| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 519 nw::math::VEC3 translate; in MoveCamera3D() local 586 nw::math::VEC3 translate; in MoveCamera3D() local 596 nw::math::VEC3 translate; in MoveCamera3D() local 640 nw::math::VEC3 translate; in MoveCamera3D() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 307 void SetTranslate(const math::VEC3& translate) in SetTranslate() 316 void GetTranslate(math::VEC3* translate) const in GetTranslate() 337 math::VEC3 translate; in SetRotateXYZ() local 352 void SetRotateAndTranslate(const math::VEC3& rotate, const math::VEC3& translate) in SetRotateAndTranslate()
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| D | gfx_WorldMatrixUpdater.h | 189 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 419 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local 446 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AmbientLight.cpp | 166 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local
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| D | gfx_HemiSphereLight.cpp | 167 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local
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| D | gfx_VertexLight.cpp | 185 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local
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| D | gfx_FragmentLight.cpp | 246 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local
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| D | gfx_Fog.cpp | 170 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFog() local
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| D | gfx_RenderContext.cpp | 61 nw::math::VEC3 translate = transform.GetColumn(3); in GetTranslate() local
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| D | gfx_ParticleEmitter.cpp | 559 …nw::math::VEC3* translate = (nw::math::VEC3*)targetCollection->GetStreamPtr(PARTICLEUSAGE_TRANSLAT… in Emission() local
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| D | gfx_ParticleSet.cpp | 676 …nw::math::VEC3* translate = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_TRANSLATE, PAR… in SetDefaultValues() local 787 math::VEC3* translate = in AddParticles() local 812 math::VEC3* translate = in AddParticles() local 2737 nw::math::VEC3* translate = in ParticleChildUpdater() local
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| D | gfx_Camera.cpp | 261 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in Create() local
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 128 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() 134 void GetTranslate(nw::math::VEC3* translate) const in GetTranslate()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 405 nw::math::VEC3* translate = in UpdateScene() local
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 302 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes() local
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 242 nw::math::VEC3* translate = in UserUpdater() local
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 287 const math::VEC2& translate = *reinterpret_cast<const math::VEC2*>(value); in SetValue() local
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 318 ResVec2 translate; member 334 ResVec3 translate; member
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 680 …math::VEC3 translate = camera->WorldMatrix().GetColumn(3) - this->GetRenderContext()->ModelTransla… in ClearBySkyModel() local
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 940 nw::math::VEC3 translate; in UpdateScene() local
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 874 nw::math::VEC3 translate; in UpdateScene() local
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Resources.h | 915 Vec3 translate; member
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| D | lyt_Types.h | 1590 res::Vec2 translate; member
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 1231 void SetTranslate(const nw::math::VEC2& translate) in SetTranslate()
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