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Searched defs:soundId (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp83 u32 soundId, in StartSound()
116 u32 soundId = detail_GetItemId( soundName ); in StartSound() local
138 u32 soundId, in HoldSound()
179 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local
201 u32 soundId, in PrepareSound()
230 u32 soundId = detail_GetItemId( soundName ); in PrepareSound() local
Dsnd_Sound3DEngine.cpp41 u32 soundId, in UpdateAmbientParam()
169 u32 soundId, in UpdateAmbientParam()
215 u32 soundId in GetAmbientPriority()
Dsnd_SoundArchive.cpp145 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo()
149 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo()
153 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo()
157 bool SoundArchive::detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const in detail_ReadWaveSoundInfo()
169 bool SoundArchive::ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const in ReadSound3DInfo()
Dsnd_SoundActor.cpp191 u32 soundId, in SetupSound()
218 u32 soundId, in detail_SetupSoundWithAmbientInfo()
256 u32 soundId, in detail_SetupSound()
Dsnd_SoundArchiveFileReader.cpp197 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo()
339 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo()
363 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo()
388 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo()
410 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo()
Dsnd_Sound3DManager.cpp196 u32 soundId, in detail_UpdateAmbientParam()
225 u32 soundId in detail_GetAmbientPriority()
Dsnd_Sound3DActor.cpp117 u32 soundId, in SetupSound()
Dsnd_WaveSound.cpp263 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local
Dsnd_SoundArchivePlayer.cpp699 SoundArchive::ItemId soundId, in AllocSound()
733 u32 soundId, in detail_SetupSound()
763 u32 soundId, in detail_SetupSoundImpl()
Dsnd_HioSoundArchive.cpp174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
Dsnd_RomSoundArchive.cpp287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
Dsnd_BasicSound.cpp1090 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority()
Dsnd_SoundArchiveLoader.cpp205 SoundArchive::ItemId soundId, in LoadSequenceSound()
245 SoundArchive::ItemId soundId, in LoadWaveSound()
Dsnd_SequenceSound.cpp833 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local