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Searched defs:texture (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp96 ResTexture texture = textureMapper.GetTexture(); in SetTextureMipmapCommand() local
560 ResReferenceTextureData* texture = new(textureMemory) ResReferenceTextureData(); in ReferResTexture() local
693 SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResImageTexture texture) in SetupTextureMapperCommand()
746 VerifyCubeTextureAddress_( ResCubeTexture texture ) in VerifyCubeTextureAddress_()
785 SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResCubeTexture texture) in SetupTextureMapperCommand()
852 SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture) in SetupTextureMapperCommand()
901 void ResPixelBasedTextureMapper::ForceSetupTexture(ResTexture texture) in ForceSetupTexture()
Dgfx_ResModel.cpp110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
Dgfx_ResMaterial.cpp535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_IRenderTarget.cpp59 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer() local
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp236 nn::gr::Texture texture; in MakeSceneBeginCommand() local
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp51 nw::gfx::ResReferenceTextureData& texture = textures[i]; in CloneTextureAnimMember() local
Danim_ResAnimGroup.cpp232 ResReferenceTexture texture(offset.to_ptr()); in SetValue() local
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h607 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture() local