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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D()
199 DeleteImage2D( u32 texID, ResPixelBasedImage resImage ) in DeleteImage2D()
218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D()
260 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResImageTexture_Setup() local
287 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResShadowTexture_Setup() local
314 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResCubeTexture_Setup() local
397 GLuint texID = resImgTex.GetTextureObject(); in ResImageTexture_Cleanup() local
419 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup() local
441 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup() local