1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_ResParticleAnimation.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 15291 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_GFX_RESPARTICLEANIMATION_H_
17 #define NW_GFX_RESPARTICLEANIMATION_H_
18 
19 #include <nw/ut/ut_ResUtil.h>
20 #include <nw/ut/ut_ResDictionary.h>
21 #include <nw/gfx/res/gfx_ResParticleAnimationOption.h>
22 #include <nw/gfx/res/gfx_ResTypeInfo.h>
23 
24 namespace nw {
25 namespace gfx {
26 namespace res {
27 
28 //! @details :private
29 struct ResParticleAnimationData
30 {
31     nw::ut::ResTypeInfo typeInfo;
32     nw::ut::Offset toParticleAnimationOption;
33     nw::ut::ResS32 m_AnimationLength;
34     nw::ut::ResS32 m_AnimationDimension;
35     nw::ut::ResS32 m_AnimationStride;
36     nw::ut::ResS32 m_AnimationEnabledTableCount;
37     nw::ut::Offset toAnimationEnabledTable;
38     nw::ut::ResS32 m_AnimationDataTableCount;
39     nw::ut::Offset toAnimationDataTable;
40 };
41 
42 //--------------------------------------------------------------------------
43 //! @brief  パーティクルアニメーションを表すバイナリリソースクラスです。
44 //---------------------------------------------------------------------------
45 class ResParticleAnimation : public nw::ut::ResCommon< ResParticleAnimationData >
46 {
47 public:
48     enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResParticleAnimation) };
49     enum { SIGNATURE = NW_RES_SIGNATURE32('ANIM') };
50 
51     NW_RES_CTOR( ResParticleAnimation )
52 
NW_RES_FIELD_CLASS_DECL(ResParticleAnimationOption,ParticleAnimationOption)53     NW_RES_FIELD_CLASS_DECL( ResParticleAnimationOption, ParticleAnimationOption )
54     NW_RES_FIELD_PRIMITIVE_DECL( s32, AnimationLength )
55     NW_RES_FIELD_PRIMITIVE_DECL( s32, AnimationDimension )
56     NW_RES_FIELD_PRIMITIVE_DECL( s32, AnimationStride )
57     NW_RES_FIELD_PRIMITIVE_LIST_DECL( bool, AnimationEnabled )
58     NW_RES_FIELD_PRIMITIVE_LIST_DECL( f32, AnimationData )
59 
60     //---------------------------------------------------------------------------
61     //! @brief        インスタンスの型情報を取得します。
62     //!
63     //! @return       型情報です。
64     //---------------------------------------------------------------------------
65     nw::ut::ResTypeInfo     GetTypeInfo() const { return ref().typeInfo; }
66 };
67 
68 } // namespace res
69 } // namespace gfx
70 } // namespace nw
71 
72 #endif // NW_GFX_RESPARTICLEANIMATION_H_
73