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Searched defs:targetName (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
Dgfx_ResMaterial.cpp535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
577 ResMaterial::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
604 ResMaterial::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()
Dgfx_ResLookupTable.cpp155 ResReferenceLookupTable::ForceSetup(const char* targetName, ResLookupTable lut) in ForceSetup()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp122 const char* targetName; member
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler()
542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp104 const char* targetName; member