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Searched defs:symbol (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.5/include/nn/util/detail/
Dutil_Symbol.h41 #define NN_UTIL_REFER_SYMBOL(symbol) nnutilReferSymbol_(NULL, &(symbol)) argument
/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_Vertex.h86 … const nn::gr::CTR::BindSymbolVSInput* symbol[ VERTEX_ATTRIBUTE_MAX ]; variable
282 void DisableAttr( const nn::gr::CTR::BindSymbolVSInput& symbol ) in DisableAttr()
Dgr_Shader.h75 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool()
86 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool()
Dgr_ShaderLite.h76 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool()
87 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool()
/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_Vertex.cpp79 void Vertex::EnableAttrAsArray( const BindSymbolVSInput& symbol, in EnableAttrAsArray()
120 void Vertex::EnableAttrAsConst( const BindSymbolVSInput& symbol, in EnableAttrAsConst()
Dgr_Shader.cpp905 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol()
1027 BindSymbol* symbol, in SearchBindSymbol()
Dgr_ShaderLite.cpp968 bool ShaderLite::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol()
1090 BindSymbol* symbol, in SearchBindSymbol()
/CTR-SDK-4.2.5/include/nn/config/compiler/
Drvct.h118 #define NN_DEFINE_STATIC_INIT_ARRAY(array, symbol) \ argument