Home
last modified time | relevance | path

Searched defs:skeletalModel (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp218 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
222 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp158 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local
516 SkeletalModel* skeletalModel, in SetMatrixPalette()
Dgfx_RenderContext.cpp331 RenderContext::SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel) in SetModelMatrixForSkeletalModel()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local
Dgfx_SkeletalModel.h298 void SwapSkeleton( SkeletalModel* skeletalModel ) in SwapSkeleton()
Dgfx_SceneContext.h420 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel()
432 bool TryPushSkeletalModel(SkeletalModel* skeletalModel) in TryPushSkeletalModel()
Dgfx_RenderContext.h362 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in NW_DEPRECATED_FUNCTION() local
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp96 nw::gfx::SkeletalModel* skeletalModel; member
479 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local
578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp338 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp190 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject()
558 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h531 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp426 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp738 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp686 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local