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Searched defs:skeletalModel (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp216 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp172 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local
518 SkeletalModel* skeletalModel, in SetMatrixPalette()
Dgfx_RenderContext.cpp336 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in SetModelMatrix() local
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local
Dgfx_SceneContext.h395 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp102 nw::gfx::SkeletalModel* skeletalModel; member
487 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp458 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local
521 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp197 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject()
505 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h513 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp346 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp690 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp746 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local