Searched defs:soundId (Results 1 – 14 of 14) sorted by relevance
| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 83 u32 soundId, in StartSound() 116 u32 soundId = detail_GetItemId( soundName ); in StartSound() local 138 u32 soundId, in HoldSound() 179 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local 201 u32 soundId, in PrepareSound() 230 u32 soundId = detail_GetItemId( soundName ); in PrepareSound() local
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| D | snd_Sound3DEngine.cpp | 41 u32 soundId, in UpdateAmbientParam() 169 u32 soundId, in UpdateAmbientParam() 215 u32 soundId in GetAmbientPriority()
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| D | snd_SoundArchive.cpp | 145 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() 149 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() 153 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() 157 bool SoundArchive::detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const in detail_ReadWaveSoundInfo() 169 bool SoundArchive::ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const in ReadSound3DInfo()
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| D | snd_SoundActor.cpp | 191 u32 soundId, in SetupSound() 218 u32 soundId, in detail_SetupSoundWithAmbientInfo() 256 u32 soundId, in detail_SetupSound()
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| D | snd_SoundArchiveFileReader.cpp | 197 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() 339 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo() 363 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() 388 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo() 410 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo()
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| D | snd_Sound3DManager.cpp | 196 u32 soundId, in detail_UpdateAmbientParam() 225 u32 soundId in detail_GetAmbientPriority()
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| D | snd_Sound3DActor.cpp | 117 u32 soundId, in SetupSound()
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| D | snd_WaveSound.cpp | 263 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local
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| D | snd_SoundArchivePlayer.cpp | 699 SoundArchive::ItemId soundId, in AllocSound() 733 u32 soundId, in detail_SetupSound() 763 u32 soundId, in detail_SetupSoundImpl()
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| D | snd_HioSoundArchive.cpp | 174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
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| D | snd_RomSoundArchive.cpp | 287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
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| D | snd_BasicSound.cpp | 1090 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority()
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| D | snd_SoundArchiveLoader.cpp | 205 SoundArchive::ItemId soundId, in LoadSequenceSound() 245 SoundArchive::ItemId soundId, in LoadWaveSound()
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| D | snd_SequenceSound.cpp | 833 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local
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