Searched defs:skeletalModel (Results 1 – 15 of 15) sorted by relevance
218 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local222 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
158 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local516 SkeletalModel* skeletalModel, in SetMatrixPalette()
331 RenderContext::SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel) in SetModelMatrixForSkeletalModel()
82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local
298 void SwapSkeleton( SkeletalModel* skeletalModel ) in SwapSkeleton()
420 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel()432 bool TryPushSkeletalModel(SkeletalModel* skeletalModel) in TryPushSkeletalModel()
362 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in NW_DEPRECATED_FUNCTION() local
96 nw::gfx::SkeletalModel* skeletalModel; member479 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local
480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local
338 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
190 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject()558 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
531 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local
426 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations() local
738 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
686 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local