Searched defs:soundId (Results 1 – 15 of 15) sorted by relevance
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 85 u32 soundId, in StartSound() 118 u32 soundId = detail_GetItemId( soundName ); in StartSound() local 140 u32 soundId, in HoldSound() 181 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local 203 u32 soundId, in PrepareSound() 232 u32 soundId = detail_GetItemId( soundName ); in PrepareSound() local
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| D | snd_Sound3DEngine.cpp | 43 u32 soundId, in UpdateAmbientParam() 171 u32 soundId, in UpdateAmbientParam() 217 u32 soundId in GetAmbientPriority()
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| D | snd_SoundArchive.cpp | 147 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() 151 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() 155 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() 159 bool SoundArchive::detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const in detail_ReadWaveSoundInfo() 171 bool SoundArchive::ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const in ReadSound3DInfo()
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| D | snd_SoundActor.cpp | 191 u32 soundId, in SetupSound() 218 u32 soundId, in detail_SetupSoundWithAmbientInfo() 256 u32 soundId, in detail_SetupSound()
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| D | snd_SoundArchiveFileReader.cpp | 199 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() 341 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo() 365 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() 390 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo() 412 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo()
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| D | snd_Sound3DManager.cpp | 198 u32 soundId, in detail_UpdateAmbientParam() 227 u32 soundId in detail_GetAmbientPriority()
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| D | snd_Sound3DActor.cpp | 119 u32 soundId, in SetupSound()
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| D | snd_WaveSound.cpp | 269 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local
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| D | snd_SoundArchivePlayer.cpp | 701 SoundArchive::ItemId soundId, in AllocSound() 735 u32 soundId, in detail_SetupSound() 765 u32 soundId, in detail_SetupSoundImpl()
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| D | snd_HioSoundArchive.cpp | 176 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
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| D | snd_RomSoundArchive.cpp | 289 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
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| D | snd_BasicSound.cpp | 1099 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority()
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| D | snd_SoundArchiveLoader.cpp | 261 SoundArchive::ItemId soundId, in LoadSequenceSound() 301 SoundArchive::ItemId soundId, in LoadWaveSound()
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| D | snd_SequenceSound.cpp | 837 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local
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| D | snd_SoundArchiveFile.cpp | 434 SoundArchive::ItemId soundId = info->startId; in GetItemFileId() local
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