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Searched defs:soundId (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp85 u32 soundId, in StartSound()
118 u32 soundId = detail_GetItemId( soundName ); in StartSound() local
140 u32 soundId, in HoldSound()
181 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local
203 u32 soundId, in PrepareSound()
232 u32 soundId = detail_GetItemId( soundName ); in PrepareSound() local
Dsnd_Sound3DEngine.cpp43 u32 soundId, in UpdateAmbientParam()
171 u32 soundId, in UpdateAmbientParam()
217 u32 soundId in GetAmbientPriority()
Dsnd_SoundArchive.cpp147 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo()
151 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo()
155 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo()
159 bool SoundArchive::detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const in detail_ReadWaveSoundInfo()
171 bool SoundArchive::ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const in ReadSound3DInfo()
Dsnd_SoundActor.cpp191 u32 soundId, in SetupSound()
218 u32 soundId, in detail_SetupSoundWithAmbientInfo()
256 u32 soundId, in detail_SetupSound()
Dsnd_SoundArchiveFileReader.cpp199 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo()
341 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo()
365 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo()
390 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo()
412 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo()
Dsnd_Sound3DManager.cpp198 u32 soundId, in detail_UpdateAmbientParam()
227 u32 soundId in detail_GetAmbientPriority()
Dsnd_Sound3DActor.cpp119 u32 soundId, in SetupSound()
Dsnd_WaveSound.cpp269 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local
Dsnd_SoundArchivePlayer.cpp701 SoundArchive::ItemId soundId, in AllocSound()
735 u32 soundId, in detail_SetupSound()
765 u32 soundId, in detail_SetupSoundImpl()
Dsnd_HioSoundArchive.cpp176 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
Dsnd_RomSoundArchive.cpp289 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
Dsnd_BasicSound.cpp1099 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority()
Dsnd_SoundArchiveLoader.cpp261 SoundArchive::ItemId soundId, in LoadSequenceSound()
301 SoundArchive::ItemId soundId, in LoadWaveSound()
Dsnd_SequenceSound.cpp837 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local
Dsnd_SoundArchiveFile.cpp434 SoundArchive::ItemId soundId = info->startId; in GetItemFileId() local