Searched defs:sound (Results 1 – 12 of 12) sorted by relevance
49 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle() local67 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle()89 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound()
34 internal::WaveSound* sound = in WaveSoundHandle() local53 void WaveSoundHandle::detail_AttachSoundAsTempHandle( internal::WaveSound* sound ) in detail_AttachSoundAsTempHandle()
44 internal::SequenceSound* sound = in SequenceSoundHandle() local63 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle()
125 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound()179 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound()231 internal::BasicSound* sound = NULL; in GetLowestPrioritySound() local
174 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()191 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
33 internal::StreamSound* sound = in StreamSoundHandle() local
710 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound() local866 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl() local1120 internal::SequenceSound* sound, in PrepareSequenceSoundImpl()1340 internal::StreamSound* sound, in PrepareStreamSoundImpl()1480 internal::WaveSound* sound, in PrepareWaveSoundImpl()1594 internal::BasicSound* sound, in UpdateCommonSoundParam()
243 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg()
271 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg()
236 WaveSound* sound = static_cast<WaveSound*>( userData ); in NotifyAsyncLoadFinishedFunc() local
182 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyAsyncLoadFinishedFunc() local
80 Sound* sound = new( ptr ) Sound( *this ); in Create() local129 Sound* sound = NULL; in Alloc() local178 void Free( Sound* sound ) in Free()201 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority()286 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()297 void RemovePriorityList( Sound* sound ) { m_PriorityList.Erase( sound ); } in RemovePriorityList()