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Searched defs:start (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_DisposeCallbackManager.cpp117 const void* start = mem; in Dispose() local
Dsnd_SoundDataManager.cpp139 void SoundDataManager::InvalidateData( const void* start, const void* end ) in InvalidateData()
Dsnd_WaveSoundPlayer.cpp239 void WaveSoundPlayer::InvalidateData( const void* start, const void* end ) in InvalidateData()
Dsnd_Channel.cpp688 void Channel::Disposer::InvalidateData( const void* start, const void* end ) in InvalidateData()
Dsnd_SequenceSoundPlayer.cpp580 void SequenceSoundPlayer::InvalidateData( const void* start, const void* end ) in InvalidateData()
/NW4C-2.0.3/include/nw/ut/
Dut_BinaryReader.h34 : m_StartAddress( start ), in m_StartAddress() argument
Dut_Inlines.h783 GetOffsetFromPtr( const void* start, const void* end ) in GetOffsetFromPtr()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h313 void SetDistanceAttenuationStart(f32 start) in SetDistanceAttenuationStart()
334 void SetDistanceAttenuation(f32 start, f32 end) in SetDistanceAttenuation()
/NW4C-2.0.3/include/nw/font/
Dfont_CharWriter.h216 ut::Color8 start, in SetTextColor()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp595 float start = *reinterpret_cast<const float*>(value); in SetValue() local
/NW4C-2.0.3/documents/CreativeStudio/html/common/
Dibox.js328 fade: function(obj, start, end, speed, callback) { argument
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h876 SafeBuffer(u32* start, s32 size) in SafeBuffer()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp3738 int start = (int)(resource.GetStart() * life); in CheckTiming() local
3743 int start = (int)(resource.GetStart() * life.GetFloat32Value()); in CheckTiming() local