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/RvlSDK-3.1.4/build/demos/gddemo/src/
Dgd-texture-gc.c260 u32 numTextures, u32 tplFileNums[], u32 tplTexNums[], in PatchTexPtrs()
415 static u32 tplFileNums[6]={0, 0, 0, 0, 0, 0}; // which file for each in DrawInit() local