gxdemo/src/Management/
Dmgt-fifo-brkpt.c200 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
Dmgt-single-buf.c172 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local
/RvlSDK-3.3/build/demos/paddemo/include/
Dcont.h58 u16 up; // Or-ed PAD_BUTTON_* bits member
/RvlSDK-3.3/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-dbs.c144 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local
Dfrb-fld-int.c164 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
Dfrb-fld-dbs-aa.c113 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local
Dfrb-fld-int-aa.c117 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local
Dfrb-aa-full.c208 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local
/RvlSDK-3.3/build/demos/gxdemo/include/
Dcmn-model.h30 Vec up; member
/RvlSDK-3.3/build/demos/gddemo/src/
Dgd-init-gc.c181 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
Dgd-matrix-gc.c214 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
/RvlSDK-3.3/build/demos/gxdemo/src/Texture/
Dtex-layer.c128 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
Dtex-2-tex.c130 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local
/RvlSDK-3.3/build/demos/videmo/src/
Dsmp-onetri_Progressive.c170 Vec up = {0.20F, 0.97F, 0.0F}; in CameraInit() local
/RvlSDK-3.3/build/demos/gxdemo/src/TexGen/
Dspheremap.c227 Vec up = {0.0F, 1.0F, 0.0F}; in drawSphereMap() local
Dparabolicmap.c257 Vec up = {0.0F, 1.0F, 0.0F}; in drawParaboloidMap() local
/RvlSDK-3.3/build/demos/gxdemo/src/Performance/
Dperf-sync.c130 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local

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