Searched defs:textureId (Results 1 – 7 of 7) sorted by relevance
125 GLuint textureId = m_TextureIdArray[textureArrayIndex]; in Finalize() local284 bool RenderSystemDrawing::HasTexture(const GLuint textureId) in HasTexture()304 GLuint& textureId) in GenerateTexture()341 bool RenderSystemDrawing::DeleteTexture(const GLuint textureId) in DeleteTexture()374 bool RenderSystemDrawing::FindTextureArrayIndex(const GLuint textureId, u32& arrayIndex) in FindTextureArrayIndex()395 void RenderSystemDrawing::FillTexturedRectangle(const GLuint textureId, in FillTexturedRectangle()434 void RenderSystemDrawing::FillTexturedTriangle(const GLuint textureId, in FillTexturedTriangle()542 GLuint textureId = m_TextureIdArray[textureArrayIndex]; in FlushTexturedPrimitives() local
147 void DecalTextureProgram::SetTextureId(const GLuint textureId) in SetTextureId()
80 void ProgramObject::SetTextureId(const GLuint textureId) in SetTextureId()
285 static GLuint textureId = 0; in DrawFrame() local
143 GLuint textureId = 0; in LoadTexture0() local190 GLuint textureId = 0; in LoadTexture1() local
174 GLuint textureId = 0; in UpdateTexture() local
192 GLuint textureId = 0; in CreateIconTexture() local