Searched defs:t (Results 1 – 13 of 13) sorted by relevance
191 const f32 t = top; in Normalize() local
257 f32 t = 0; in SetupTextCamera() local
420 f32 t = 0; in SetupTextCamera() local
313 f32 t = 0; in SetupTextCamera() local
314 f32 t = 0; in SetupTextCamera() local
453 f32 t = 0; in SetupTextCamera() local
214 …_WRITEONLY nw::math::MTX34& o, const nw::math::VEC2& s, const f32 rotateZ, const nw::math::VEC3& t) in MakeMatrixSRT()242 …ONLY nw::math::MTX34& o, const nw::math::VEC2& s, const nw::math::VEC3& r, const nw::math::VEC3& t) in MakeMatrixSRT()
450 math::VEC3 t = this->m_TransformMatrix.GetColumn(3); in QuaternionToRotateMatrix() local
389 int t = resource.GetEmissionInterval(); in GetEmissionCount() local
330 const float t = (addedWeight != 0.0f) ? weight / addedWeight : 0.0f; in BlendRotateQuaternion() local
522 f32 t = 0; in SendFontMatrix() local
979 StreamTrack& t = m_Tracks[ i ]; in AllocVoices() local
2532 ut::ResF32 t; //!< 上辺の拡大量です。 member2547 ut::ResF32 t; //!< 上辺の枠の高さです。 member