Searched defs:texName (Results 1 – 5 of 5) sorted by relevance
34 GLuint texName = m_TexInfo.GetTextureObject(); in ~TextureRefLink() local
297 GLuint texName = TextureInfo::INVALID; in LoadTexture() local
525 const GLuint texName = 0; in GenTextureNames() local547 const GLuint texName = texObjs[i].GetName(); in DeleteTextureNames() local
434 GLuint texName = 0; in LoadTexture() local
77 void SetName(u32 texName) in SetName()