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Searched defs:translate (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmCamera.cpp517 nw::math::VEC3 translate; in MoveCamera3D() local
584 nw::math::VEC3 translate; in MoveCamera3D() local
594 nw::math::VEC3 translate; in MoveCamera3D() local
638 nw::math::VEC3 translate; in MoveCamera3D() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h297 void SetTranslate(const math::VEC3& translate) in SetTranslate()
306 void GetTranslate(math::VEC3* translate) const in GetTranslate()
327 math::VEC3 translate; in SetRotateXYZ() local
342 void SetRotateAndTranslate(const math::VEC3& rotate, const math::VEC3& translate) in SetRotateAndTranslate()
Dgfx_WorldMatrixUpdater.h187 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp417 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local
444 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp164 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local
Dgfx_HemiSphereLight.cpp165 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local
Dgfx_VertexLight.cpp183 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local
Dgfx_FragmentLight.cpp185 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local
Dgfx_Fog.cpp168 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFog() local
Dgfx_RenderContext.cpp59 nw::math::VEC3 translate = transform.GetColumn(3); in GetTranslate() local
Dgfx_ParticleEmitter.cpp557 …nw::math::VEC3* translate = (nw::math::VEC3*)targetCollection->GetStreamPtr(PARTICLEUSAGE_TRANSLAT… in Emission() local
Dgfx_ParticleSet.cpp663 …nw::math::VEC3* translate = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_TRANSLATE, PAR… in SetDefaultValues() local
773 math::VEC3* translate = in AddParticles() local
798 math::VEC3* translate = in AddParticles() local
2712 nw::math::VEC3* translate = in ParticleChildUpdater() local
Dgfx_Camera.cpp258 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in Create() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h126 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate()
132 void GetTranslate(nw::math::VEC3* translate) const in GetTranslate()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp403 nw::math::VEC3* translate = in UpdateScene() local
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp300 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes() local
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp240 nw::math::VEC3* translate = in UserUpdater() local
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp285 const math::VEC2& translate = *reinterpret_cast<const math::VEC2*>(value); in SetValue() local
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h316 ResVec2 translate; member
332 ResVec3 translate; member
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp649 math::VEC3 translate = camera->WorldMatrix().GetColumn(3); in ClearBySkyModel() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp938 nw::math::VEC3 translate; in UpdateScene() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp872 nw::math::VEC3 translate; in UpdateScene() local
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Resources.h913 Vec3 translate; member
Dlyt_Types.h1555 res::Vec2 translate; member
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResMaterial.h1218 void SetTranslate(const nw::math::VEC2& translate) in SetTranslate()