Searched defs:texName (Results 1 – 4 of 4) sorted by relevance
293 GLuint texName = TextureInfo::INVALID; in LoadTexture() local416 GLuint texName = texInfo.GetTextureObject(); in DeleteTexture() local426 u32 texName = texInfo.GetTextureObject(); in DeleteTexture() local
527 const GLuint texName = 0; in GenTextureNames() local549 const GLuint texName = texObjs[i].GetName(); in DeleteTextureNames() local
436 GLuint texName = 0; in LoadTexture() local
79 void SetName(u32 texName) in SetName()