Searched defs:sound (Results 1 – 12 of 12) sorted by relevance
47 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle() local65 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle()87 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound()
32 internal::WaveSound* sound = in WaveSoundHandle() local51 void WaveSoundHandle::detail_AttachSoundAsTempHandle( internal::WaveSound* sound ) in detail_AttachSoundAsTempHandle()
42 internal::SequenceSound* sound = in SequenceSoundHandle() local61 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle()
130 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound()184 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound()227 internal::BasicSound* sound = NULL; in GetLowestPrioritySound() local
166 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()183 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
31 internal::StreamSound* sound = in StreamSoundHandle() local
708 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound() local864 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl() local1118 internal::SequenceSound* sound, in PrepareSequenceSoundImpl()1338 internal::StreamSound* sound, in PrepareStreamSoundImpl()1478 internal::WaveSound* sound, in PrepareWaveSoundImpl()1592 internal::BasicSound* sound, in UpdateCommonSoundParam()
241 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg()
230 WaveSound* sound = static_cast<WaveSound*>( userData ); in NotifyAsyncLoadFinishedFunc() local
269 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg()
178 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyAsyncLoadFinishedFunc() local
78 Sound* sound = new( ptr ) Sound( *this ); in Create() local127 Sound* sound = NULL; in Alloc() local176 void Free( Sound* sound ) in Free()199 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority()284 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()295 void RemovePriorityList( Sound* sound ) { m_PriorityList.Erase( sound ); } in RemovePriorityList()