Searched defs:targetName (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResModel.cpp | 110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() 128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader() 146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
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| D | gfx_ResMaterial.cpp | 535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() 577 ResMaterial::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader() 604 ResMaterial::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
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| D | gfx_ResLookupTable.cpp | 155 ResReferenceLookupTable::ForceSetup(const char* targetName, ResLookupTable lut) in ForceSetup()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 122 const char* targetName; member
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResFragmentShader.h | 474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler() 542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() 1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 104 const char* targetName; member
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