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Searched defs:source (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleRandom.h43 ParticleRandom(const ParticleRandom& source) in ParticleRandom()
88 void Set(const ParticleRandom& source) in Set()
Dgfx_GfxObject.h188 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimBlend.h270 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
324 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
382 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
447 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
510 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
610 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
/NW4C-2.0.3/tools/FontConverter/xllt/
Dletter-list.dtd10 <!ATTLIST create source CDATA #IMPLIED> attribute
/NW4C-2.0.3/tools/FontConverter/xggp/
Dglyph-groups.dtd10 <!ATTLIST create source CDATA #IMPLIED> attribute
/NW4C-2.0.3/tools/FontConverter/xlor/
Dletter-order.dtd10 <!ATTLIST create source CDATA #IMPLIED> attribute
/NW4C-2.0.3/include/nw/dev/
Ddev_Screenshot.h84 bool Equal(const Screenshot* source) const in Equal()
/NW4C-2.0.3/include/nw/ut/
Dut_MoveArray.h381 void CopyFrom(const MoveArray<TElement>& source) in CopyFrom()
509 void move_construct(iterator dest, const TElement& source) in move_construct()
1069 TIterator source = last; in erase() local
Dut_MovePtr.h315 MovePtr(internal::MoveSource<MovePtr<TTObject, TTDeleter> > source) in MovePtr()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp286 ResFragmentLightData* source = resource.ptr(); in CloneResFragmentLight() local
Dgfx_ParticleSet.cpp2521 ResParticleRotateUpVectorUpdater::ParticleRotateUpVectorSource source = in ParticleRotateUpVectorUpdater() local
/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp159 const void* source, in ConvertFloatVectorToAnimResult()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp2364 const void* source = ut::AddOffsetToPtr( s_LoadBuffer, m_BlockBytes * i ); in LoadStreamData() local