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Searched defs:sound (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundHandle.cpp47 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle() local
65 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle()
87 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound()
Dsnd_WaveSoundHandle.cpp32 internal::WaveSound* sound = in WaveSoundHandle() local
51 void WaveSoundHandle::detail_AttachSoundAsTempHandle( internal::WaveSound* sound ) in detail_AttachSoundAsTempHandle()
Dsnd_SequenceSoundHandle.cpp42 internal::SequenceSound* sound = in SequenceSoundHandle() local
61 void SequenceSoundHandle::detail_AttachSoundAsTempHandle( internal::SequenceSound* sound ) in detail_AttachSoundAsTempHandle()
Dsnd_ExternalSoundPlayer.cpp130 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound()
184 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound()
227 internal::BasicSound* sound = NULL; in GetLowestPrioritySound() local
Dsnd_PlayerHeap.cpp166 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()
183 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
Dsnd_StreamSoundHandle.cpp31 internal::StreamSound* sound = in StreamSoundHandle() local
Dsnd_SoundArchivePlayer.cpp708 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound() local
864 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl() local
1118 internal::SequenceSound* sound, in PrepareSequenceSoundImpl()
1338 internal::StreamSound* sound, in PrepareStreamSoundImpl()
1478 internal::WaveSound* sound, in PrepareWaveSoundImpl()
1592 internal::BasicSound* sound, in UpdateCommonSoundParam()
Dsnd_Sound3DActor.cpp241 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg()
Dsnd_WaveSound.cpp230 WaveSound* sound = static_cast<WaveSound*>( userData ); in NotifyAsyncLoadFinishedFunc() local
Dsnd_Sound3DManager.cpp269 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg()
Dsnd_SequenceSound.cpp178 SequenceSound* sound = static_cast<SequenceSound*>( userData ); in NotifyAsyncLoadFinishedFunc() local
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundInstanceManager.h78 Sound* sound = new( ptr ) Sound( *this ); in Create() local
127 Sound* sound = NULL; in Alloc() local
176 void Free( Sound* sound ) in Free()
199 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority()
284 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()
295 void RemovePriorityList( Sound* sound ) { m_PriorityList.Erase( sound ); } in RemovePriorityList()