Searched defs:symbol (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/util/detail/ |
| D | util_Symbol.h | 41 #define NN_UTIL_REFER_SYMBOL(symbol) nnutilReferSymbol_(NULL, &(symbol)) argument
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| /CTR-SDK-4.2.5/include/nn/gr/CTR/ |
| D | gr_Vertex.h | 86 … const nn::gr::CTR::BindSymbolVSInput* symbol[ VERTEX_ATTRIBUTE_MAX ]; variable 282 void DisableAttr( const nn::gr::CTR::BindSymbolVSInput& symbol ) in DisableAttr()
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| D | gr_Shader.h | 75 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool() 86 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool()
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| D | gr_ShaderLite.h | 76 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool() 87 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool()
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| /CTR-SDK-4.2.5/sources/libraries/gr/CTR/ |
| D | gr_Vertex.cpp | 79 void Vertex::EnableAttrAsArray( const BindSymbolVSInput& symbol, in EnableAttrAsArray() 120 void Vertex::EnableAttrAsConst( const BindSymbolVSInput& symbol, in EnableAttrAsConst()
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| D | gr_Shader.cpp | 905 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol() 1027 BindSymbol* symbol, in SearchBindSymbol()
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| D | gr_ShaderLite.cpp | 968 bool ShaderLite::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol() 1090 BindSymbol* symbol, in SearchBindSymbol()
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| /CTR-SDK-4.2.5/include/nn/config/compiler/ |
| D | rvct.h | 118 #define NN_DEFINE_STATIC_INIT_ARRAY(array, symbol) \ argument
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