| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_GraphicsDevice.cpp | 82 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable() 101 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateLookupTable() local 114 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateAllLookupTables() local 219 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in Report() local
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| D | gfx_TransformAnimEvaluator.cpp | 297 void* target, in GetResult() 335 CalculatedTransform* target = in ResetNoAnimMember() local 379 TransformAnimEvaluator::GetResultFast(void* target, int memberIdx) const in GetResultFast() 386 TransformAnimEvaluator::GetResultCommon(void* target, int memberIdx, bool writeNoAnimMember) const in GetResultCommon()
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| D | gfx_AnimBinding.cpp | 151 …CalculatedTransform* target = static_cast<CalculatedTransform*>(animGroup->GetTargetPtr(memberIdx)… in EvaluateTransformMember() local 174 …CalculatedTransform* target = static_cast<CalculatedTransform*>(animGroup->GetTargetPtr(memberIdx)… in EvaluateTransformMemberFast() local 204 void* target = NULL; in EvaluateMember() local
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| D | gfx_AnimOverrider.cpp | 34 void* target, in GetResult()
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| D | gfx_TransformAnimOverrider.cpp | 37 void* target, in GetResult()
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| D | gfx_AnimAdder.cpp | 34 void* target, in GetResult()
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| D | gfx_TransformAnimAdder.cpp | 37 void* target, in GetResult()
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| D | gfx_SkeletalModel.cpp | 269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup() local 275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup() local
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| D | gfx_Model.cpp | 158 u8* target = NULL; in BindVisibilityAnim() local 188 u8* target = reinterpret_cast<u8*>(GetResMeshes()[meshIndex].ptr()); in BindVisibilityAnim() local 206 … u8* target = reinterpret_cast<u8*>(GetResMeshNodeVisibilities(visibilityIndex).ptr()); in BindVisibilityAnim() local
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| D | gfx_AnimInterpolator.cpp | 34 void* target, in GetResult()
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| D | gfx_Light.cpp | 95 u8* target = static_cast<u8*>(object); in CreateAnimGroup() local
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| D | gfx_ParticleSet.cpp | 589 ParticleUsage target = resInitializer.GetTargetStream(); in Create() local 620 ParticleUsage target = resUpdater.GetTargetStream(); in Create() local 1605 ParticleUsage target = accelUpdater.GetTargetStream(); in ParticleAccelarationUpdater() local 1646 ParticleUsage target = floatUpdater.GetTargetStream(); in ParticleFloatImmediateUpdater() local 1725 ParticleUsage target = fkeyUpdater.GetTargetStream(); in ParticleFloatImmediate4KeyUpdater() local 1836 ParticleUsage target = fkeyUpdater.GetTargetStream(); in ParticleVector3Immediate4KeyUpdater() local 1972 ParticleUsage target = spinUpdater.GetTargetStream(); in ParticleSpinUpdater() local 2023 ParticleUsage target = randomUpdater.GetTargetStream(); in ParticleRandomUpdater() local 2118 ParticleUsage target = vec2Updater.GetTargetStream(); in ParticleVector2ImmediateUpdater() local 2204 ParticleUsage target = vec3Updater.GetTargetStream(); in ParticleVector3AdditiveUpdater() local [all …]
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 87 void* target, in ApplyCache() 135 void* target, in ApplyCache() 192 void* target, in ApplyCache() 271 void* target, in ApplyCache() 331 void* target, in ApplyCache() 458 void* target, in ApplyCacheForType()
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| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimBlend.h | 264 virtual void Apply(void* target, const AnimResult* result) const in Apply() 318 virtual void Apply(void* target, const AnimResult* result) const in Apply() 376 virtual void Apply(void* target, const AnimResult* result) const in Apply() 442 virtual void Apply(void* target, const AnimResult* result) const in Apply() 505 virtual void Apply(void* target, const AnimResult* result) const in Apply() 602 virtual void Apply(void* target, const AnimResult* result) const in Apply()
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| /NW4C-2.0.3/include/nw/config/ |
| D | macros.h | 52 #define NW_ADAPTIVE_HEADER(prefix, target) <NW_MACRO_CAT_(prefix, target)> argument 53 #define NW_ADAPTIVE_HEADER_LOCAL(prefix, target) NW_MACRO_STRING_(NW_MACRO_CAT_(prefix, target)) argument
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 113 void SetTarget( nw::math::VEC3* target ) in SetTarget() 148 void SetPadCameraTarget( nw::math::VEC3* target ) in SetPadCameraTarget() 161 void GetTarget( nw::math::VEC3* target ) in GetTarget()
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| /NW4C-2.0.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 174 nw::math::VEC3 target(0.f, 0.f, 0.f); in SetupCamera() local 206 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Group.h | 46 Pane* target; member
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_DisplayBufferSwapper.cpp | 105 gfx::IRenderTarget* target, in MakeTransferBufferCommand()
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| /NW4C-2.0.3/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 138 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector() 242 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply()
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| /NW4C-2.0.3/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 164 nw::math::VEC3 target = pos + direction; in CalcListenerMatrix() local
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | LytCtrl.cpp | 287 nw::math::VEC3 target(0, 0, 0); in setupCamera() local
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| /NW4C-2.0.3/demos/lyt/locationAdjust/sources/ |
| D | main.cpp | 156 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
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| /NW4C-2.0.3/demos/lyt/multiArc/sources/ |
| D | main.cpp | 146 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 255 static void SetLutIsAbs(LutTarget target, bool isAbs) in SetLutIsAbs() 280 static void SetLutInput( LutTarget target, ResLightingLookupTable::Input input ) in SetLutInput() 300 static void SetLutScale( LutTarget target, ResLightingLookupTable::Scale scale ) in SetLutScale() 893 GraphicsDevice::ActivateLutLoadSetting(LutTarget target) in ActivateLutLoadSetting()
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