Home
last modified time | relevance | path

Searched defs:skeleton (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h88 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local
105 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local
Dgfx_SkeletalModel.h413 GfxPtr<Skeleton>& skeleton, in SkeletalModel()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp58 StandardSkeleton* skeleton = new(memory) StandardSkeleton( in Create() local
Dgfx_SkeletonUpdater.cpp65 Skeleton* skeleton, in UpdateWorld()
219 Skeleton* skeleton, in UpdateView()
Dgfx_SceneUpdater.cpp188 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel() local
Dgfx_SkeletalModel.cpp48 GfxPtr<Skeleton> skeleton; in Create() local
Dgfx_MeshRenderer.cpp536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette() local
Dgfx_RenderContext.cpp338 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel() local
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp196 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject() local
210 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke()
280 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp341 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources() local