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Searched defs:target (Results 1 – 25 of 49) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp82 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable()
101 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateLookupTable() local
114 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateAllLookupTables() local
219 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in Report() local
Dgfx_TransformAnimEvaluator.cpp297 void* target, in GetResult()
335 CalculatedTransform* target = in ResetNoAnimMember() local
379 TransformAnimEvaluator::GetResultFast(void* target, int memberIdx) const in GetResultFast()
386 TransformAnimEvaluator::GetResultCommon(void* target, int memberIdx, bool writeNoAnimMember) const in GetResultCommon()
Dgfx_AnimBinding.cpp151 …CalculatedTransform* target = static_cast<CalculatedTransform*>(animGroup->GetTargetPtr(memberIdx)… in EvaluateTransformMember() local
174 …CalculatedTransform* target = static_cast<CalculatedTransform*>(animGroup->GetTargetPtr(memberIdx)… in EvaluateTransformMemberFast() local
204 void* target = NULL; in EvaluateMember() local
Dgfx_AnimOverrider.cpp34 void* target, in GetResult()
Dgfx_TransformAnimOverrider.cpp37 void* target, in GetResult()
Dgfx_AnimAdder.cpp34 void* target, in GetResult()
Dgfx_TransformAnimAdder.cpp37 void* target, in GetResult()
Dgfx_SkeletalModel.cpp269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup() local
275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup() local
Dgfx_Model.cpp158 u8* target = NULL; in BindVisibilityAnim() local
188 u8* target = reinterpret_cast<u8*>(GetResMeshes()[meshIndex].ptr()); in BindVisibilityAnim() local
206 … u8* target = reinterpret_cast<u8*>(GetResMeshNodeVisibilities(visibilityIndex).ptr()); in BindVisibilityAnim() local
Dgfx_AnimInterpolator.cpp34 void* target, in GetResult()
Dgfx_Light.cpp95 u8* target = static_cast<u8*>(object); in CreateAnimGroup() local
Dgfx_ParticleSet.cpp589 ParticleUsage target = resInitializer.GetTargetStream(); in Create() local
620 ParticleUsage target = resUpdater.GetTargetStream(); in Create() local
1605 ParticleUsage target = accelUpdater.GetTargetStream(); in ParticleAccelarationUpdater() local
1646 ParticleUsage target = floatUpdater.GetTargetStream(); in ParticleFloatImmediateUpdater() local
1725 ParticleUsage target = fkeyUpdater.GetTargetStream(); in ParticleFloatImmediate4KeyUpdater() local
1836 ParticleUsage target = fkeyUpdater.GetTargetStream(); in ParticleVector3Immediate4KeyUpdater() local
1972 ParticleUsage target = spinUpdater.GetTargetStream(); in ParticleSpinUpdater() local
2023 ParticleUsage target = randomUpdater.GetTargetStream(); in ParticleRandomUpdater() local
2118 ParticleUsage target = vec2Updater.GetTargetStream(); in ParticleVector2ImmediateUpdater() local
2204 ParticleUsage target = vec3Updater.GetTargetStream(); in ParticleVector3AdditiveUpdater() local
[all …]
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp87 void* target, in ApplyCache()
135 void* target, in ApplyCache()
192 void* target, in ApplyCache()
271 void* target, in ApplyCache()
331 void* target, in ApplyCache()
458 void* target, in ApplyCacheForType()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimBlend.h264 virtual void Apply(void* target, const AnimResult* result) const in Apply()
318 virtual void Apply(void* target, const AnimResult* result) const in Apply()
376 virtual void Apply(void* target, const AnimResult* result) const in Apply()
442 virtual void Apply(void* target, const AnimResult* result) const in Apply()
505 virtual void Apply(void* target, const AnimResult* result) const in Apply()
602 virtual void Apply(void* target, const AnimResult* result) const in Apply()
/NW4C-2.0.3/include/nw/config/
Dmacros.h52 #define NW_ADAPTIVE_HEADER(prefix, target) <NW_MACRO_CAT_(prefix, target)> argument
53 #define NW_ADAPTIVE_HEADER_LOCAL(prefix, target) NW_MACRO_STRING_(NW_MACRO_CAT_(prefix, target)) argument
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h113 void SetTarget( nw::math::VEC3* target ) in SetTarget()
148 void SetPadCameraTarget( nw::math::VEC3* target ) in SetPadCameraTarget()
161 void GetTarget( nw::math::VEC3* target ) in GetTarget()
/NW4C-2.0.3/demos/lyt/perspective/sources/
Dmain.cpp174 nw::math::VEC3 target(0.f, 0.f, 0.f); in SetupCamera() local
206 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Group.h46 Pane* target; member
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_DisplayBufferSwapper.cpp105 gfx::IRenderTarget* target, in MakeTransferBufferCommand()
/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp138 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector()
242 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply()
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp164 nw::math::VEC3 target = pos + direction; in CalcListenerMatrix() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DLytCtrl.cpp287 nw::math::VEC3 target(0, 0, 0); in setupCamera() local
/NW4C-2.0.3/demos/lyt/locationAdjust/sources/
Dmain.cpp156 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
/NW4C-2.0.3/demos/lyt/multiArc/sources/
Dmain.cpp146 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h255 static void SetLutIsAbs(LutTarget target, bool isAbs) in SetLutIsAbs()
280 static void SetLutInput( LutTarget target, ResLightingLookupTable::Input input ) in SetLutInput()
300 static void SetLutScale( LutTarget target, ResLightingLookupTable::Scale scale ) in SetLutScale()
893 GraphicsDevice::ActivateLutLoadSetting(LutTarget target) in ActivateLutLoadSetting()

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